TLDR: You can never make everyone happy with itemization. There are only itemization structures that cater to specific groups of gamers. For example, if you like MMOs, you probably like crazy rare drops and crazy high prices (shows how good of a player you are when you have these items). If you like D3 more than D2 then you like item based builds. D2>D3, you like your character/skill choices to be where you get your power from. It’s a cursed problem because it comes down to personal taste.
I’ve been playing Diablo 2 lately and got to thinking about D4s development. And I had a thought.
So there are certain game design problems that are contradictory to each other. These are known as cursed problems. As an example: Auction houses and having really awesome drops. The easier it is to sell an item, the lower the price of items get, especially once the game ages and players have more time to farm endgame content. WOW and other MMOs attack this by making rare drops extremely rare. This also means that they will be super expensive on the auction house. This is “cursed” because you can only please one group of player.
So for itemization, lets say, you prefer to play solo self-found types of games. In this type of system, don’t it’ll be horrible. You have to use the auction house to save your sanity. This game style is not for you. It’s far easier to farm your favorite content and sell over items to get something you don’t enjoy farming for.
We’ve already seen what happens with a Diablo auction house already so I’ll leave the subject now. Yikes
Anyways, I was thinking about how all the previous Diablo games has worked. Specifically player power vs. item power.
Diablo 1 which didn’t have a skill tree basically had your one-best-build for each class. All other choices just weren’t as good but most were viable enough. Your main power was pretty item based. Very basic but it was the first Diablo and was very influential so I won’t crap on it too hard.
OG Diablo 2 had skill trees but everything was super screwed up with them. Very few builds were viable (through endgame) and items really only played a complementary part to a build. Your main power was pretty level and skill point based. (With the exception of resistances).
With the expac for D2, balance changes were made to skills and items were drastically changed (imo too many changes to ensure balance). With the introduction of runewords, some builds became viable through them but NOT through skill points alone (Enigma being the biggest example). This placed the power source onto items, but unevenly through specific items.
Runewords are contradictory to the rest of itemization in D2. Before this you could use most rarities in most slots for most (already viable) builds. Now builds required specific runewords. And I’m only talking about viable for Hell, not ubers.
I think most people I’ve talked to agree that some runewords are quite broken and another balance for them was needed but not plausible on the development side of things at the time. However it’s all personal taste anyways. It was screwed up one way and now its screwed in another. Damned if you do, damned if you don’t.
D3 tried to make everything far harder to obtain and made the difficulty scale so hard that you couldn’t get through it without marginally more damage. Its power was solely provided through items, so they tried to drop the chance of getting tood items in the first place. Perfect for people who prefer grind. Extreme grind. But it’s another personal preference.
Even after D3 redid loot everything was still item based. The biggest problem that I think most people have with it is that you have even less choice now that you must play a specific set build with specific legendary items the complement that set.
In conclusion, I think the balance of power between items and character is a cursed problem. However I’d like to hear if anyone else has an idea of getting around this though. Or even what people prefer. Is there another game that does balance in a way that you prefer more? Which Diablo design is your favourite?