Hey guys,
I’m dealing with a hand injury, so I want to keep things simple. Is there a highly passive pet build in D3, like the Summon Necro in D2?
Thanks!
Hey guys,
I’m dealing with a hand injury, so I want to keep things simple. Is there a highly passive pet build in D3, like the Summon Necro in D2?
Thanks!
Not really. There are more or less button intensive builds, but none where you just sit back and enjoy your pets doing everything.
Although I guess that depends on what you plan to do, normal rifts with just about anything that’s geared requires very little input to clear.
Get Project Diablo 2 mod. There is both necro and druid as summoner. You have a couple of builds. Skeletons and skeletons mages, golems, revives, and three or even four curses at once to cast on your opponent. These are not terribly fast builds compared to mages, but in general necro summoner you can play completely stress-free.
Inna set for the monk is close, if you use Tempest Rush as your starter to get the buddies to show up. You do need to watch out for resource so you can keep rushing.
If zombie bears were not so easily stopped by the ground, I’d say it was fairly easy too.
Otherwise, pretty much any channeling build is easier on the hands – I’m getting degenerative arthritis and basically have no choice but use these as my fingers can literally get stuck if I’m not careful.
Witchdoctor Gargantuan Build.
Its Slow, The Gargs AI is stupid, your not gonna push any high GR.
Itll get you there.
That still requires you to actively use Wall of Death for the gargs to do any damage. So while not spammy, it’s not sit back and enjoy the show.
its 1 button. you can push one button while waiting for gargs to kill stuff.
Sure, it’s one button, but you need to press that regularly. I wouldn’t call that “highly passive” but I guess that’s a matter of personal definition.
whirlwind barb is about as passive as it gets tbqh
It’s an old build, and not that powerful, but it relies on initial casting of Bone Armour to get mitigation up, and have a swirling damage radius around you, and you need to re-press that once a minute. With that active, walk through trash mobs for the swirl to kill them, and use the Siphon Blood to cause Blood Novas (from the Iron Rose’s proc) to kill large packs / elites. It’s horrid on single-target bosses though. Example setup…
Also, something to consider would be a USB Foot Pedal which allows you to map each key pedal to a keypress, allowing you to cause abilities to fire by tapping your foot / feet rather than with finger presses.
Thanks. I referenced that in the other thread that got derailed after my suggestion to remap skills to the mouse if only KB hand is affected.
Pretty sure that there’s a “Lazy Necromancer” build, in which you use numlock to just devour corpses and let the set piece proc’d lances kill everything for you. Not really good for push, but great for T16.
There is no such thing in D3 because the game is not designed to be played as an RPG, but as an end-game game.
And there, all classes and their abilities basically have to be able to withstand this comparative battle.
And therefore all classes in D3, except for the basic differences like melee, ranged, magic, are ultimately identical to play, just have different effects and marginally small detail differences.
If we do not want to experience these things in D4, the endgame with comparison, competition, etc. must not be the core.
If we plant this kind of sports game in the RPG and align everything with it, D4 will be exactly that as a logical consequence and then everything will once again feel slick and be dull with an overpowered focus on sports game endgame.
By the way, that’s what all RPGs go down to and suffer from. Whether WoW or D3, take what you want… These two concepts don’t work together.
It only works if the game is the focus and sport is connected as an option like PvP, but without being determinant.
That would probably be possible, albeit with cutbacks, since certain class concepts simply couldn’t keep up, and others would work better for the sport, so there can’t be a good balance because RPG isn’t made for that, the other way around…no chance.
So the Necro had to be automatically an action figure as well and his way of playing had to be bent for the game principle.
No room for any other play style except the one with sports game character.