Maintenance Mode, I know, but

I sort of brought this up in another thread, but I wish they would give the DH the same treatment they gave the Crusader with their Crucible Power.

There’re several seasons that the DH gets the short of end of the stick because we don’t have many of the cube options other classes have. So, if we could have an item that gave us the “strafe fires your last spender” power, it would give us something to put in the cube in those seasons. And seeing as how several folks like these strafes build, it wouldn’t hurt anything to give us something in those seasons.

I had suggested making the item a shield which would limit from builds that use two handed bows and crossbows like Marauders and UE, so it wouldn’t be permanent “everybody uses strafe now” thing. But it would work with builds like GoD and Shadow.

In essence in seasons where we don’t have the open cube or fourth slot, only GoD would get it for free, while Shadow would have to sacrifice either HPS or Dawn. So, it wouldn’t come without a cost.

And in seasons that we do have the open cube or fourth slot, like I said, it would give us a powerful option for the cube that would boost the DH up a notch and those seasons wouldn’t just be “Necromancer or go home.”

Anyway, I’d just like it even though it’s very unlikely to ever happen because of Maintenance Mode and all that. But still, if there is ever an update or what not, I’d like it to be at least considered.

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It’s a great idea OP. Like you, I don’t think it will happen, but it should be easy to implement. Why should Necro get all the love during those cube seasons.

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I can’t say I’ve ever found the strafe fires your last spender power all that interesting. It’s just the GoD gameplay and for me, doesn’t add anything new to the DH line up.

But that’s just me.

Personally, I wish they’d have brought the Wizard MM power to the main game… could have easily been accomplished by tweaking Mirrorball to fire an extra 12 missiles instead of 2.

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You’ve obviously never played my blue balls strafe build. It’s great, especially when you get more than 5 enemies on screen and begin lagging out the game, even on switch offline it lags it out! :joy:

Just to be clear: GoD does not fire your last spender. It fires your last Generator. Or to be more precise:

  • Strafing against emenies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after.

I’ve found GoD to be a powerful build. It just doesn’t fit my playstyle.

I’m not one of those “everybody uses strafe now”  players. Marauder’s is fun. But, it takes time to set up the Sentries for maximum effectiveness.

I’m still a fan of the Unhallowed build. Just two Skills on Cooldown. Then, it’s point and shoot to clear a room. Vault to the next room.

“Nock, draw, LOOSE!”

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In Ethereal Season, you had Buriza, in Shades or Archives theme, you could always have Odyssey’s as the extra Cube power besides a Convention of Elements. In this Season you have Sanctified Strafe and Sanctified Vengeance. At the rest of the Seasons, you have everything available to everyone else.
In short; you actually have options, but you effectively refuse them because it comes as a draw back and you don’t like it. Same can apply to any other class you can think of, not just Demon Hunters.

That’s the only impression you going to have from reading guides online.

Not only that, but if they keep carrying Season themes to normal game, it would end up being a clutter of data, and the next time that Season gets introduced the interest would wane way quicker. If non-Season game already have an item with this kind of power, who do you think would be interested in this Season?

From a technical stand point, apparently Fist of Heavens is just a hitscan attack with delayed response for animation to play out, while most of spender abilities of a Demon Hunter has a wide array of projectiles and can not be restricted to one simple effect. Projectiles have real time collision checks, hitscan can get delayed response to play feedback. This is why you don’t see any extra item to intensify projectile spam.

And none of those are the Free Cube or Fourth Cube Slot Themes, which are the themes that need to be addressed for the Demon Hunter. There’s a reason I didn’t mention those other seasons, because you know, those seasons don’t suck for the DH, while Free Cube and Fourth Cube Slot do. Edit: As far working Odyssey into builds, it’s a no go for most builds because they can’t afford to work in Entangling Shot in their build do to having to sacrifice a defensive or mobility skill on the skill bar, which is seriously flawed. At least with Strafe, you get some mobility which would make it more likely to be worked into a build.

So, I guess I just imagine all those people that play Necromancer those seasons because they’re the most powerful class in those seasons hands down.

This makes absolutely no sense when it comes to the Crucible Power. If the servers can handle it during the season, then they can handle in non-season too.

Thanks for participating though.

It sucks for everyone else who don’t have a stable power boost but it is what it is. Either you play something else, or make use of your imagination. For some classes, draw backs from Season themes are more subtle; as in having to give away some defenses in Archives or having to include a dedicated skill for triggering the bonus of fourth Cube power. For some classes, it’s not and I guess Demon Hunter qualify under this.

Again, for Demon Hunters you could have tried Odyssey’s for 2.5x damage boost and grab Entangling Arrow on the Shades. For Archives, everyone on the same scale more or less; you lose tons of defenses from including two weapons or two jewelry slots on the Cube. Still, Odyssey’s can be a solid choice instead of listening to online guides and putting your trust on a 3x elemental damage boost of CoE every 12 seconds or so.

That’s the intended drawback, and you don’t have to lose your mobility or defensive buffs when you swap it for your primary attack; that sounds like an excuse to me. You can easily use GoD and UE with Entangling Arrow if you were to check Maxroll guides on it right now.
https://maxroll.gg/d3/guides/ue-multishot-demon-hunter-guide
https://maxroll.gg/d3/guides/god-ha-demon-hunter-guide
Any other build can easily incorporate it such as; Marauder, Natalya can replace their primary attacks. Only exclusion would be Shadow’s here, but they can include Marked for Death and Calamity or Leonine if they wish; increasing monster density for AD% is a technique as well.

Know that some themes are for promoting specific classes so developers can gather statistics and metrics from the player base. Bigger power sure attracts the larger player base by promoting it but it never arrives without any back draws. Those Season themes could be your least favorite, but it can force your hand to make you play something else.
If you really envy them, then you are not really playing the game for the fun of it.

I mean when you have an item at the core non-Season game and when this Season come up next time, they wouldn’t double down on this due concerns for performance. I know it handles well this season; just you won’t see legendary item AND Sanctified power stacking like Vigilante belt and Sanctified Fist of Heavens in this current Season.
You won’t have an item that spew projectiles around then push Sanctified Strafe on it to double the effect. I know we’re talking about theory but I reckon these will not stack or exist together if all.

That means if they bring this power to non-Season they have to come up with something new on the Sanctified theme. New introduction to a new Sanctified power has to be made and pushing this to the base power, could end up causing whole class to be tweaked all over. If Demon Hunter gains a huge power boost to its base power, then it should be treated in OTHER Seasonal themes as well.

Now, FoH Crusader specifically got this weird treatment because it’s not really fun to use, and perhaps underperforming, looking it got quite a few buffs along the recent years. When some feature is lighter to calculate, then those would be promoted so people can enjoy this game further at a large scale, your projectile spam won’t fit the bill to be included into base game, due foresights of interaction with other Seasons.

What does that even mean? :popcorn:

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My point is, the Necromancer has several options for the cube in those Seasons. Why is it acceptable, if I conceded that we can use Odyssey’s, to only have one. And I’m not asking about other classes. I’ll leave it to them to ask for a seasonal power to be added to an item. I’m speaking specifically about the DH.

Additionally, I’m not concerned about doubling up the power. Of course, it wouldn’t. Strafe firing a spender isn’t a specific skill so there’s no additional power to that skill to double up.

Aslo, Strafe power is also fun to use, so if that’s criteria used for the Crusader then it fits the DH too.

Anyway, you can’t argue “The devs can’t handle it,” when they’ve already handled it by adding the power to Crusaders. If it can be done for them, it can be done for the DH too.

Edit:

No, it doesn’t. It only means you won’t have to use the item to get the power. That’s the plus, no need for a new power.

Edit #2:

You see, I’ve already fix’d that problem by requesting the power be given to a shield. As I said, Marauders and UE can’t use shields because of they use Two Handed Weapons, and if they put it in the cube, in the case of Marauder it’s a net loss of damage because you either lose DML, or Yang’s. And in UE, they could put in the cube, but they’d lose Dawn which cuts their defense to such an extent that it’s not viable as an option except in really low level GRifts and T13.

But when the season comes along then those two sets can use the power no loss of power or defense.

And even for Shadow, you’d be sacrificing either HPS or Dawn. Only GoD would have no cost for this new item and then it would either add a stun effect from Cluster Arrow or 8% crit chance from Multishot which isn’t all that powerful when it comes to nonseason.

If we were to speak about Shades Season, they have like three legit options, depending on the build. And there are small draw backs as in including a new skill to replace another one, while Demon Hunter can just grab a single bow, swap their primary and go to town with it.

That’s a start… Again, you can have Leonine to push up AD% with MfD- Grim but obviously Odyssey’s is the better pick.

Not entirely, GoD HA-Strafe and that Sanctified Strafe power spew out projectiles, Crusader FoH is apparently hitscan.
Projectiles have to position check with each tick if they hit an enemy, obstacle or a solid wall for a collision on nearby entities, like Hungering Arrow or Impale. Hitscan is instant and have no position checks, as it’s a simple ray tracer, just like Sanctified Cluster Arrow or Evasive Fire.

What about Angelic Crucible Season itself? Have you read my post? You want entire Season theme to be canceled out after you got what you want? When Vigilante Belt introduced it did not stop Sanctified FoH from existing, nor Crusaders have less Crucibles now.

Again, I mean in the Angelic Crucible Season itself. You know themes will revolve and we will enter this Season again at some point. Season theme and your suggested power could stack because Crucibles are just Consumables.

So you create an exception where they should not stack together and Demon Hunters continue with only two different Sanctified powers for Angelic Crucible Season. No, I’m being honest, I’m not playing dumb but you are skipping details and we are drawn to this discussion.

That means you convict them to use Dawn, OR they can easily stuff that legendary power to the Cube. I believe, you should leave problem solving to the developers. Because if you were forced to create so much exceptions, such as; “you shall not stack Seasonal and non-Season powers” or “you shall not extract this power to the Cube” maybe it wasn’t a good idea to start with.

So, let me get this straight. You’re concerned about the item and the power to let the power fire twice instead of once. It simply won’t happen. If a power fires a spender then it fires a spender. It won’t fire twice. And if it did, like I said, if it works for Shadow and the Devs have decided that it was fine for the Crusader to have this double up, then Shadow can get it too. Only in the Crucible power season though.

As far as the other seasons. Let’s see, we get Ethereals. Shadow doesn’t have an Ethereal, so no power gained. GoD would get Buriza, which with this new item, would allow Multishot to freeze whole groups, which Hungering Arrow already does, or the Doomslayer which power pales in comparison to Buriza so getting to use a shield with it adds virtually nothing. UE gets Windforce, but can’t equip the shield. So, it would have to be put in the cube, no biggie, now UE can strafe just like can now in this season. And Marauder either uses Windforce or Buriza and the same restrictions apply.

Now, Soul Stones, let’s see, Pain gives the Burza effect and the others give cooldown reduction or added power depending on how many skill are on cool down. Pretty much the same thing as would happen in Ethereals would happen again.

Want to tell me again, about how super duper unrealistic it is to to give strafe firing a spender in every season?

Then now Demon Hunters have one less Crucible to consider and their population would cease interest quicker to this Crucible Season because they already have it at non-Season. It supposed to cater to everyone; either developers have to introduce a new power, or they change nothing.

Again, they can extract such power in the Cube if they wish. You’re not gating anything in non-Season for it revealed to be useful in some Seasonal theme. You are putting it in plain sight.

Issue is, Season theme supposed to grant a gauged power to specific builds, you are offering to buff them for arbitrary multipliers because it’s “fun”. That doesn’t really fly in the sense of balance. For Shadow’s Set, you wane their interest in this Season because they already have this in non-Season; for UE, you are kind of outclassing Odyssey’s.
You just want special treatment because you believe Necromancers have it already. Just say it out loud, I won’t judge, but I’d offer you to play Necromancers for a Season or two if you really think they got everything without any drawbacks.

Want me to try again? You simply arguing to defeat the purpose of one single Season theme as long as you get what you want when it supposed to cater to everyone. On top of that, you are suggesting to remove a Crucible power and making it obsolete for all to care.

well ackshully, it can fire your last spender this season.
but i think swanko was talking about the crucible not being interesting because of the redundancy, not that GoD wasnt interesting to them.

also, who altered that Sylvanas to be so thicc?

Did adding the crucible power to Crusarder make it obsolete?

No? Didn’t think so. And I haven’t argued for anything’s removal, I’ve argued for the power to be added to a shield.

Edit:

How exactly is me “arguing for something I want” any different than the folks that wanted the Crusader crucible power added to the game? It isn’t? You don’t say?

No, because they stack. You suggest that yours do not. All the while it buffs Marauder, Shadow and UE to some degree when you can toss it in the Cube for constant effect. They are not even equal builds on the terms of effort requirement and power.

As I have said, the processing of projectiles are not the same as hitscan. Introducing more projectile heavy traffic wouldn’t be good for server load, to say the least. This is ignoring the fact that you have to pull so many exceptions on your idea to make it feel any balanced. Seriously, you can try to play the Necromancer class without any bias in case you have the impression that they get a special treatment.

The light effect on Cluster Arrow is not strong enough, it should be developed further.

On the bright side, I didn’t discover until this season that HT gargs are good again.
I´m having a great time, did GR 138 with only 1200 paragon and 4 ancients.

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Okay, so it stacks. There, fix’d. Now the DH can have the Strafe power, right? That was your only concern, right?

How 'bout the DH, or all the classes are treated with the same concern for balance as the Necromancer? How’s that for a starting point. And seeing as how Necromancer’s some of the earlierst classes to do GR 150, I think, that whatever would happen when giving Strafe power to an item, is well balanced against that.

But you’re concerned about calculations now. Um, we’re talking about 6 projectiles in total if they stack in the Shadow instance. 3 to 6 isn’t some massive number of extra calculations. And the same goes for UE and Marauder. You go from 3 calculations with Multishot Arsenal, to a total of 6. And with Marauder you go from 3 to 6 in Shooting Stars to 5 to 10 with Mealstrom.

Doesn’t take massive amounts of computer power to make those calculations, now does it?

Edit;

Or you know, they could just remove the Crusader item. I mean, it isn’t like its existence runs counter to all your arguments against the DH getting the same treatment.

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Mate, you have no experience about high end pushing, and you know you don’t. You need to stop writing essays about things you have no idea about.

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Yes, it sucks being a DH many of recycled seasons. (Although you always have the zdh, imagine WDs)

No, making every single DH build a strafe build is not a good solution.

And as you say, nothing will happen anyway. :person_shrugging:

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Lol imagine “balanced” hack and slash game.

Technically WD LOD is meta bosskiller this season in bazooka teams, and its better than rathma

But due to recent buff to Raiment, the raiment is absolute king of this season.
Season got boring as hell with it, i wanted to play WD in teams so much