LoD Magic missile

I realy like the +20 missiles so i have been playing around a lot with it this week with LoD but the damage just is not there to make it a viable past grift 100 wich sucks because it is a realy fun build to play with a lot of potential.

Key items for the build

The Shame of Delsere and Fragment of Destiny - for the insane attack speed

Broken Promises - yes this item is insanely good for this build you barely even notice when you dont crit because you attack and proc so fast just remember to remove all crit chanse you have on gear and replace it with something else like crit damage, +average damage or elemental damage

Frostburn - Not just for the cold damage. Everything that can be frozen gets perma frozen far away from you

Depth Diggers - for damage of course

Andariel’s Visage - best helm for damage and remember you dont need the crit chanse so that frees up a slot on helmet

The Witching Hour - mostly for the crit damage the attack speed is a nice bonus but you dont realy need any more attack speed at this point

And for gems: stricken of course stacks realy fast and Simplicity’s Strength (Higher damage than Bane of the Trapped because you only use primary attacks)

Rest of the gear should be youre usual Wis LoD stuff

I would love to hear what you guys have come up with when it comes to
LoD magic missile

Changes implemented that could be good for this build to make it viable

Sanctified Item could be:
Magic Missile fires 20 missiles and gains the effect of the Seeker rune and deals 300% increased damage or deals more damage with consecutive hits

Mirrorball source: Could get a +100% damage to magic missile instead of
Magic Missile 1 - 2 extra missiles.

Each magic missile has a 30% chance to reduce 30% damage, a 30% chance to increase 30% damage, a 30% chance to cause 3 times the damage, and a 10% chance to cause 6 times the damage

yes tried alot of lod stuff mm just sucks at dps
even with all the legendaries skill gems and passives to buff it it still does crap damage
people in chat said its never been viable damage wase its just been a buffer.
my only thought is maybe the 20 extra missles arent getting all the bonus damage from everything

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All the primary damage skills from wizard are weak on purpose. They’re only use is to replenish your Arcane power and to trigger other effects (Tal Rasha’s meteors, Firebirds combustion, etc.) My favorite weird build is lumping together Lightning effects with Manald’s Heal and zapping everything. Like your MM build it peters out around GR100. Without the 10000% type damage modifiers sets offer on already powerful skills there’s just no way to go much further.

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No, that’s bad. And wouldn’t remotely do something worth mentioning. If you really want to make Magic Missile strong enough as dps skill, then you’d need to do at least this:

  • Fragment of Destiny:
    +50% AS, Signature skills deal triple 400% more damage
  • Shame of Delsere:
    +50% AS, Signature skills deal +400% more damage, 9-12 AP/cast
  • Mirrorball:
    Magic Missile gains Charged Blast, Seeker and Split runes, deals 400% more damage, and fires 1-2 extra 1 additional missile per 12-15 Maximum Arcane Power. (the extra missile effect is more like something for the future when S27 and the sanctified powers are gone)

And you’d still need another item on top of that, maybe a shoulder, that adds some more stuff - e.g. projectiles could detonate (area of effect), cascade/replicate on hit, have increased damage based on Max Arcane Power, release some other spell on impact or attack in every direction (i.e. like Omnislash for Wizards)… whatever. They could also create a stacking mechanic based on Arcane Power spent or regenerated. Or something to increase mobility.

Mm they’d need to buff MM damage 500x over what it does right now with LoD MM build on PTR

Technically this one is LoN MM

Still far too weak and very squishy if you get clipped. But here is what I came up with so far…

Cube: Echoing Fury, Stone Gauntlets, Broken Promises.
All items ancient and rolled with Crit Dam, IAS, AD, MM damage and Cold damage where possible.
Crown of the Primus
Pauldrons of the Skeleton King (couldn’t figure anything better for this slot)
Frostburn
Aquila Cuirass
Shame of Delsare
Depth Diggers
Ice Climbers
Lacuni Prowlers
Fragment of Destiny (Sanctified with 20 MM power)
Winter Flurry (Could also use Mirrorball obviously but took the bonus Cold damage instead)
Squirt’s Necklace
Wailing Host
Litany of the Undaunted

Magic Missile - Glacial Spike
Magic Weapon - Force Weapon
Familiar - Sparkflint
Slow Time - Time Warp (Stretch Time may be better here if the AS bonus applies to caster also)
Teleport - Safe Passage
Energy Armor - Prismatic Armor

Unwavering Will
Cold Blooded
Glass Cannon
Dominance

Simplicity Strength
Bane of Stricken
Zei’s Stone (Bane of the Trapped may be better here but the idea is to keep distance)

Well, 500 times might sound extreme at first glance, but essentially… if we compare it to what we have now, my suggested changes would result in pretty much something in line with that. We can ignore common items like Depth Diggers or Simplicity’s Strength as those are not just used by wizards so buffing them affects other classes as well, which I would refrain from for now. Thus I leave them be.

My changes would (roughly) do this:

+66% (x1.667) on what FoD does currently (triple damage to quintuple damage)
a x5 from the changed SoD
another x5 from a reworked Mirrorball (the raw dps modifier)
and as I mentioned we would need a fourth item, assuming x5 once again.

Those combined would already result in more than 200 times the current damage. Additionally my Mirrorball would also add Charged Blast and Split. Hard to calculate that, but it will do something… depends on how the baseline damage would change, it will increase the damage further. I also suggested to add some more mechanics on the fourth item. Depending on what that mechanic looks like in the end we could literally end up at x500 altogether.

So yeah, Magic Missile needs a massive buff, if we want it to be a viable option without relying on proc mechanics…

The best fourth item would be shoulders as all the other slots have viable options.

yeah some new shoulders would be awsome. Wiz does not have a single class specific legendary soulders. Mean while barb and necro has 2 class class specific shoulders and monk has one.
So the like the only 2 option for wizard when running LoD is Pauldrons of the Skeleton King and those are kinda crappy or mantle of channeling for channeling builds

So I designed this tal rashas

True. It’s not that much of an issue for the other class sets, but Tal Rasha could really use it as well. Otherwise you’d always be gated to use Aughild’s which is limiting in its own way. And we have a lot of wizard skills that really need better item support. It’s not only Magic Missile (or the other Signature skills) that seriously lacks dedictaed gear options. Worse, even though a skill like Magic Missile has three general items (FoD, SoD, DD) and even a skill related offhand on top of that it’s still not remotely close to being an option. I’m not even talking about Electrocute that has FIVE items and still has to rely on stuff like Manald Heal.

Another idea to improve Signature skills would be to bring Mirror Images into the picture and use them to multiply the damage output. But for that to be viable, we need a serious do over (i.e. Mirror Image AI, duration, damage and skill use) - in other words something that allows us to use them as real pets, pretty much same way like Simulacrum + Masquerade… I strongly believe that wizards should finally get an active, working pet build. It’s overdue. But the devs seem to disapprove.

Add a legendary power to existing item, say, mirror ball, and make magic missiles explode on impact, dealing 300-400% more damage.

The seasonal power lost some of its AoE, but the new MM bonus on Mirrorball makes things interesting.

Thinking DMO might be better though. More damage, damage reduction, and you can maybe use Endless Walk or FnR.

DMO is just better for everything now, including Meteors what TR was suppose to be for
Firebirds MM only for speeds now with 10 missile reduction, huge nerf although 20 was probably a bit much, not too late to change to 15 hopefully
Tal Rasha DOA doesn’t even get touched, meteors need to be doing more damage with this, still mitigation issues
And LoD MM still needs more than this 500% buff, but is at least viable now

Not looking good, pretty disappointing update

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With two set reworks, definitely expected more for Wizards. For me, absolutely biggest disappointment in this patch.

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