You seem not to get how boring the currant game play is. I mean really. Its a hack and slash and the game takes almost no brain power. If you make anything take longer then it is only natural that people will get bored faster.
Think about it. What if I came to you and said what you normally do in 4 hours, I am not gonna make it take 12 hours to do the same. This late in the game would end up forcing people off the game.
You over estimate the like for seasons. I know hundreds of people that only play to get the rewards and then they are back to non seasonal. Its the only reason my clan even bothers with the season. We see seasons as a kind of a part time job. Sure its great at first but after a bit, it just isnt worth the extra trouble for such little gains.
It doesn’t really matter as it will occur during a seasonal restart. Hell even if you don’t alter expgains a cap can still be implemented.
Check out Diabloprogress. Only 200 players are above 3k right now. Only 1000 players are above 2k. How many is it exactly that you think get affected by a 3k cap, in the sense of being unable to progress anymore? Now the question becomes whether the majority of the players will feel more compelled to carry on playing a season if they have a goal in sight (in the shape of a level cap). I believe the answer is yes. I also believe it makes the leaderboard competition more interesting.
Even though it doesn’t fix D3s problems, I believe it’s worth trying out if only to potentially gauge whether it might be better or worse for D4 to have an endless expgrind or not.
The main reason I stop playing each season is due to the cheaters dominating the boards.
The OP has a great idea and a solution for stopping the cheaters from having the paragon advantage.
Skill should overpower paragon, or at least that is the dream.
There are tons of 5k+ plvls across the boards, its sickening.
The idea of the OP is good, It will motivate many to compete regardless if its human or bot reaches 3k, I know for a fact that I’m competing fairly with someone who matches me in paragon so we have assumingly close in power / damage.
At this point the factor that will determine who is better in ranks is the player’s skill not the added main stat he gained over 3k. ( I believe 3k paragon leaderboard is decent and achievable during a season legit and will lead to make many not bother about the existance of bots during a season and will be a fair competition either if those 3k been achieved by a human or a bot)
I would gladly be overjoyed knowing that I managed to beat a bot who got 3k paragon spending 20 hours a day everyday while I took my time to reach it during a season which shows that I got the skills needed and he dont.
No it wouldn’t, it would make people play longer and compete because they actually have a chance. There is simply no competing with players that have 4000+ paragon in season.
People stop playing once they have their full set mostly ancient, nothing left to strive for, leaderboards are not realistic because of botters and no lifers.
Do not paint the picture any other way, because if you try, you are just kidding yourself!
The reason paragon levels are so high is people skip difficulty levels and run high GRs basically from within 6 hours of the start of any season. I do have a solution: Restrict each difficulty until players finish with the current difficulty.
Season starts at Normal, so black out the remaining difficulties until the character is done killing every monster at Normal. Even restrict the act and force the character to start in A1 Normal. I’m very traditional and old school (from D1) and prefer a linear method to the hack and slash ARPG.
Yeah, in my case I would at least get my all ancient gears get “despaired” and get at least P800 before I tell myself “Good job, you have complete this season”.
Clearing GR130 is too unrealistic for people like me. However if there is a “soft cap” or in-game “indicator” that telling you to reach P2000 or clear GR120 whether it is from seasonal journal or not, I can see myself pushing it.
I made a thread on this idea months ago. While paragon will be limited, botters can still bot bounties for better gear. There’s still something for people to complain about.
YES!
D3 has WAY too many difficulty levels.
Its out of control.
I prefer WoWs strategy in which the map/mob/dungeon determines if you are ready or not to clear that area.
19 difficulty levels needs to be narrowed down.
Replayability could be better enjoyed if balance were addressed more effectively.
We already have a game mode where skill is literally the only deciding factor between players. That mode is Challenge Rifts. No-one has the excuse of differences in gear / augments / gem levels / abilities / map / pylons / mob types because every single player gets exactly the same. And who bothers with this mode unless it’s to get a cache for the first week of the season? Almost no-one. So, you’re arguing for something we’ve already got and a lot of people don’t want.
I hit 1000 paragon on day six of Season 19. If there was a cap of 1000 paragon for seasonal heroes that’s precisely where my season would have ended and I would have gone back to non-seasonal or played something else for three months.
A seasonal cap, at whatever level it would be set to, is the point where the players that reach it have nothing else to strive for and they do something else. Do you really want even more players to drop out of each season after a few days than they do now?
I’ve probably boosted at least a hundred people 1-70 this season, and I’ve lost count of the GR90 carries I’ve given whilst I levelled my gems up for augments. None of that would have happened, none of those players would have been helped, if I’d been capped out on day six, because I’d have stopped on day six.
3k paragon is a reasonable and achieveble amount of progress which means around proximatly 1k paragon every month during a season duration of 3 month.
That been said the seasonal cap of 3k will serve many who would like to compete. And will make many consider competing on ranks on seasons.
I dont think the game at the current state will do a cap of any sorts, it’s been 20 seasons and I’m sure they have eyes and they can see…
They can even add a cap on paragon as a seasonal theme and call it " season of competitions " just to give it a chance and test to see the effect and if there is an increase in number of players who start competing in a season or not, instead of useless themes like double goblins for example in the past.
They used a 5k paragon as a way to measure players performance in the latest dev insight post, so I doubt we gonna get a cap on paragon of any sorts.
Personal conclusion is that I’m gonna enjoy what the game gonna provide and what classic dev team will offer in terms of playing the new sets and beat my own personal records. Leaderboard at it’s current state is not something I want to take part of or compete at.
If someone has over 80% time played during the season since it’s released, I’d say that’s a good indicator. If they do and they’re not a bot? They need professional help. Playing a video game for 19 hours a day is unhealthy.
I reached to a point where I’m sure bots problem in the game cant be solved.
The bots are like cancer in a patient, they give some pain killers and some injections of ban waves to ease the pain but they dont have the ability to cure the disease.
Actually 10k is not the limit. If you look at the non-season leaderboard, there are more than 10k paragon players.
However, based from the PS4 version, paragon was capped at 20k though.
From what I gathered from other popular streamers, they said that there is no cap in the season which made it is very hard for them to get motivate to play D3 for a long time. Maybe if there is 3k paragon cap, maybe those streamers will at least “try” to get their character to 3k before they switched to other games out there.