Massive feedback patch 2.6.10

Im sorry but thats not feedback.

Thats your dream patchnotes maybe. Sure not everybodys and sure not the final patch notes luckily.

2 Likes

Nope it isn’t. The absolute max is 156 or 157 GR.

It was mentioned on forums few times already…

They could probably increase the max GR cap up to 300 if they lowered the ridiculous monsters HP scalling per GR from 17% (which is insane tbh) to 8%…

Anyway the scalling should NEVER be as high as right now in the first place, 6 or 8% would be more than enough and if they decided to keep the 150 GR cap they could easily create lots of different builds capable of clearing 140-150 GRs not just ONE that usually gets nuked out of the orbit, cause for some BS reason you’re not alowed to SOLO 150 GR with every class or the World Ends or the C-virus will mutate into the T-virus (those who’ve seen Resident Evil movies know what I’m talking about)…

1 Like

I was trying to point out the potential for more progression in the game and a sense of competition like it was back in season 5 where reaching max legendary gem or GR was not possible therefore sky was the limit.

At the moment the seasons do not feel achieving hence the power up every patch and 4 man clearing GR 150 (Some groups under 5 mins) just marks the end of that season for most players.

Solution points towards either a number squish aka 15000%===>1500% all around or a raise on the GR cap from 150.

2 Likes

Angry comments and not even thinking about your proposition doesn’t help anything. The number of GR level is not the problem, reaching the max level is the issue here. If you lower monster HP per GR from 17% to 8% per level then you still need the same amount of damage to reach GR 300 therefore nothing has changed and players achieve max GR 300 in the same amount of time. Meaning solo players who currently for instance clear GR 130 going to do GR 260 hence your flawed logic.

3 Likes

No.

Your changes are based on your specific agenda and play style. I see no reason why my play style should suffer just to please yours. Do not nerf the AoV set’s Heavens Fury bonuses.

5 Likes

No.

Your changes are based on your specific agenda and play style. I see no reason why my play style should suffer just to please yours. Do not nerf the AoV set’s Heavens Fury bonuses.

My reason is because Frenzy and Impale are getting tied together, and Heaven’s Fury is much more powerful as a BK perspective. Bringing down the power of Heaven’s Fury will bring these 3 builds closer to each other.

I agree that every season the meta should change, to keep the fun going for everyone.

1 Like

Even changing to 1250% is still underperforming.

1 Like

I think you completly misunderstood what gasnick wants.

He wants every good equipped lategame-char be able to clear 150 solo. If you want to make 300 the new cap, his idea would be that every char with a certain amount of playtime and paragon should be able to clear 300 solo.

That is why he wants monster HP lowered.

And i do partly agree with that. Having Paragon 3k - 5k nearly perf equip + augments and not being able to clear the highest GR lvl feels strange.

There would still be competition on leaderboards as it would be more about the fastest time for a 150 solo, not if you can clear it at all.

2 Likes

Try combining Etched Sigil with Ranslors Folly and Slow Time. It’s working wonders for my Typhon’s Veil build.

I feel for you here. But, honestly, FotH needs simply more damage-output love. A nerf to Heaven’s Fury does not help. And it’s not just damage boost that FotH needs. FotH is a defensive nightmare. An extra damage absorb bonus to Kasset’s or Darklight (as an example) would do FotH the justice it needs.

1 Like

Blockquote

Aegis of Valor

2P: Attacking with Fist of Heavens empowers you, allowing Heaven’s Fury to deal 1̶0̶0̶%̶ 50% increased damage for 5 seconds. Stacks up to 3 times multiplicatively.

6̶P̶:̶ ̶I̶̶̶n̶̶̶c̶̶̶r̶̶̶e̶̶̶a̶̶̶s̶̶̶e̶̶̶ ̶̶̶t̶̶̶h̶̶̶e̶̶̶ ̶̶̶d̶̶̶a̶̶̶m̶̶̶a̶̶̶g̶̶̶e̶̶̶ ̶̶̶o̶̶̶f̶̶̶ ̶̶̶F̶̶̶i̶̶̶s̶̶̶t̶̶̶ ̶̶̶o̶̶̶f̶̶̶ ̶̶̶t̶̶̶h̶̶̶e̶̶̶ ̶̶̶H̶̶̶e̶̶̶a̶̶̶v̶̶̶e̶̶̶n̶̶̶s̶̶̶ ̶̶̶a̶̶̶n̶̶̶d̶̶̶ ̶̶̶H̶̶̶e̶̶̶a̶̶̶v̶̶̶e̶̶̶n̶̶̶’̶̶̶s̶̶̶ ̶̶̶F̶̶̶u̶̶̶r̶̶̶y̶̶̶ ̶̶̶b̶̶̶y̶̶̶ ̶̶̶2̶̶̶0̶̶̶,̶̶̶0̶̶̶0̶̶̶0̶̶̶%̶̶̶.̶̶̶

6P: Increase the damage of Fist of Heavens by 20.000% and Heaven’s Fury by 17.500%.

Are you crazy? You want a Valor set nerf? GTFO dude with these changes!

Impale and Frenzy are close to each other power-wise while the Crusader is many tiers stronger. Nerfing the Crusader will bring them closer to each other.

You didn’t even mention season theme gives an extra 400% with norvalds set for safer rgk