If u play enough u char will become too powerful and u can easily do solo Gr between 90-110, normal rifts are equal to Gr 75, torment 20 can become the ultimate difficult and increase NR to level 95, that will help us to get max item drops that scale to Gr 90 but in NR.
No!
How many times must this be shot down? We need less torments, not more!
Game already is reaching its final moments, they already made their mistakes, there is no way to return to few difficult levels. Diablo 4 will launch and d3 will become a wasteland like starcraft 2.
From normal to master, you only use these when leveling. From t2-5 nothing unless you do season journey on t4 for keymasters.
From t9-12 not being used really.
Again with t14-15. So many unused levels, and you want to add even more? Reduce those that already is instead.
Just because mistakes have been made is never a valid excuse to make more.
D3 has too many difficulty levels already. Adding more makes things worse.
Yes but i doubt that blizzard will rework that, if they wanted that they would have done that in past seasons… i remember now that they made the same thing with diablo immortal.
Still not a valid reason to make more mistakes.
And yes, it is perfectly possible to return to much fewer difficulty levels. Start from Hard, the choose every third level. That’s Hard, T1, T4 , T7, T10, T13 and T16. That’s total of 7 levels with perfectly reasonable gaps. Delete rest. Now you can add 1 or 2 more.
It is time for Torment 20
No, it is time for D4.
If u think like that for me it is time for future ladders of diablo 2, diablo 4 is too much hyped and blizzard will make other mistakes like they have done in recent games.
All they need do is scale the bumps differently and make Torment XVI more like GR130.
If they do that i will be very happy, normal rift is the same as one GR lvl 75, very low.
Why not endless torment levels?
There must be a Wretched Mother somewhere spewing out these “Gimme T20” zombie posts. Can someone track it down and kill it?
Lets just start hitting for decillion, at this rate its gonna happen. 5,000,000% damage bonuses!
It would be nice to have a higher GR equivalent torment level. They can just consolidate levels to deal with the bloat.
This again? Someone must be really bored. Whenever they boosted the Torment difficulty scale that process always were a follow up of a general buff to all Sets. When they boost the Torment scale ahead of the time, you know what’s gonna happen? That’s right. Everyone will get another meaningless boost again.
Side effect to boosting difficulty scale is, making some borderline niché speedfarming builds useless to have at highest difficulty scales and dimming their efficiency. If you have a build that works at T16 and clear it at a reasonable pace, you will kiss it goodbye the moment T17+ introduced. That is unless developers buff everything, just to affect and undermine the effort of previous top clears because they will tweak base Sets.
There are specs that is only meant for farming and nothing else and there are ones that meant for pushes; that’s build diversity. So to counter the fact that your farm build is horrible at farming with the same utility traits, developers ought to buff everything so you can farm efficiently at the similar setups on the newly introduced Torment difficulty.
Those are specs that is only meant for farming and nothing else. Just like you having different push builds, there are plenty of different speed farm specs. That’s build diversity per purpose of task. There are guides showcasing each spec for Echoing Nightmares, Neph Rifts, Speed GR and push GR clears.
What you ask is simply making farming specs and pushing specs blended into one because efficiency of rewards would shape them so. That’s against the build diversity and a very boring approach for comfort. Push builds are slower on mobility compared to speedfarm builds but push builds pack a bigger potential for burst damage. Those are trade of traits. In short, after several threads about it; you’re asking to make build diversity even narrower without realizing its impacts.
If you wanna solo GR150 with your eyes closed you have to wait a few more seasons. Although, don’t expect them to undermine any previous clears or implode the build diversity of main game while doing so.
I wouldn’t expect them to buff all Sets again when some solid push builds already reached GR150 clears. The flow of progress intends to toss you into action of Greater Rifts as quick as possible; and you supposed to outgrow farming sequences the moment you hit a really high paragon anyway. Why would you want it to last longer?
If anything, they have to measure the power gap and clear times before pulling such a stunt. And no, not everyone enjoys clearing five acts full bounties at T30 in 3 hours per session while being near untouchable with Goldwrap.
Yes. It will make farming keystone faster.
Actually, it would be just better if they just unlocked all difficulties up to GR150.
The game already have GR150 for quite some time and we still haven’t gotten 5M% damage bonuses, so what made you think that they will increase 5M% damage if they added Torment 20 which pretty much existed in the game that just gated by GR tier.
This season feels like Torment 100!
No, youre too many years too late also, having more of the same diluted GRs/MPs/Torments don’t help you, Just hinder.
When D4 comes out in about 3 months D3 will be a Ghost Town!!!