Hey there,
I took the time over the last couple of days to test a couple of things. Here are my findings. It’s worthwhile noting that a lot of people helped out on the mechanical testing part and voicing their opinions. Thank you to wudijo, Rob, Northwar, Rosen, Lobo, LouLou, grev, Rangsk!
Issues and Bugs
Note: An item labeled Issues denotes a problem which may be a difference of design philosophy between myself and the team, whereas an item labeled Bugs denotes a problem which has been found to function either incorrectly or not-at-all.
-
Barbarian:
- Bastion’s Revered:
- ISSUE: Does not yield 11 individual hits and therefore NOT 11 chances to proc Frenzy’s Sidearm Rune (just one “chance”).
- The Undisputed Champion:
- ISSUE: Mismatching the element of the rune will lead to the player not benefiting from %element primary rolls on gear even though all runes are granted. The same issue exists for Archon 2PC-Vyr and is still persistent.
- 2PC-HotNS:
- ISSUE: Wording lacks clarity; it buffs the “effect” without ranges and durations.
- BUG: War Cry:Grim Harvest receives no bonus. Maybe the hidden “10 globes over 10 seconds”-restriction from Patch 2.4.1 is an issue here?
- Bastion’s Revered:
-
Wizard:
- Etched Sigil, Deathwish, Mantle of Channeling
- BUG: Currently yield twice the benefit (a.k.a. double dip) when activated with Arcane Torrent.
- The Magistrate, Serpent Sparker
- Manald Heal was “separately activated” to work with Lightning Hydra and the passive Paralysis. The design, back in the days, to support an MH-Hydra archetype hasn’t been followed up with in this Hydra Patch. ISSUE: The Magistrate as well as Serpent Sparker do not have this exception for Manald Heal on Lightning Hydra.
- 2PC-TV:
- The +2 additional Hydra Heads do benefit from all multipliers with one exception. BUG: 1 Hydra Head does not gain the multiplier of Arcane Dynamo.
- ISSUE: Mammoth Hydra has no interaction with the 2PC.
- 4PC-TV:
- BUG: Hydra Heads are removed, even if no damage is taken while being protected by a shield.
- BUG: Hydra Heads being removed does not have a sufficient ICD.
- 6PC-TV:
- Manald Heal was “separately activated” to work with Lightning Hydra and the passive Paralysis. The design, back in the days, to support an MH-Hydra archetype hasn’t been followed up with in this Hydra Patch. ISSUE: 6PC-TV multiplier does not scale MH-Hydra instances.
- Etched Sigil, Deathwish, Mantle of Channeling
-
Witch Doctor:
- The Barber:
- BUG: The Barber used to be a Dagger. It still has the Dagger APS Base (1.5) on a Ceremonial Knife (should be 1.4). However, it has the Weapon Ranges of a Ceremonial Knife.
- BUG: The Barber multiplier is not consistent with its wording. It reads as a 5.0 but is a 6.0 multiplier. This is inconsistent with other ingame tooltips.
- 2PC-MR:
- BUG: Doesn’t switch areas with your character.
- BUG: Sometimes attaches to a different player and follows them instead of you.
- Phantasm:
- APS is still a separate multiplier for Phantasm as well as other Pet multipliers. ISSUE: Ring of Emptiness doesn’t work with Pets by design, yet it scales Phantasm since Spirit Barrage is a “skill”.
- BUG: Phantasms created while Spirit Walk is active won’t accumulate ticks until Spirit Walk ends.
- BUG: Phantasms created while Spirit Walk is active have a shorter lifetime.
- Manitou:
- Gazing Demise APS increase for Manitou is roughly a 6.5x speed-coefficient on Manitou itself.
- Manitou automatically explodes once the accumulated damage would oneshot for the the target’s current life.
- Manitou with The Barber accumulates as long as there is one Phantasm out (anywhere), else it immediately explodes for the accumulated value (one attack). BUG: Manitou should accumulate regardless if Phantasms are alive while The Barber is equipped.
- The Barber:
Feedback
These are my personal opinions.
- Season 20 Theme:
- Overly strong for the Necromancer. Rat runs will prevail even harder than before. It’s worthwhile looking into putting an Internal Cooldown on Reaper’s Wraps to force a shift to meta-XP-farming. (Likely perma LotD will be forced in S20, which might still lead to a Rat-XP-meta).
- S20 Theme should be available on NS. People that choose to test the theme should have the possibility to do so.
- Barbarian:
- Bastion’s Revered: Make all “additional hits” hit separately with a proc-coefficient of non-equal 0. Procs AD, LpH, Sidearms.
- HotNS Set is hard to evaluate without a properly working Bastion’s Revered.
- Witch Doctor:
- MR’s Headpiece is not Voodoo Mask, hence it can’t roll Mana. Furthermore, it doesn’t roll default Crit.
- 4PC-MR:
- Mitigation does not suffice. LoD outperforms due to that reasoning. Increase DR to 70-80%.
- Now grants CC-Immunity as well.
- Wizard:
- LoD Hydra should allow for a “channeling”-Hydra archetype incorporating Etched Sigil and Deathwish. Without any further changes TV will always incorporate the channeling multipliers of Deathwish, Mantle of Channeling as well as Etched Sigil, enforcing yet another similar archetype playstyle. The suggestion is to slightly adapt Deathwish and TV as follows:
- Deathwish:
- While channeling Arcane Torrent, Disintegrate, or Ray of Frost for at least 1 Second, all damage of resource-spending attacks is increased by [250-325]%.
- 2PC-TV:
- Double the duration of Hydras and remove its cost.
- Each time you attack with a generator each Hydra gains a Head up to two additional ones.
- 4PC-TV:
- remove the “hydra heads dying” - make the DR persistent.
- Hydras target enemies hit by your generators on their next attack and deal 500% increased damage to them.
- The Magistrate:
- Should inherit the rune you have equipped (CCR with Frozen Mist).
- Reduce multiplier to 350%.
- Serpent Sparker:
- Reduce multiplier to 350%.
- Shifting the Hydra multipliers from The Magistrate and Serpent Sparker into the TV set (4PC-TV in this case), buffs the Set in comparison to LoD, whereas LoD can utilize channeling multipliers. Due to the suggested 2PC-TV change, TV is no longer forced to use Deathwish and Etched Sigil anymore.
- Generic PTR Testing:
- Acquisition of reasonable quality of gear to test with takes too long on PTR. Rolling items for ~4 hours to test the viability of a build is frustrating (especially since not all test are successful). Possible solutions are:
- Mystic can re-roll unlimited amount of affixes.
- PTR Vendor Bags drop Ancient/Primal only.
- PTR Vendor should offer a “Material Bag” (rich with Bounty Mats, Souls and Normal, Magic, Rare Materials, Hellfire, Imperial Gems)
- PTR Vendor Bag Legendary Gems (all gems level 25)
- PTR servers have overall horrible performance. We can’t meaningfully validate the capability of end game builds, if the servers can’t sufficiently handle even average “pulls”:
https://i.imgur.com/OBqOFP7.mp4
- Acquisition of reasonable quality of gear to test with takes too long on PTR. Rolling items for ~4 hours to test the viability of a build is frustrating (especially since not all test are successful). Possible solutions are:
Recommended additional Views:
https://www.reddit.com/r/Diablo/comments/f1738m/wd_mundunugus_mechanics_suggestions/
https://www.reddit.com/r/Diablo/comments/f0j8rr/wiz_typhons_veil_feedback/
https://www.reddit.com/r/Diablo/comments/f04gm1/frenzy_barb_mechanics_thoughts/