Is dash a problem?

I don’t say have them removed, I’m just saying there should be attempts to reduce/minimize the RNG as a relevant factor as much as possible that’s all

Don’t quite like the D2 thing where having 1 mob hit you makes your character go “aargh” and stops attacking, but on the other hand don’t like the D3 mechanic where you can stand in mob face and have it hitting you without any consequence as long as you have lifesteal or high regen

There should be some middleground, personally like the fact that mobs (no matter how weak) should make you “be careful” here and there if they get to hit you a lot but on the other hand don’t make it “only one can hit at a time” like D2 was…

So yes “stagger bar” is just one suggestion, but yes that’s where I got the idea from and think it might be worth a shot tbh… Basically I’m saying they have A SHOT to revolutionize/develop things to a completely new level, try out new things, things need be not necessarily “under conventions” at all costs… ESPECIALLY if the gain is high (reducing RNG) and the risk is relatively low/er (couple of weeks of development time and testing)

I don’t say they should END UP with innovation at all costs, but would really like 'em give a shot :slight_smile: