Mobility, Mobility, Mobility!

It’s not only teleport/aether walker: it’s everything that has to do with mobility in general that’s severely lacking in wizard compared with other skills. Here are some examples:

Wizard

  1. teleport has 11 sec cooldown and you need a weapon slot to make it work with aether walker (which, in turn, requires passive and/or active skills for AP, like arcanot)
  2. Illusionist is a good passive but you need to get hit. Scramble gives speed bonus but you need to get hit (notice a pattern here?) and power of storm is a lot more useful for many builds. Sleek shell gives speed bonus but diamond skin really needs ingeom or very high cd to work.
  3. One set that improves mobility, Vyr (through archon)

Witch doctor

  1. Has the best lazy long-range speed combo of the game, angry chicken and manajuma
  2. Spirit walk makes you invulnerable and with Severance, extremely fast. Cooldown 10 sec that starts after spirit walk ends, but Grave injustice easily gives you infinite SW at speeds, the best CDR skill in the game.
  3. Many easy to use skills for added speed: fierce loyalty, big bad voodoo, stalker, soul to waste

Barbarian

  1. Raekor 2p gives you almost infinite charge, depending on map (for zbarb, charger)
  2. Easy to use +speed skills (some of them passively): marathon, bravado, pound of flesh, ferocity, Chilanik + war cry
  3. BK swords: huge speed bonus and take care of resource

Crusader

  1. Steed by itself is weak due to 16 sec cooldown, but updated norvald set is a game changer since not only does it double duration and decreases cooldown when killing, but now it gives a huge
    damage bonus as well.
  2. Other bonus to speed like flash or wings of angels typically have long cooldown and mostly require ORotZ

Monk

  1. Has infinite dash, the fastest build in the game
  2. Two sets (raiment, PoJ) have built-in mobility bonus
  3. Dash has 2-3 charges and 8 sec cooldown. Epiphany dashes to melee.
  4. Some easy to use speed bonus if you want to use them (like fleet footed, annihilation)

Necromancer

  1. Blood rush: 5 sec cooldown, can get charges, supported by an entire set and multiple passives
  2. Easy speed skills: fueled by death, harvest of anguish
  3. Non-weapon items that greatly improve speed with trivial requirements like steuart and lost time

Demon hunter

  1. Two sets with infinite mobility: GoD, Impale
  2. Vault costs resource by default. Cost can be greatly mitigated at standard play (RCR with CC, tumble) or nullified for speed scenarios (chain of shadows, danetta)
  3. Two speed passives (tactical advantage - great combo with vault, and hot pursuit)

I’m certainly missing skills here and there, but the comparison is not at all favorable for wizard. We need better +speed skills, not only better teleport.

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