…If Ancient items didn’t roll like crap!
I finally got an Ancient Dawn Hand Crossbow, with decent damage and other properties, but with 52% CDR to Vengeance [50-65]%. I rerolled it, of course, into a non-Ancient version, and, also of course, it had horrible damage and 65% CDR to Vengeance.
Right now I have 3 Dawns with 60, 65, and 65% CDR and 3 Ancient Dawns with 52, 52, and 53% CDR.
I think everyone knows my stance on Ancient and Primal items.
Ancient items almost always roll like crap!
Anecdotal Analysis
After watching tens of thousands of Legendary and Ancient items drop in this game, it’s pretty obvious what Blizzard’s philosophy is on Ancient items.
Since Ancient items roll a much higher range on Main Stat and Vitality, and appreciably higher ranges on many other properties, Blizzard has reduced the probability, or “weighting,” on the chance that the higher ranges of the more desirable damage-dealing properties will roll, and they have weighted the Legendary Power to roll in the lower half of the available range.
How many Ancient rings have you found that have 4.5% CHC, or amulets with 8.5% CHC? How many Ancient Witching Hour belts with 5% IAS and 26% CHD? How many Ancient Focus/Restraint rings with main stat, Armor, and CDR? How many Ancient Compass Rose rings with the mandatory Main Stat and Movement Speed, with Vitality, Life regeneration, and RCR? I recently picked up a Primal Ancient Legendary Focus with Dex, Vit, and Armor. And, a final example, an Ancient Kymbo’s Gold amulet with 16% Lightning [15-20%], 853 Dex [825-1000], 15% Life [14-18%], and 77% Gold [75-100%]. Every one of these properties rolled very close to the lowest possible value in the range, and this amulet is an exemplar of all Ancient items.
Don’t even get me started on Ancient gloves.
Primal Ancient items always roll the maximum possible value on whatever property appears on the item. So instead of weighting the property value, Blizzard weights the property itself; therefore, the most desirable damage-dealing properties that can appear on an item have the smallest chance of actually appearing. Thus, we are presented with a continuous string of horrible Primal Ancient Compass Rose rings, among all the other horribly rolled Primal items.
It’s ridiculous that Blizzard would purposely cripple what should be an excellent item because they’re afraid of it being “too powerful,” When they are fine with adding massive power creep in other ways. Why make players feel bad (to put it mildly) about these items?
I wish Blizzard would simply stop giving low values a high chance to roll.
One of the things I liked about Jay Wilson was that one of his philosophies was, “There’s no such thing as too much power!”* But when it comes to these Ancient “power” items: amulets, rings, gloves, and some other items, the adage that I coined comes to mind:
“Blizzard giveth and Blizzard taketh away, usually at the same time.”