Currently the end game is only Greater rift, which the structure of the rift almost identical, packed with monsters but almost meaningless hack and slash. why not try to make the campaign mode can be scale the difficulty like Great Rift? And make it experience rewarding just like GR. sometimes just feel like going back campaign but it just so lame with t16 that is so easy to beat and so unrewarding.
While I would be incredibly happy if they gave a feature that made campaign mode incredibly more challenging, while also considerably upping the rewards of campaign mode (so it would be worth doing); I am inclined to believe that campaign mode will receive no such changes and merely continue to gather digital dust.
Iâd say campaign mode will still collect dust even with the change. Unless âramping up the rewardâ as in âboost in drops in an astronomical levelâ, something like primal every something drop, for every boss kind of thing, or âboost in xp in a ridiculous fashionâ.
If not that level, I donât see it having merit when D3 drops and xp is still about frequency/quantity over quality (speed farming gr being better for drop, xp than grinding pb or close gr).
And even if it is that level, will players like it? It will be no different than what they had in D2. And because of how campaign mode works in D3, it will be more jumping hoops than simply creating a room in D2. Complain will be that the game forces you to grind campaign mode just like it is for gr/rifs right now.
No, with the way how some quests operate, I wouldnât imagine having campaign mode give experience comparable to that of greater rifts (especially considering the difficulty caps at T16 (approx. greater rift 75)). In terms of reward I would be satisfied with this:
Something Iâve thought of before:
- Goblin Shrine & Portal
- All Different Goblin variants (except prob blood and rainbow gob)
- Bounty Cache reward for completing an act
- Random Cursed Chest, Shrine, or Portal events
- One guaranteed ancient legendary (guaranteed ancient has a small chance of being a primal instead) upon completing Campaign Mode.
the drop rate can maintain just like t16, but xp scale with GR, that`ll be enough to let players of GR/Rift and play some game with contain for a while, like get to slay a real hard Diablo for fun
You spend hours of hours building your players Identity and learn/gaining abilityâs and equipment. Yet the end game is the same you keep grinding.
The game needs expansion to stay fresh
It need co-op experience thatâs not just hack and slash, but puzzles.
Enemyâs they can only be killed by a pattern. âDancing combatâ or making you change weapons/tech tree during mid combat.
PvP
capture the flag
King of the hill
Dota / lol battles
Pve
Team or solo treasure hunts were you race to the centre of the map and hack and slash your way though minions and puzzles to be the 1st person there
3 faction that you pick from then fight against the remaining that are reset monthly on a rank system.
This offers new equipment abilityâs limited to the faction.
I know all this sounds like alot but itâs the only way to keep people coming back to an aging game once the main content is completed.
Problem with scaling the xp is, the game will become speed running to Malth and killing him for max xp. This is what happened when ROS was first released and does not need to be repeated.
Campaign is fine the way it is. Play through the terrible story a few times, then never be forced to do it again.
Make a challenging campaign mode
no matter how hard you make the campaign;
-thereâs always a race for who can end it within a dayâŚ
-and a whole casual playerbase stays away from the PvE-MP-PvP competition.
How about an open world without waypoints where you have to fight your way as a team from one point to another where there is some valuable treasure. And after that there comes a messenger telling you that at the other end of the world there is a treasure where you could go. And plz teamplay, no 1-hit-kill-Rambo-Rusher. Like bounties, just with teamplay and a bit story maybe.
There should be 5 versions of campaign mode with the math calculations of GR1, GR50, GR100, GR125 and GR 150.
Good luck with GR150 Diablo and Maltheal.
I agree that the campaign should be challenging. There should also be some ways to keep it relevant. Usually the campaign contains some of the more thematically interesting areas and encounters in games like this, and itâs a shame that it is usually ignored once a player reaches end game.
An open world system like D4 is pursuing might be one way to help with this, perhaps with some form of level scaling. At the same time, as a player, I tend to dislike the way that level scaling mechanics feel - you just donât feel like your character is really progressing or growing more powerful. I can envision how that might work better with a floor and ceiling for zones, like was discussed at blizzcon.
I also think that the difficulty levels in previous titles (normal, nightmare, hell, etc) didnât really seem to help this problem, though perhaps keys could be a better way to do things like that for dungeon content⌠if the dungeons contain some of the more interesting zones and encounters in the game that is.
What do you guys think, what are some ways Blizzard can make campaign content more relevant in late game?
they just need to merge campaing mode with adventure mode, grs will show maps depening of the act that ur currenlty, rifts and keys just by completing ur objetives, and bounties, are side objetives
At the very least, they should allow new players in Campaign to choose higher difficulties.
The campaign does need some serious updates to make it even remotely relevant. Because of the extreme power creep, difficulty levels up T6 should be open for new players from the start. One of the biggest misconceptions for new players is the lack of difficulty as expert is the highest difficulty level they can choose and thatâs still quite easy.
Having a challenging mode for fully geared endgame characters would also be needed.
But none of this becomes relevant unless rewards are adjusted accordingly. Whatâs the point of doing challienging stuff if one doesnât get something meaningful in return?
i would choose only 2;
a hard MP
a mild SOLO