There are few people who play in NS, it would be nice to have something that makes you want to play in NS as the 4th slot in the cube.
Powercreep this powercreep that.
Iām tired of this non senseā¦
Have you SOLOed 150 GR with any build?
If not than stop with this BSā¦
Every 150 GR clear made in season was by ABUSING the Season Theme and on Non Season only players with OVER 10000 paragon did it (when it comes to DHs GoD build at least)ā¦
If you really want to know how āOPā some builds are, why donāt you check HARDCORE where the REAL PROs play and than tell me how many 150 GR clears there areā¦ Even if on Hardcore thereās players using THUD or botting for GR keys thereās NO 150 GR in season at least on EU server.
The closest to 150 GR is WD (145 GR on Non Season) and DHs only 137 GR on Non Season while on Season the highiest clear is DH 147 GR, Necro 141 GR and WD 141 GR, but thatās all thanks to the broken season themeā¦
EVERY 150 GR clear was either achieved by abusing season themes or by using THUD, so please for the love of God STOP with these āmoar powahcreepā non sense alreadyā¦
In the grand scheme of things your rant is irrelevant. More power creep is still unecessary. It doesnāt matter if seasonal GR150 clears were done by abusing the theme, itās still not an excuse to add more power creep. It doesnāt matter if non-seasonal GR150 clears are due to high paragon, itās still not an excuse to add more power creep.
Also donāt overestimate the effect of paragon.
@Psotnick
Bro, the issue is difficulty design - itās too random. First they made regular and elite enemies health and damage increase in geometrical progression. Which is like the laziest solution. Then on higher GRs randomness in rift itself was discovered. So they like, letās give them the season buff. Except, in typical fashion, the buff is random. And you gotta dance around it. And it may not spawn. Yaikes.
Adding 4th Kanai Cube slot aināt gonna reduce all that randomness.
They keep adding damage numbers, but you got builds like bbv wd, which does tons of damage, but susceptible to knockbacks due to no ultimate form. Iām so sick and tired of harvester bracer combo I wanna vomit. Are you guys tired of unity follower combo yet? What about travelers pledge in group just for that 50% damage reduction?
And you said it yourself, those 150 solo clears are done after countless fishings and cheesing thru pylons and seasonal buff. Blah.
Maybe if the nerf crowd didnāt constantly CRY for nerfs and got Saders, WD, Necro, Wiz builds and other items nerfed, we could have much more builds capable of clearing the highiest GR including GR 150ā¦
So instead of nerfing 150 GR capable builds FOCUS on making OTHER BUILDS STRONGER FFS.
If Wizards are now 15-20 GRs behind the strongest build in game than for crying out loud FOCUS on making at least 2 class sets build STRONGER to at least reduce the cap to 4-8 GRs behind the most OP buildā¦
STOP destroying the strongest builds, instead make the weaker ones and skills that are completely USELESS right now stronger and more interesting to play with.
Dear God if I knew the code and how to implement changes to D3 RoS I could probably at least BALANCE ALL 6 pieces class sets to arround 5 GR or max 10 GR of each other, so the strongesat build could SOLO 150 GR while the weakest could do 140-145 GR max and I could probably do it in 7 days or max 2 weeks.
I would also make changes to current legendary gems, to make those gems that arenāt used at all at least viable for max 110-130 GRs and if I didnāt know how to do it myself I would ASK my playerbase to give me suggestions based on calcualtions etc. and than IMPLEMENT them into the PTR to test things outā¦
This is why D3 RoS didnāt get a Single Player OFFLINE mode for PC, cause ONE advanced coder could balance the whole game probably in a week or 2ā¦
4th Kanai cube slot may make the stronest builds stronger, but it also WOULD make the weaker ones STRONGER TOO and unless they wonāt lower the ridiculous mobs HP per GR scalling (17%) and slightly lower the mobs damage, we will STILL GET HIGHIER NUMBERS on items and sets in order to clear highier GRs more easily without resorting to using THUD, botting for GR keys, account sharring or Abusing the SEASON THEMEā¦
You want lower multipliers on sets, lower the ridiculous HP scalling in GRs from 17% to 8% or even 4% and do the same with monsters damage, than it will be much easier to balance all items than it is right now otherwise there will ALWAYS be ONE OP build stronger than every other in gameā¦
To reiterate Mugsyās earlier point, adding 4th unrestricted slot permanently would add power creep since the game rewards glass cannon builds more. People would just add yet another damage multiplier to the existing builds. Thatās not creativity, it doesnāt add diversity, just power creep. Sure, it would buff lower performing builds but would to the same to the already overpowered builds as well.
Letās take the allegedly overpowered GoD build as an example. Currently one canāt add Captain Crimson in the build without sacrificing power. With 4th unrestricted cube slot one could add it without sacrifice. And there we have more power creep.
Restricting the 4th slot to mitigation and utility powers would encourage players to choose something that they normally wouldnāt take. For example Ess of Johan is generally used only on followers but on them it tends to proc sparsely. Why not use it yourself to group enemies? Or use Krelmās Buff Bracers for knockback&stun immunity?
Bringing balance requires both buffs and nerfs. If some build is clearly overpowered, that is not fixed by buffing everything else to match. Clearly overpowered builds must be nerfed. Clearly underpowered builds must be buffed.
And yet we now have a Legacy of Dreams gem, available in both seasonal and non-seasonal, because of how much people enjoyed the season with the free Legacy of Nightmares effect, i.e. they took something from a season and effectively made it permanent. So, thereās already a precedent.
Thatās right, and thatās what theyāre most afraid of. you can also compare the players online between d2 classic and d2 with mods. the difference is more than clear ā¦
Yes! hardly anyone will buy d4 or play d3 with this garbage patches. and then take part in this resets every few months. because what for?
I think itās good how d3 is developing. good ideas do not belong in the hands of non-experts.
there are also successful top projects like warframe with 3 times more players online than d3. and there are also frequent EPIC patches with a lot of changes and bug fixes (the list is HUGE most of the time). forum is read and feedback is quickly responded to. forum is also very well organized and no toilet like here. In other words: you write top posts with very good information and then it is simply washed away and forgotten ā¦
a lot of top coders and designers work there. thatās the way it has to be. there are no servers and āofflineā mode with its own dedicated server with 0 ping. i have good ping most of the time in groups. EASY? and not just easy, but check mate! the best thing is that warframe earns more than d3 several times over. Iām not even talking about twice more, but MUCH MORE!
and that is by far not the only good project at the moment.
New GEM which slightly modify LOD
Not hey have a free OP theme for NS which will completely break the leaderboards for however long its implemented
Find a new arguement
I doubt that they will make the 4th slot permanent.
However, I would not be surprised if the Shadow Clones find their way into the normal game.
Perhaps added to Nemesis Bracers or a revised jewelry piece such as Haunt of Vaxo.
It seems like they spent too much time creating these clones to be only for the Season.
What? The numlock option is deliberately there, even if it was unintended (donāt know) it is still there after years and years. How can you call that abusing an exploit? And how can you say someone playing solo is abusing the season theme in an exploit manner? It is a theme with randomly occurring damage instances and they use that to kill the RG. How is that an exploit? Or are you also saying someone who spent last season with a mix of cubed items and not weapon, armour, jewelry was exploiting?
And also of course someone who plays 10 hours a day gets more than 2-4 hours. That is how it should be. That is fair.
But account sharing, botting, THUD using and macros (are they against the rules? I have no idea) deserve to be banned and entire Blizzard account banned as well. And then a Blizzard employee come to their house and do unpleasant things to them so that even if they create a new account they experience bad things.
If you canāt see why a hero thatās incapable of killing a single mob inside a GR shouldnāt be able to clear it, thereās clearly no point trying to explain it.
Numlock is not that useful on channeling builds because of timing annoyance. Not even channeling, because you have to completely let go of mouse to proc it, so it applies for simply moving thru the rift. Itās like a speed bump.
Not only a single mob but RG too, since seasonal buff is doing ALL the damage. And you right, itās a nonsense. What annoys me the most about this whole thing, is that because of this LAZY seasonal theme, we now have players that are OBSESSED with beating 150. Therefore, all them leaderboard warriors donāt care about upcoming changes, all they wanna know will seasonal buff be strong enough to beat 150. Itās like devs opened up a box that shouldāve stayed closed.
O yeah didnāt include that part in my reply. Talking about solo players who use DPS builds and not the zDPS ones.
The whole point of each game is so you can beat it on any difficulty level, to reach the max level of your chars or to eventually beat the hardest boss whether playing SOLO or in a multiplayer gameā¦
I know Iāll never reach a 150 GR probably not even a 140 GR even if others could do 150 GRs in group in less than a 1 minute, but that doesnāt change the fact that you should be able to clear 150 GR SOLO, but not by ABUSING SEASON THEMES or any other exploit, using THUD, botting for GR keys or using any other cheatsā¦
I already mentioned about it way before season 21, but on my 2nd account (only have 2 accounts anyway)ā¦
Brother, with all due respect, but you got it twisted. Once you beat campaign on hardest difficulty, thatās it. Greater Rifts are designed to be endless grind. The moment 150 clear is graspable to majority of the players, that cap would go to 200. Because letās face it - thatās all devs gonna bother with, just increasing level cap, not something creative.
Thereās a problem with bumping up the max GR much higher than it is due to the limitations of 64 bit signed integers. Think GR guardians health pool.
Brother they canāt increase the GR cap to 200, only max 157 due to the mobs HP per GR scalling 17% (or something like this)ā¦
Anyway anyone who plays this game on this forum since DAY 1 (like me) will tell you the same thing.
Guess what you could reach level 99 playing on CBNET in D2 LoD in 1-3 months and youāll never guess, thatās right, people STILL play it after reaching 99 levelā¦
I know Shockingā¦
If anything if I could clear a 150 GR hell even a 145 GR SOLO it would give me a motivation to play even more than right nowā¦
Meh. There are like what, 15ish people on the EU (and on the US) people who reached 150 solo? Anyone saying this is too common or anyone is aiming for it is exaggerating.
And throw away all the balancing they did?