Yet whether lame or not, D2’s immunities were a conviction or lower res gear check, if you didnt want to split your build.
There was a way through immunities, if you knew the items (required google youtube to lookup, which isn’t cool) and where to find them (required learning, usually google or youtube, which isn’t cool), you then hunt for those items.
IF the game is fun to grind items, like D2 obviously was and D3 obviously is not, bc metacomp required, and no rare items that are new are in the game to hunt for, well, thats part of your endgame.
Like, D2 said “Go find out the way through immunities and hunt for those items, solo or in group”.
Usually this meant rerolling a char to some meta hammerdin or so that broke most immunities to hunt for your higher end items, or going cows w lightning to get hr tradeable items, lame or not, this was the most common path to getting through 'immune to this or that" for your build.
Obviously the good part about conviction is it’s on your merc which opens up your build, completely. If you had to equip conviction, omg, build variety endgame would be like so, so, so tiny. It’s like a super big deal that merc holds your key, not you.
So, immunities aren’t that bad they are a hardcore, lame or not, powerspike for AI. You want things like this bc diablo is supposed to be about SOLO play first, by far, then group. D1/2 were solo play, D3 is alllll group mandated, which means meta.
So, immunities have good and bad. Obvoiusly resistances are crucial for element type to matter, no brainer they should be in the game, and be tied to the element that AI monster is dealing. Example, a fire damage dealing AI should be fire res natively. Many, many, many people have brought this up over the years.
That’s one way how D2 did realism, and D3 didnt think of it / went anti-D2, but most likely they weren’t in tune w D2 enough to notice that since they were all about making ‘their own diablo’ that well we all know how that fell short.
So resistances automatically, or at least in higher difficulties after normal, assuming D4 actually has difficulties, which it probably wont, and/or the difficulties wont be hard enough, are automatic absolutely do it.
Immunities, are split. I think immunities should be in the game for a straight up “dont just continue the build you have w/o thinking”. “Start thinking about how to overcome this major powerspike the AI has going on on the last difficulty” is a good thing, but ONLY if it’s not what YOU have to wear (ie it’s on merc) so that build diversity is there. Yea, to max it you wear lower res gear and your merc has conviction, but at least you have an option to forgo self wearing -res gear to be not meta.
1000 percent have ai restances for element type they are, in later difficulties.
Maybe go w immunities too on last difficulty, if it’s done where your build doesnt have to be warped with what you wear to overcome it Also, they’d have to have a plan (like cows lightning builds, or hammerdin) where you have a build to go into immunities to go for, before finding your ultra end game conviction staff or -res gear.
I just dont think they’d know how to get -res gear in rare items, and not be super common. So as great as immunities are for caring about your build, the baby step is to make sure at least monster AI resistance for the type they are is there.