King in the North

Man, i feel so sad about the cancellation of the second expansion. The premise was so good and the new areas are undeniably well crafted.:disappointed_relieved:

If all that is said here is real, at least they could implement the mechanics necessary so that the new maps could be a new act, continuing the story.

I would pay for it.

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Old news.

It was painfully obvious that they’d hardly sit there and brainstorm for random areas to add in future content patches. It was all cannibalized from the cancelled Xpac.

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Yes, it is old news, however, we are in new circumstances (see switch players).

They are updating items, creating new ones. Why not include a new act and a new class? :wink:

The second expansion was axed before even Reaper of Souls was released. By that point there wouldn’t been much work done for the expansion, maybe some concept art, basic design and such. I personally find it far-fetched that even the Ruins of Sescheron was going to be part of the expansion.

The necro, the new zone which were released along with it definitely were not part of the expansion. Those were only created because the first iteration of D4 was scrapped, leaving a lot devs with nothing to do.

And I really have a problem with that name, “King in the North”. It really doesn’t fit in Blizzard’s naming tradition.

Names are simple things to change. I think King in the North would be a great name, for example.

On the other hand, incomplete things are at least started. :slight_smile:

Playing the early revisions of Sescneron:

  1. I was traveling to the kings throne room.
  2. An Alert was made that I engaged an elite. But no Elite showed.
  3. And killed him.
  4. I engaged another elite. (But the elite was also no-show)
  5. And killed him

That is- I was seeing remnants of a story mode trigger.

Also, where are those cannibals that weaken the captured Barbarians???

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@DogBone, with a little commitment, i wonder if we could have something to break the repeatability a bit.

I saw this on YouTube this morning. I wondered if any of this was accurate and how much was made up BS.

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The one good thing about it is that the look and feel of those maps are a major step up from most of the D3 ones.
I hope they keep it up and make D4 look like that, more dark and gritty.

They didn’t think it can sell as good as console migration. This is right.

After seeing how bad Nec is made I don’t feel druid, if there was it, could be too good.

In D2 Nec was the easiest one to use and hardest to die because of his super-powerful skeletons. In D3 it is the hardest one to use, easiest to die, and had super-fragile skeletons (which is fixed now) like a joke.

Yeah, we’ve heard all this before.

And I agree that finding out more about Sescheron and what happened to the Barbarians would be great. Same can be said about the other areas - what was the Greyhollow island supposed to be about? What about the Fractured reality realms? What’s up with Vidian?

But - and there is always a but - when all’s said and done, unless some game-changing mechanics were to be introduced, all we would have really gotten would really be “just” the Druid class. We would all play through the new story once or twice and get straight back to Adventure mode and playing GRs


So while I’m sorry we never got to see the content, if it really was just more of the story and an extra class, it’s absence isn’t really affecting our game-play that much


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Agreed. More things could be implemented, for sure. I was Just giving examples to see If the job of making more content could be easier. :rofl::rofl:

For most of the games, if the game itself is excellent, the paid DLCs will be average if not bad.

Paid DLCs are good usually when an excellent game is not complete when released - and of course the game itself without DLC is not good. D3 is one of them but after RoS it is complete, so nothing much can be expected after that.

There are a few exceptional games (e.g. witcher 3), but this is a common truth.