Life per Hit vs Life per Fury Spent

Hello.

Usually i was running life per hit and it is healing really fast with WW rend.
Now in the season 20 i got weapon with life per fury spent and went to test it but something wasn’t as i expected. Here is what i was wearing and had:
Life per fury spent on one ancient Bul-Khatos - 1000+ LpFS
Wrath of Berserk when active gives 5000+ LpFS - I have the bracers primal.
When Whirlwind-ing i should be spending 10 Fury
I have Fury Cost Reduction 10% - so it seems it is 9 Fury when WW.

So 9*(1000+5000) = 45 000+ HP i should regain every second that i WW?
Because my life wasn’t filling at all. My Wrath was active at that time.
Since my other weapon have 20k+ Life per Hit. The moment i hit somebody, my half life instantly filled.

My questions are:

  1. Does Whirlwinding proc Life per Fury Spent?
  2. Should i have got 45k+ life every second as i calculated above?
  3. Is my understanding correct about Life per Fury Spent?

Hey Donatello,

Your understanding is basically correct, the only addition I’d make is that as your attack speed goes up or down, you’ll also spend Fury via WW faster, thus healing more within a particular unit of time. So, depending on your setup, you should probably be getting more than 45000 life each second.

I just checked to make sure LPFS works with WW. It does.

The healing you can get from LPFS, though, is very low compared to the healing you can get from a few other sources, namely BR: Swords to Ploughshares, and WW: Blood Funnel, each of which can heal you for every critical hit your WW or one of your DDs score on an enemy.

Life per Hit is also good, but overall not as good as these other 2 sources. Whereas StP and BF can heal you multiple times in a row, Life per hit can only trigger once per cast of a skill. So, if you have a DD pass through 20 enemies in a row, with LpH it will trigger only one time, whereas with StP or BF, it can trigger up to 20 times (depending on how many of those hits are critical).

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That is interesting. So i should try to get more critical hit chance %. Didn’t know LpH will trigger so little. Thanks.

Life per Fury spent is also effected by Resource Cost Reduction, so that may contribute to its diminished healing.

Zodiac Rend only uses Swords to Ploughs or Bloodfunnel for healing when pushing GRs.

Just to confirm my understanding is correct here:

  1. Use Bloodfunnel and BR (into the fray) with BK swords
  2. Use Windshear and BR (swords to ploughshares) with IB

Is that right?

You got it. There are some nuances and exceptions, but for the most part, yes, that’s the line-up.

BTW, all this and much more are covered in the stickied guide for Zodiac Rend (top of this forum). If you have build-specific questions, post there!

So if you guys had to choose between LPH or LPF, which would you take?

Reason I ask is I just got a primal BK sword (finally) and it rolled with both LPH and LPF unfortunately. Trying to choose which to reroll to CDR.

I would definitely keep LpH. Assuming you’re running Morticks you’ve already got a lot of LPFS.

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Well i removed my Life per Hit from weapons and put 10% Cooldown so my Wrath of Berserker is always active and indeed it helps staying alive a lot. Life per Fury Spent is good.

Seeing this thread made revisit an IB WW/Rend variation that I was dabbling with some time ago. Yesterday I made a slight improvement and that was adding IAS to IB’s & moving AD to rings. But the real kicker is being able to use Into the Gray with IB’s.

https://www.d3planner.com/795450377

Basically, you have 12,000 LpFS from IP: Ignorance is Bliss, WotB: Thrive on Chaos, and PoC. You have insane DR from BoM, Wastes set, WotB: SG, and IP. Doing this precisely will allow you to forego BR: StP and use Into the Fray instead.

IB: Str/ IAS 6% / CDR 10%
IAS is not required for WW/Rend, but it actually synergies really well with this variation in few ways, it increases your LpFS healing, it will give IB’s (14 frames) one breakpoint (helps w/ STD) more than BK’s (15 frames w/o any IAS%).

You still want AD and it will go on your rings BoM: CHC/CHD/AD
CoE: CHC/CHD/AD

This is my personal project. I just thought I’d throw it out there.:slightly_smiling_face:

Life per Fury isn’t going to keep you alive in higher GRs. In the Cube, you’re swapping Mantle or Stone Gauntlets to fit in IP, which means no Rage Flip, the best grouping skill we have. Sure, having Into the Fray is nice, but to get it, you had to take on POC and IP and give up either Mantle (mutliplicative damage), Stone Gauntlets (tons of Armor), and AD rolls on weapons (which roll with a higher value than rings). None of that’s gonna matter because, as mentioned above, Life per Fury won’t keep you alive.

Try this in 110, 115, and 120, and you’ll see what I mean.

My brother, I can clear GR 122 with no problems (tho I do have to change out Rubies for Diamonds). I haven’t tried to push beyond that. But I’m sure that eventually I’m going to run in to some problems with LpFS. I plan to add LoH to helm and bracers whenever RNG allows it.

Err, but what are you going to take off helm and bracer for more Life per Hit? This is a lot of re-tooling to move away from Swords to Ploughs. Not worth it.

I would replace vitality for LoH on helm and bracers since I can make it up with Paragon. I’m not a big fan of using Rage Flip. I’m a horrible player to begin with and RF seems exemplify that in me even more. I enjoy a more seemless play style. And I’m definitely not saying this is good for pushing but it’s good for me and I guess for anyone else who doesn’t enjoy RF.

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Actually i didn’t see anybody run Life per Hit when pushing GR. All use Life per Fury Spent and active all the time Wrath Of Berserk.