Hi blizzard,
Can you please change the Juggernaut Bosses to some other Unique color, besides yellow, like Purple or something so they stand out from the Normal Bosses.
Thank you
Hi blizzard,
Can you please change the Juggernaut Bosses to some other Unique color, besides yellow, like Purple or something so they stand out from the Normal Bosses.
Thank you
You should post this on the PTR Forum as well.
This is a great idea!
It also is a good idea to tell them WHY it should be done, as some of the current devs may not play D3 and also it is always good to tell why you want something to be changed.
I don’t know. What makes Juggernauts “special” in a way? Because you need to skip them when you bank everything in crowd control debuffs? Back in Diablo 2, my cold Sorceress couldn’t tell apart a cold immunity from a fire immunity unique monster. I still had to hover my mouse over them to read the etiquette of them.
Don’t tell me immunity is a bad system in an attempt to steer the subject, we’re talking about Juggernauts here. Right?
Well, idea works for everyone but I fail to see why it needs to be that way. Immune monsters always had different colors but they hardly had distinctive features from each other depending on the affix they possess. You can always read what it says. If you waste time to combat without realizing it’s a juggernaut then it’s your fault.
They’re immune to crowd control effects and you’ll lose the damage bonus normally associated with Bane of the Trapped and, in the upcoming season where soul shards have a 50% chance to freeze mobs, which incapacitates them, granting 100% chance to crit against them, juggernauts cannot be affected. The reason players need to be able to spot them easily is because the player needs to skip them. In a pack of 150+ mobs, can you hover over the exact right one to see its affix list?
In a pack of 50-150+ mobs in the screen why are you trying to skip it then? You’ll deal area damage. By your words, Anguish soul shard can still blast the area away by on kill damage bonus. Collateral damage still would get Juggernaut. Think it’s gonna get nerfed? Okay. Terror shard still adds 75% damage just because you have a skill on cooldown.
I believe you ain’t supposed to use Pain shard with Bane of the Trapped, if Juggernauts are giving you problems. Really now, 150 mobs and area damage won’t catch Juggernaut? What do you exactly mean there? If they’re spread away, then you can easily read, if they’re not, collateral damage will do its work so you don’t have to worry much.
So, if I bank my build on Bane of the Trapped gem, with maximum of 60% more damage debuff on crowd control afflicted target, I supposed to skip them. Right? What if I don’t? Without counting overpowered shards of next season, other gems have options to deal damage properly against Juggernauts and by nature, they incur 30% more damage by default. That means you only lose damage against them when you bank everything in crowd control which you shouldn’t, or just read the etiquette.
At rank 150 Trapped gem cause 60% more damage targets under crowd control but this ~50% less damage output against Juggernauts can be offset by many other things. There are mass pet/clone builds on their way and area damage were always a reliable way to clear the rifts.
Do you think they really require a special mark on them because you can’t read at full speed or not gonna deal area damage in the next Season 25? I mean works for me. Just I fail to see a proper reasoning. Especially with the upcoming season.
And after that, a new color for enemies with Shielding? And another with Frozen? And so on?
If this applies I want a new color for Shielding and Teleport because my very specific build have problems with them.
For builds that are elite hunting such as Shadow Impale DH you need to stand close to an elite and spread the damage from them. For that reason, if you try to spread from a juggernaut, you’re spreading a lower amount of damage. This is why you need to identify the non-juggernaut elites to spread from.
Juggernauts take longer to kill but don’t give any more progress than non-juggernauts. When you’re pushing the limits for a new GR record, seconds can be the difference between success and failure. So, quite simply, if you don’t skip them you’re more likely to fail the GR.
Almost every damage build in the game uses this gem, for exactly this reason, i.e. a huge damage boost. You say a loss of 60% damage can be offset by many other things. Like what?
Problem is with builds that don’t fight with the pointer directly on monsters so that you don’t get to read their names in the crowd. If there is a lot going on stopping your attacks to indentify is usually deadly.
On easier content you just blow up everything.
High mobility, scattered blows and most likely little area damage. Got ya. Still, if Juggernaut elite is alone I don’t think it will take too long to read its identifier etiquette and position. If you managed to drag some aggro on your tail then you may take your chances.
Also I don’t play Shadow Impale, or at least not seriously, I have a non-season one that I barely touched. Care to explain what do you mean by less damage by spreading the shots from the Juggernaut Elite? By v2.7.2 patch preview, Shadow looked promising to me.
I meant “what if I don’t” as in, not banking my build on crowd control. It wasn’t clear and I noticed it pretty late. My point was that there are builds that doesn’t entirely depend on crowd control.
Collateral damage in a large crowd is your best bet. Bringing a large crowd around them then gradually increasing the dose of your crowd control debuffs would be a more plausible way to deal with them. If not, you need to sustain the damage from range, (extra projectile procs, mass pets/clones, whatever) but any kind of spread or deviation is unreliable at that case.
They incur more damage but gonna ignore any crowd control related damage multiplier or debuff. In case you failed to drag some aggression to it else can not endure the damage you gonna suffer from the monster group, then it’s best for you to skip them.
And if we still go by Season 25, I’m pretty sure Juggernauts won’t be a problem there. Checked tier lists for some builds and S24 doesn’t look like too bad for crowd control heavy builds afterall. If you haven’t checked S25 yet personally, I’d say it’s pretty crazy how power scale get broken.
Area Damage. It has a 20% chance to proc, and deals additional damage to all enemies within 10 yards of the mob which was hit that caused the proc to occur. The amount of extra damage caused is based upon your area damage percentage.
Example / maths time…
Let’s say that your average Impale attack does 50,000,000,000 damage and you have 120% area damage. That means for every attack you make, you have a 20% chance to deal 1.2 * 50,000,000,000 damage = 60,000,000,000 damage to every mob within 10 yards. If that’s 20 mobs, that’s 20 * 60,000,000,000 = 1,200,000,000,000 damage in total.
Okay, but now let’s factor in a juggernaut being immune to crowd control, so they don’t get slowed, so Bane of the Trapped doesn’t give you its 60% bonus damage. Now, instead of your impale attacks doing 50,000,000,000 to the elite, it does 31,250,000,000 to the juggernaut. When that gets spread it does 20 * 31,250,000,000 = 625,000,000,000 damage in total.
Compare that again…
1,200,000,000,000 vs 625,000,000,000 on every 5th attack (on average)
Now I get it. I can’t tell you much because, one, I don’t play Shadow Impale seriously, two, even Season 24 completely skipped Shadow Set.
By mathcraft, I can suggest you to topple afew monsters around the Juggernaut elite and blast it away if you were to have 120% area damage. It’s easier to be said than done, however. You really need small critters to drag them towards the Juggernaut just to kill it quickly. In case you made a mistake by going too close, correcting your positioning is just a matter of few Vaults. With v2.7.2, now pierced targets by Impale after the initial hits still take 33% damage I think it won’t disappoint.
Try Anguish shard at PTR by the way, also Terror is promising too.
So why are you telling someone that has how to play it?
I guess you missed my link to the Impale DH feedback thread on the PTR Feedback forum, where I posted screenshots of my GR143 solo clearance. I’m well aware of the power of the various soul shards.
–==[ EDIT ]==–
Here’s my GR145 solo on the PTR this afternoon…
Tbf, enemies with shielding have a shield bubble around them. Now teleport and frozen don’t have any visual cues to show that the elite enemy has them, but they’re nearly impossible to miss once the enemy starts using them.
So asking for Juggernaut to have some form of noticeable visual effect or such, isn’t unreasonable, although I’d say making monsters slightly larger would do better to emphasize on their juggernaut ability rather than a change of color.
Bane of the Trapped was named that because we are trapped into using it.
I’d personally like all the elites, champions, etc to be more colorful even if I can’t tell the difference anyway.
Can Blizzard just add a color circles under elites? So they can be easier seen in big trash packs. That would be such a great QoL feature. You try targeting a pesky tiny rat elite in 100500 trash mobs 
Wouldn’t that make certain potential instant-kill effects like frozen/molten (explosions) more difficult to see and therefore to avoid?
You can clear a 145 with less than 1500 paragon? Seems a bit OP. What are the odds these shards get nerfed a bit before the next season?
Well it’s not impossible, that’s for sure. Most seasonal themes had some form of adjustments made before the season started.