Think I’ll check out this Season for fun. At least this game is staying the same and not changing into a new game every 6 months and knows what it is. I didn’t buy VoH anyway cause I’m just not at all excited for it.
So yay more D3!
Maybe I’ll try a Witch Doctor cause I haven’t tried that in years.
Anyone who thought D4 was going to be released in a polished, finished state was either very naive or lying to themselves.
Sad part for both games is, if they were in touch with the fan base and released both games in a more finished, polished state, they would have made a ton more money and could have spent their time adding content rather than fixing what they released.
LoD was a significant upgrade to the D2 experience, too.
I said for the longest time that I was going to wait until D4 got an x-pac before I’d consider buying it after D2 and D3 experiences. From the reviews I’ve been proven right but now it’s crunch time and I’ve read multiple reddit discussions about builds and the changes and I just can’t be bothered with learning a Diablo game all over again.
Significant yes. IMO it had been a mixed bag when it was released. And to this day I consider charms to be a bad addition to the game. Powercreep plus cluttering up the inventory. And before you ask: Yes, I use them.
The difference is Vessel of Hatred changed almost nothing. All they did really was fix the mess of the difficulty tiers that didn’t apply to the current design anymore, tack on a new zone, a meh story, and an op class. There is a leveling zone called undercity and some raid that only gives cosmetics apparently.
But it isn’t any drastic amazing mind blowing change it’s pretty much just more of the same with a new coat of paint.
Progressively it’s the same game though since Loot Reborn with more focus on the Pit now.
I’m also not at all a fan of their aspect system as I think it undermines the excitement of getting good loot. And their world, questing, and dungeon design is severely uninteresting and sameish.
Is it even possible? I mean, even in golden gaming era ( e.g. around PS1), many games were also buggy despite how passionate and dedicated were the game developers at that time.
Indeed, and then constant patches even made it even better than base game. The same thing can be said on SC1, WC3 and more.
It’s not the fact there are bugs that gets me. It’s what they do when there are bugs. They’ve made a deliberate decision to make this a seasonal game, putting almost all of their effort into big seasonal patches and then when there are game defining bugs they choose not to address them.
Many would say that’s because they got burnt so badly with that early heavy nerf patch, and therefore they’re scared of nerfing anything but this can be handled much better. Other games have massive bugs, too, and they simply address them and fix them in a timely manner. Communities get accustomed to avoiding the obviously exploitable for a few days while it’s fixed. Streamers in other communities put warnings up not to play certain things because it’ll get fixed next week. Not like it is in D4 where one class is so astronomically broken that streamers feel they can’t post relevant content without that class. Players feel they can’t make meaningful gains without that class. These season defining bugs are a massive turnoff to a lot of people and some of those found solace in the eternal realm, but the constant changes made there have turned them of, too.
I kind of agree with you on this, but that is Blizzard for you. I remembered reading something from them last time about how they prefer to adopt a stand-and-watch approach instead of overreacting. The main problem is that they usually takes more than a month to determine the issue when everyone and communities already know how broken X class or features are in less than a week or 2 weeks at max.
They wont do nerfs until either mid season or after season end in d4. In most cases after season end. They will only fix interactions which causes performance issues of it affects other ppl.
The idea behind it is that ppl dislike their build get gutted during season. That because they sort of have to start over and find new gears while also resetting which isnt free in d4.
It would be near impossible to release a game with zero bugs. Having some bugs is completely different to releasing a game with no end game and modes that aren’t ready upon release which may or may not make it to the game at some point. I don’t expect a game to be released perfect, but I also don’t expect it to be released in a rough beta state.