So, one of my concerns with the lack of blues on player feedback is this kind of bugs.
it seems load screens are so long on normal HDD that mobs actually can kill you while still loading, and it’s a pretty common thing nobody here seems to discuss.
i’m not very fond of hardcore, ALL of my hardcore characters in D2 and D3 have died from lag, from enemies that aren’t even on screen (still loading and invisible) or simple disconnects, never from normal gameplay. But i know many of you DO play hardcore for fun.
on youtube there are a lot of people reporting this problem, including mrLlama and Rhykker for those that always ask for reliable sources.
i’ve been lurking the forums since D2R was announced but it wasn’t until i saw this lack of communication that i decided to be vocal about stuff that may ruin the whole game.
not only for me but for more people, in this case mainly players that may actually play hardcore and have this kind of surprises.
so, anyone got some light on devs responding to that?
edit: for those who can’t put together 2 plus 2 and think i made this up, blizzard just published an article and i quote:
Loading Screen: Character Vulnerability & Time
Characters will no longer spawn in a hostile place until the game is fully loaded, preventing characters from getting attacked or harmed during a loading screen. Additionally, the overall load times will be faster.
Does that mean the mobs load dynamically as you move in the map instead of preloading all at once when you enter it? If so, that is a problem. I have an SSD thankfully but game logic shouldn’t be dependent of your type of storage especially in a game that is sort of low on system requirements
MrLlama and Rhykker are pretty popular on youtube, and they both have stated that problem, yet i haven’t seen a single mention in the forums.
well, i have around 70+ ssds and 18+ M2 lying around, i’m not sure ill have an issue with that, but a lot of people that plays D2 and will jump on D2R still have mechanical HDDs and that isn’t mentioned on the minimum requeriments.
the inexistent loading problem blzzard just adressed.
Loading Screen: Character Vulnerability & Time
Characters will no longer spawn in a hostile place until the game is fully loaded, preventing characters from getting attacked or harmed during a loading screen. Additionally, the overall load times will be faster.
link in topic.
they did and and then changed it again, see link in topic.