Masquerade of Burning Carnival – My Thoughts

Masquerade of Burning Carnival – My Thoughts

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I personally think that this set is not tanky enough. Therefore the damage reduction should be slightly increased.

Furthermore, this set is way too weak and buffs too few skills.

Essence runs out way too fast.

There are no corpse skills for this build besides Devour.

There are only 2 items buffing bone spear: Maltorius’ Petrified Spike and Scythe of the Cycle.
I personally don’t want to use Scythe of the Cycle since you have to come close to enemies for stacking the Bone Armor Buff. But this build should be a ranged build where I can keep distance to my enemies! The same applies to the Pestilence Set!

Therefore I suggest this:

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Masquerade of Burning Carnival:

2-Piece Bonus
Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.

4-Piece Bonus
While you have a Simulacrum, damage taken is reduced by 80%. Damage you take is split with your Simulacrums as well.

6-Piece Bonus
Your Bone Spear, Corpse Lance, Corpse Explosion and Bone Spirit deal 12,500% increased damage. Simulacrums gain triple this bonus.
Each corpse consumed by Devour fires a Corpse Lance or Corpse Explosion at a nearby enemy, when you have Corpse Lance or Corpse Explosion equipped.

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Maltorius’ Petrified Spike (This would also help Pestilence Set)
Bone Spear now deals [650 - 750]% increased damage and its Essence cost are decreased by 90%.

Scythe of the Cycle
When dealing damage with a Secondary Skill, there is a chance to automatically release a Bone Spirit.
Your Secondary Skills and Bone Spirit deal [450 - 550]% additional damage.

Legendary Bracers or Belt
When dealing damage with a Secondary Skill, damage taken is decreased by 20% for 10 seconds.
Stacks up to 3 times.

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Your 4 pieces bonus take away 80% of the damage of the build, way more than the original 50% damage penalty in its current form. May as well delete the set.

Unless you mean damage TAKEN is reduced by 80%, which is not realistic since Blizzard is imposing a 50% damage penalty on the set via its 4 pieces bonus currently. To get them to remove this penalty is already hard let alone changing the penalty to damage reduction.

That and the set is super tanky. You can literally stand in everything up to 105 in my experience and just Regen and not die.

This is the only thing currently not a problem for this set.

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Please don’t remove the essence cost Necro’s have so few spenders to proc zodiac ring as it is… maybe halve it instead of doubling

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105 is not super tanky … Thorns Necro could roll through 120-130 easily and not die… Same for the WW barb … that is tanky.

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I don’t think you understood what is being proposed by the original poster vs what is being imposed on the set currently.

The 4 pieces bonus on the set currently reads: While there is a simulacrum, DAMAGE IS REDUCED by 50%, not damage TAKEN. This is a 50% cut in total damage output, not 50% damage reduction.

What the original poster proposes for the 4 pieces: While there is a simulacrum, damage is reduced by 80%, meaning damage output is cut by 80% ie you deal only 20% of the total damage. Although I think the original poster meant to say damage TAKEN is reduced by 80%.

Sorry, this was my mistake. Of course it should be: Damage taken is reduced…

I think you missed my point. I meant stand there and eat all damage elites ground effects etc.

I was pushing a 110 and death wasn’t on the table. It’s a tanky set, considering i wasn’t even optimising defense.

Thats a good point. Thx.

This is not how the set works… It IS a 50% damage taken reduction, the tooltip just isn’t particularly clear… it does not reduce your outgoing damage by 50%.
He is proposing that you take 80% less damage instead, and that is completely unwarranted, the set is tanky as it is.

I actually do like a lot of what you’ve proposed, but 80% is not realistic, leave that at 50%. And essence reduced by 90%? Are you kidding?
Just leave the essence cost alone but make the spike work for Bone Spirit and Corpse Lance also.
Devour activating corpse lance/explosion - no, this is not the pestillence set that doesn’t fit here.
However, the damage should be 25,000% and should not affect Corpse Explosion.
They need to put the Haunted Visions buff on the set too, it’s currently a mandatory piece, but it’s not part of the set so it doesn’t count towards the bonus. Just add ‘Your simulacrums now last forever’ to the 6-piece bonus, and then we can use Endless Walk set or Squirt’s Necklace in its place, for a big damage increase.

2 Likes

I kinda do feel like the set isnt quite as tanky as the 4pc description implies. Im running T13 and still struggiling to stay alive, and thats with Bone Armor and Dayntee’s Binding.

I also agree that the damage doesnt even come close to comparing to most of the other sets. There are only a small amount of legendaries that boost Bone Spear in some way, so 10k isnt enough to compete with other sets. Sure the Simulacrums shoot it as well and does triple the bonus damage, which should equal 30k each according to how the tooltip reads, but it doesnt even come close to that as far as I can tell.

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The set is tanky enough, I did a 70 GR at paragon 150 with zero gems anywhere just to see if I could do it. Did not die and beat it in like 7 minutes. I can’t speak to higher levels, but I have not found tankiness to be a problem here.

Maybe Im doing something wrong than cause I dont feel like Im getting even close to the type of durability that other people claim to get. I’ll keep playing around with it, but so far it feels underwhelming to me compared to most of the other classes. Maybe its just me, but I feel like Necro should be considerably better than it is, seeing as its a paid DLC and all.

So after playing around with the Necro’s new set for awhile, I think I figured out the problem with why they feel underpowered damage-wise. The Simulacrums do in fact get 30k bonus damage, although Im not sure if thats split between the two of if they each get it. However, they arent super smart, so if you go around a corner and attack something while the Simulacrums are still behind you in another room or something, their attacks will just hit the wall and do nothing. You have to be mindful of where they are at and make sure that their attacks can actually hit your targets.

What’s your build / setup? your paragon?
I’m less than 800 paragon and my primary points are in movement speed, essence, then intellect.
I’m using Stand Alone, as simulacrums are not pets you get the full bonus.
I’m using dayntee’s binding and Leech with the first rune, so it spreads on death.
I’m using unity in the cube and on my follower.
I’m using Bone Armor, rune doesn’t matter.

With all of that, i’m sitting at 100m toughness and it’s virtually impossible for me to die. I can literally let GR95+ rift guardians wail on me for several seconds without any fear of dying, and once they proc my sims, i just call them back (because it’s always off cd), and then i can stand still some more.

If you let the sims die and your Bone Armor fall off, then almost everything that high will 1 shot you, although i do still feel a little more tanky than some builds.

I do not use Aquila, because my essence is almost never above 90%, i don’t use APD, because i’m not using LotD so very few mobs are stunned simultaneously.
If you’re using Dayntee’s but not using a curse, then that is likely your issue - try to keep everything on screen cursed and you’ll be solid.

we had the discussion in another thread wearing unity and saying a build is tanky is not the point

if u just horde any char with only defensive items and skills and not dps all of them should be tanky

try taking off leech and unity and then comment pls.


my other point is the set on paper should be tankier then it currently is
it has the standard 50% dmg reduction ( i am assuming wording is wrong) plus a built in unity as well since you share damage with simulacrums

then on top bone armor
You really shouldnt be needing the unity in cube TBH
There is something wrong though not sure what it is

I don’t disagree with the premise, but there are really no good items for this build to go in those slots.
Because of simulacrums we get all 3 curses anyway, I’m just using Leech because of the spread on death rune. For a RG it doesn’t really matter, it’s 1 mob and the point of the curse is to trigger dayntees.

Bone armor is a must have for the set because of SotC. And we don’t really have very good passives for a bone spear build.

Because our cheat death passive is useless for this build stand alone is a good replacement.

So the only thing I’m using that i could switch to something else is unity, and i can easily do that at GR96 and still be tanky. A lot of builds once they get past GR100 take a unity anyway. We just don’t have anything better for that slot with this set at the moment.

I’d be more than happy to drop it for more damage, I’ve yet to find anything i can do to increase my dmg output though, regardless of what survivability i would need to replace. So I’m not sacrificing dps for toughness, I’m getting the most of both, because our itemization sucks.

So anyone that says this set is NOT tanky, is doing something wrong.

If you dont have any tankiness problems try briggs gathering them up with the curse and blowing them up with blighted marrow is fun :slight_smile:

I have the ess of johan on my follower :slight_smile:
Does essentially the same thing, but there’s rarely enough mobs to make blighted do more damage than blood.
I’m going to wait til changes are made before more testing, there’s no reason to play s21 as it currently stands.