Magic Find MF SORC

What is the right number for magic find? You think they will change this stat without telling anyone?

There is no right number. Feel free to ask the question in a more specific way, but more Mf is always better as a rule, as long as it doesnā€™t slow killing speed.

Exceptions are when glitching for rare Lld or classic items, or searching for white bases.

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Iā€™ve always been content with this build

  • Shako
  • Chances
  • Travs
  • Goldwrap
  • Gheeds

everything else is just icing on the cake.

Every once in a while Iā€™ll throw in the perfect Nagels and Skullders (or enigma if ya got it)

I think I even had a 12 isted dual wielding barb with loot item at some point, though that was many years ago when I kept my first account active for a decade.

I kinda want to try an upped eth Ali Baba build with 1 zod and a Ist.

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Great thing about all the items you listed, they can all be found in Nightmare.

Except Enigma and Zod, of course.

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Yeah, itā€™s nothing too crazy (minus the Zod/Enigma I listed later) and thatā€™s why I like it. Relatively easy to obtain or trade for. I still only exclusively trade online by making rooms like ā€˜read descripā€™ ā€˜ISO (item here)ā€™ etc. I do hope they allow longer room names so we can be a bit more descriptive.

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I just hope Blizz has a quick in game search tool/ trade post that we can trade some low cost stuff on quicklyā€¦as of right now I just give it away even if itā€™s worth a few fg itā€™s barely worth the hassle to trade lowbie stuff on jsp.

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250 is fine, 400 is great MF. With better equip you can get 600 but more than that will seriously start affecting your killing speed.

Here is a very nice graph that shows how diminishing returns affects magic find:

The ā€œrightā€ number is, whatever you can achieve without sacrificing too much killspeed.

Though I think that anything beyond 600 is a complete waste.
At that point it barely affects the droprate for Rares, Sets and Uniques and only gives you more Magics instead of Whites - which might not even be desirable, because you will find less Runeword Bases.

I personally donā€™t run more than ~450, because thatā€™s usually where any more MF would cost you damage even with very expensive equip.

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If I am not wrong there is some kind of dimishing return for mf, I think it starts at 350 mf, maybe someone knows this here. In my opinion if you have 150 mf you are on the safe site.

can anyone explain the best way to ā€œgetā€ a Gull Dagger ? or just ā€œGullā€ ?
thatā€¦ low level butterknive with 100% mf ? <3

The right amount of magic find variesā€¦ But itā€™s really simple:

As much as you can put on WITHOUT sacrificing both damage and survivability in the difficulty you are playing.

If you can steamroll through hell blindfolded with your top damage/survival gear, yeah you can sacrifice a bit to stack the magic find as long as your killing speed isnā€™t slowed by much.

Farm act 1 normal, kill andariel or rakanishu.

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Honestly Iā€™d just go with whatever mf gear you can find. Perfect topaz is an easy way to get a good amount of MF early on. Find a 4 socket gothic plate or something and drop 4 Ptopaz into it, bam a good chunk of MF to start farming normal and nightmare with.

Then you can swap it out for better stuff later. I remember back in the day I got a Skullderā€™s Ire and used a socket quest on it for an extra Ptopaz, that lasted a long time. Just my 2 cents.

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Coldcrow and The Cow King have the highest dropchance for it.
Andariel (Questdrop), Griswold and The Smith are good as well.

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300-500 MF any more than that and you are sacrificing killing speed and it becomes less efficient.

Faster kill speed is more important than MF. Having zero MF with double the kill speed is better than a 400 MF character that takes twice as long to kill stuff.
Did some testing recently on D2 with thousands of runs with different numbers of MF. Might post the results later. Kill speed is far more important.

More is always better, but what people tend to forget is that clear speed is more important. Donā€™t gimp yourself in favor of a few extra %MF unless you are very specifically looking for blue items. MF is subject to diminishing returns vs anything above magic quality.

https://diablo2.diablowiki.net/Magic_find_diminishing_returns

This isnā€™t actually true mathematically ā€¦but I get the sentiment.

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Itā€™s not about theorycrafting or sentiment. Itā€™s about actual testing and collecting data. Doing, letā€™s say, 40.000 Meph runs with zero MF will provide more loot than 20.000 Meph runs with 400 MF. Thereā€™s not much sentiment to it really.

400 MF provides +153 in RealMF% when rolling for uniques, more for sets, rares, etc.

Youā€™re incorrect, mathematically.

Your original comment used the word ā€œbetterā€, which in this case would only apply if looking for white bases or number of magical blues from a bossrun, which in Diablo2 are not nearly as sought as Uniques and Sets. 400%MF is more than double on these items.

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