Thanks to TinneOnnMuin for the initial build. I’ve made a few tweaks to accommodate the latest Etched Sigil.
With the Etched Sigil, I finally have a solo build that can consistently get under 90 minutes 1-70, and with a little luck, under 75 minutes.
Active Skills:
Electrocute: Forked Lightning (Level 33+, Chain Lightning otherwise)
Disintegrate: Convergence
Energy Twister: Gale Force
Teleport: Wormhole
Energy Armor: Force Armor
Magic Weapon: Force Weapon
Passive Skills:
Blur
Astral Presence
Illusionist
As most guides will have it, it’s mainly Temple of the Firstborn, with a few exceptions.
Start: Set your pet (F1 to quickly get it). Teleport to Act 1. Craft a Level 5 Axe and a Level 8 Two Handed Axe. Hire your Templar. Buy gear from the vendor. If lucky, they can have a weapon that does more damage than what your Templar can have. Plus, it usually has +xp to it.
Levels 1-5+: Start with Eternal Woods on Master. This zone will be the most useful for gaining the quickest levels, but is also somewhat dangerous. If lucky, and can keep your streak, you can hit Level 10 in roughly 3-4 minutes. Once your streak ends, if you’re higher than Level 5, move onto the next step, otherwise, continue running this zone.
Level 5±10: Temple of the Firstborn on Master/T1. Just run quickly to the end. Wave of Force will be useful here (and will be your main damage dealer until you get Disintegrate: Convergence).
At Level 10, buy +dmg jewelry (ring/amulet) from the ring vendors. To get to the Act 1 ring vendor quickly, teleport to Weeping Hollow and enter that way rather than teleporting to New Tristram.
Level 10-22: Temple of the Firstborn on T1. At Level 21, switch Ray of Frost to Disintegrate.
Level 22+: Grab the Horadric Cube on Master Difficulty. The Elder Sanctum is a great place for massacre bonuses, whereas Ruins of Sescheron is an area you want to get through as quickly as possible. We wait until 22, so that you will have teleport available.
Level 22±33: Temple of the Firstborn on T1.
Level 33: Gamble the Etched Sigil here. It’s imperative that you gamble it exactly at Level 33. It’s a Level 33 source, so you can’t gamble earlier. At Level 33, there are only two sources available in the pool, so you’ll have a 73% chance of getting it. Should you hit Level 34, there are now 5 sources in the pool, dropping the odds to 34%.
Level 33±Level Reduce Weapon: Temple of Firstborn on T4. Once you get past 37, you might need to start to drop the difficulty.
Level Reduce Weapon-66: Difficulty set at T6. If below Level 45, The Elder Sanctum. Once above Level 45+ Temple of the Firstborn.
Level 66-70: Temple of the Firstborn on T5.
Other tips:
For your Level Reduce Weapon, you’re looking for primarily Life on Hit, and then Vitality, followed by Intelligence. Not only is Life on Hit useful for helping roll Level Reduce, but it’s a must for keeping you alive. You will be taking damage, so this can heal you, allowing you to survive more, and play a difficulty or two higher than you typically could. Vitality is mostly useful pre Level 54 (Energy Armor: Force Armor). Once you’re 54, Intelligence will be of greater help.
Avoid the Cursed Chest in TotFB, unless it is a bounty. When trying to incorporate it, I have yet to beat 90 minutes. This is just a huge time sink, and the XP is not worth it.
At Level 61, craft as many Level 61s as you can still afford. Fortunately, TotFB is great for finding yellows, so you should be able to craft a full set. But if it’s a Level 58 piece of gear, the upgrade won’t be as important as if you’re still using a Level 20 piece of gear.
Only reroll your Level 70 weapon for Level Reduce 10x to save gold. And remember, you can convert one Arcane Dust, and one Reusable Part, once, to get you an extra 200 yellows to work with for crafting.
For the most part, you’re just going to buy gear from vendors between runs. To save time, just do this at the start of the run. Act 5 is pretty easy to get a couple quick vendors, including jewelry.
Demonstration from 1-70 in roughly 1h17m. I did use a prerolled Level Reduce weapon at 40. For every level above (until around Level 48), add about 1 minute to your run. No legendaries were used, nor was a Ruby for XP used.
Diablo 3 Wizard 1-70 (Etched Sigil) SSF, Season Start Conditions - YouTube
So, why just the Etched Sigil, and not wands? Remember, it’s not about just getting 1-70, it’s about being able to go from Level 1 to Haedrig’s Gift. I’m willing to sacrifice a little time if it saves time once you reach 70.