Legacy of Dreams is Trolling?

i feel like Blizzard is trolling with this. The statement that came out along side the release of this gem is along the lines of, "We heard you loud and clear, you want more build diversity. Season 17 was a blast for many people, so we’re giving you this gem to have that effect.

But… you have to get this thing to level 99. By the time anyone does this, it’s such a tiny upgrade. This gem should have it’s full effect around level 50. Or honestly even level 25, and then continue to gain more power beyond that to eventually get even more damage than the Legacy of Nightmares set.

Basically, this is Blizzard doing something in typical Blizzard fashion, which is very little. It sounds great on paper, especially when you wrote such a wonderful line like, “We’re listening to you guys” (after 17 seasons… <_< ) But, in reality… this still doesn’t hit the mark. Flexible builds only after I’m doing GR 100+ for a long time? What’s the point?

This game still remains World of Setcraft 3, and not successor to the franchise like it should be, and at this point there’s just no excuse. You’ve made the item… just let us have freedom away from your beloved sets.

Because things like standing in a circle on the ground to gain some power, or more gobs, just isn’t enough of a reason to come back.

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LoN supposed to slow you down by requiring Ancients only, LoD removes that and avarices with normal legendaries. Doing GR100+ is something you’ll do regardless of LoN/D or not, on the look for Ancient quality items and less benefits that force you to upgrade, become your compensation for guaranteed bonuses just by donning a plain legendary item. The difference of LoD and LoN are that former don’t funnel you into using another Set until you completed a full Ancient gear.

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Legacy of Dreams is still way more flexible than nightmares. Not being coy or anything, but comparison is almost as it states, dreams vs nightmares. I’d rather level the gem up to 99 than having to find a pair of ancient rings with perfectly rolled stats on top of all the other gear to make the build. Atleast with leveling gem you know there will be an end. Finding the perfect gear is another story and a never ending struggle.

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…well the game plays for you

After “maintenance mode” fad has deflated you have to come up with something better than “timesink on games gets you respect on social norms”. Let us hear your opinion on the case of current subject and your reasoning?

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I also would have preferred a weapon gem just to mix things up and allow the same jewelry gem choices from earlier builds. I had a complicated version of this that I wrote up in the old forums that had all of the following properties:

  • total boost covered the loss of the 130% CHD from the emerald it replaces
  • L25 gave the ancient bonus just like LoD
  • Max level was 60 I think

What would be even easier for a weapon gem would be:

  • max level of 70 (matches primal GR level)
  • base bonus of 25% (LoD gets that around level 6) + 5%/level
  • L25 gives double bonus for ancients + 130% CHD

Alternately, it could come with base 60% CHD + 1%/level (unlocked at L25?)
(Or base 95% + 0.5%/level)

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It’s a jewelry gem for the same reason LoN is a ring set, there has to be a tradeoff. With LoN you give up two legendary powers, with LoD a legendary gem.

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The Season of Nightmares that they were aiming to duplicate had no tradeoffs.

And why must there be a(nother) tradeoff? The basic nature of the power has an automatic tradeoff of disabling or otherwise not working with sets, so for any of these solutions you’ve already given up sets, including the DB farming set, F/R, endless walk, dual weapon sets, etc.

(That reminds me, another difference is that LoD disables itself if you have a set which I feel could be confusing so my design was that equipping the gem would disable all set features instead. It’s perhaps a bit less confusing when a set effect doesn’t happen than when you have a huge nerf that doesn’t show up in any of your stats. Both are recorded in the gem description, but I feel that “Disables all set bonuses” is a bit more straightforward than “While you have no set bonuses equipped”.)

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The free bonus during S17 was a theme, thus had no tradeoff. Themes do not become permanent so to gain the same benefit there has to be a tradeoff.

Why is it so bad to have a tradeoff? Some LoD builds are really powerful despite being able to use only 2 other gems with LoD.

Besides, without tradeoffs there’s yet even more unnecessary power creep.

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I agree, but actually 49, as each rank would give you 7.50% damage instead of current 3.75%.

Sure some players can easy get it to 99, but I don’t want to be forced to play classes or builds I don’t like just to have my gem maxed out :roll_eyes:

You could easily level this gem to 49 with just any 6 set pieces equipped…

I got my LoD up to 89 and it’s exhausting to upgrade it to 99 unless I use some of the leaderboards clones build…

As for sacrificing a legendary gem in your ring or amulet, why not make all off-hands have an additional (7th or 8th) affix socket by default and make LoD an off-hand gem only?

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What about barbs and monks who never use offhand items?

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Daamn you’re right, well maybe instead of off-hand add an additional 7th or 8th affix socket to either:

  • shoulders,
  • bracers,
  • gloves,
  • boots

Every class uses those :roll_eyes:

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It’s the cost, a trade off, you have to pay for being able to benefit from plain quality legendaries. If you don’t like it, just don’t use it. LoN supposed to slow-down such top builds, LoD allow you to hop in but at the cost of losing efficiency until you run some errands. They won’t give LoD the benefit of dunking on LoN, you already have 2 legendary jewelry powers for free at the cost of one gem slot.

lol this argument again? You do realize people clear 100 on the first day of season right. The LOD will have you playing a that build 10x faster then any LON ring build.
You get a buff for non ancients. Just stop please!!!

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With Blizzard being Blizzard, I was pleasantly surprised to see the “LoN effect” being made available the way it did, so quickly.
I remember saying “LoN bonus should be the default state of the game” and I am very happy that they implemented so quickly the next best thing (at the cost of a gem, as opposed to 2/3rds of your jewelry).
And not only that, but they made it even easier to gear up by allowing a half bonus for non-Ancient items, something that was always a PITA in LoN builds.

But of course, less than 2 weeks from the implementation of LoD, people will complain “because I upgraded it to rank 89 and don’t like the effort it takes to get it to rank 99” *melody from the world’s tiniest violin playing in background…

This is why we cannot enjoy nice things.

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Yeah, and people also see Bloody Mary if they say it properly 3 times.

See how easy it is to pull facts out from where the sun don’t shine?

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Let’s see. If your LoD build hits its ceiling @ GR50, looks like equipping a fully upgraded LoD gem will catapult that build straight into endgame territory of… GR55. Wow. Didn’t know there were build diversity problems at that level.

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If you look through most posts/builds/streams/guides people don’t augment their gear with anything less than lvl 100 gems. 99 for LoD is a piece of cake, not an issue and it gives you bonuses for non-ancients too. It’s 100% fine as is.
Dead horse, beaten.

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Didn’t you leave the game? Now you just ‘play’ the forum.
Ugh, why do we engage the troll?
Yes people are doing GR 100 within 24 hours of league launch. When you get your last gift you can do GR 70 on most builds. Get a few complementary pieces (by farming GR50-60ish in a few minutes each) and you’re speed farming 80s and can push to 100 easy enough for your LoD max level.
@Blizzard where’s our block button?

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Much much more likely you are a troll… have you been thinking even only 1 sec before posting your muddy dreams?