Is it real? Does it report true info?
Or is rubberbanding and firing off skills to no effect (as in the effect never generates on screen) with a ‘seemingly’ 84ms ping sound right?
Then it flickers to mid 3-400’s and then, right when I hover over it again it ‘magically’ says 84! I swears dude! Uhh, so… there’s this death coming you don’t know about yet and… here it is!
The current unplayable state is very vexing
I am greatly vexed (kudos to movie buffs that get this one)
There’s a difference between latency and lag.
You could have a perfectly fine latency, i.e. round trip time of your network traffic getting from your PC, to Blizzard’s server, and back again, but if the server takes a long time to work out what to do with what you sent it, that shows as a lag between you pressing buttons and the actions happening.
This is why you’ll see people streaming their high-end runs periodically pressing Escape, so they’re in menus, to allow the server-end damage calculations catch up, then unpause it and continue because otherwise they’d lag out and die.
haven’t played enough lately since so boring after awhile but was some issues of either ddos or rubberband dead when I left.
I have always noticed a latency to the latency meter. lol
Indeed. Latency shows green, you start to lag and a few seconds later, it shows red.
Well the thing is, the latency meter can’t adjust to the latancy until it has received the data from you. So if a latency spike occurs, it hits the latency meter aswell, and thus it doesn’t register until the latency meter receives a delayed package, at which it will display a latency. Your UI will not get this update in interface until that package is delivered to you.
So yes, latency meters are by default delayed.
So I guess the question becomes, why have a gauge that is never accurate or up to date?
In truth, the latency meter only polls so often or periodically during the game. It would take an extended event of (I think) at least 300 ping for x number of seconds before it would even start to show as yellow. Let alone a large enough spike to trigger red.
With the polling rate low, it doesn’t impact the connection as much. Whereas if it was polling more often, its sending more data with your connection and potentially impacting game play. Not to mention the result it would cause on the server end of things. Its not so much about your connection but when dealing with untold thousands… It adds up.
Bottom line, the latency meter is nearly useless. By the time you see it change color, you already KNOW something is wrong. lol
Game on.