Well, given that one of them gives a spirit regen buff and another increases the size of SW, it’s just easier to get all of the runes. We can pick the element we want then.
I decided to NOT dual wield… I had an ancient General Quang which I equipped, rolled spirit regen on it and took off IAS from paragons.
Sources of increased spirit regen:
- Mantra of Healing: Circular Breathing
- SW: Inner Storm
- Mystic Ally: Air Ally (with the 100 spirit top up as an option every 30 sec)
- Epiphany: extra 20 spirit regen every 20-30 sec or so
- Exalted Soul passive
- Chant of Resonance Passive
- close to 6 spirit regen from Diabo
Overall spirit regen is 28.86.
Spirit cost is 25 spirit * (1- 10% cost reduction) * 1.22 Attack speed = 27.45 spirit.
My spirit doesn’t drop as the numbers indicate.
I cubed Vengeful Wind and Eye of the Storm as well as RORG. Ran the 2 SWK pieces as many are also doing for the much needed DR.
IMHO, there needs to be a bracer piece to this set so we can squeeze on something like Aquila for more DR… or put on Mantle of Channeling. Relying on RORG and 2pc SW (which synergises with this set) is quite punishing as it effectively takes up 3 slots just for a DR.
Overall skills:
- Tempest Rush - Northern Breeze
- Mystic Ally - AIr Ally
- Epiphany - Desert Shroud
- Mantra of Healing - Circular Breathing
- SW
- Breath of the Heaven: Blazing Wrath (figured some damage buffs were needed)
- Momentum, Beacon of Ytar, Exalted Soul, Chant of Resonance passives
The build is severely lacking sufficient damage reduction as I was getting owned from spearmen on T16. Couldn’t kill a goblin for the life of me either.
4pc needs to increase movement speed, damage reduction and damage! And make it when you hit with SW… not when enemies are in it. Too hard to maintain.
Also hardly saw the SW size increase from the 6pc as others said… either make it that the size increases from attacks with SW or that channeling with TR will do this. I’d prefer the latter as it’ll be easier to keep up.
I honestly like the concept of the build but as others have said, it’s clunky and requires more consideration on the mechanics, damage reduction and damage department as it’s so glassy and underwhelming right now.