I’ve been pondering a lot about what feedback I could provide for D4, and honestly, there’s one particular thing that I think I would like to express my opinion on, which is the leveling part.
I’m not sure how many people actually enjoy leveling their characters to 70 in D3, but the general impression I get is that for most people, it’s just a grind to get done with. Many probably don’t even start the season on day one and just wait a few hours or a day to find someone to power level them.
As D4 seems to be a game where that early leveling journey will be a more significant part of the game, I’d like to comment on why I, personally, don’t find the early leveling in D3 fun and agree with the general sentiment that the game really starts to be fun when you get a build going on with your character. Bear in mind this is all very subjective and has some bias coming from other ARPGs. My primary reason is that things take too long to kill in the early game.
When you get a set going on at least, you get that extremely satisfying jump in character power when you can actually start zooming through maps and slaughtering everything, a very familiar feeling for ARPG fans. That feeling simply doesn’t come before that, at least in my experience. Even if I set the game to normal difficulty in the early levels (which isn’t the most efficient thing to do experience-wise), depending on what character I’m playing I find myself often getting stuck between mobs or just having to spend way too much time to clear a pack. This usually isn’t the case in most ARPGs I can think of, that I played at least. I guess the most obvious comparison would be other Diablo games. Even in Diablo 1, which is the slowest paced game in the series in the early game (until you get teleport), you mash skeletons in a few hits, even though you lack much AoE capabilities unless you use magic. In D2, unless you’re playing a skellymancer you also find yourself clearing packs consistently fast from level 1 all the way to the end of nightmare, and in hell the speed to kill things doesn’t really go down much, with the only significant barrier being immunities). This isn’t just a “back in the old days” thing though, games like PoE, Grim Dawn or even Hades (not exactly the same genre but analogous enough I think) all have mobs that die quicker.
In D3, the time to kill is frustratingly inconsistent while you’re leveling, when you get a gear upgrade you will get a satisfying moment of power where you’re mowing through packs of enemies, but very quickly does that power become obsolete and you find yourself slugging again.
Now, I’m talking specifically about how long it takes for a pack or monster to die, not the pacing of the combat. I’m all for a slower paced combat if that’s what D4 wants to go for, I love me some tactical combat. Just, in my opinion, don’t make it frustrating. Don’t make the enemies bullet sponges.