I’ve seen LOTS of builds that insist on using the Convention of Elements ring. I, for one, salvage it as fast as I get it. As far as I’ve seen it’s almost useless. However, I’m open to some helpful feedback for me and others who feel the same way. I’m not a newbie, I’ve solod GR106.
I usually play an Impale Shadow Mantle DH for fast travel, unbelievable first shot power, and amazing bouncing around out of danger and into kill zones. My particular character is geared with Karlei’s Point, Holy Point Shot, and Chain of Shadows to super buff Impale and I cube Dawn so that I have 100% uptime on Vengeance and Shadow Power. I have to run in higher tiers to prevent running low on Hatred.
Four of my skills are physical, one is fire and one is lightning. Vengeance and Shadow Power are 100% uptime. Impale is lightning and my main weapon. Grenades is fire, but only used when I need to generate Hatred.
CofE 200% damage buff on a rotation that cycles through five elements averages 40%. Since Shadow Power and Vault have no damage and Grenades are rarely used, they are essentially 0%.
Here are my questions regarding CofE.
Is Vengeance buffed by CofE or not?
If not, it seems Unity ring with 50% damage reduction makes a lot more sense.
Please explain about Vengeance.
Also, why a buff requiring explicit timing to use in most cases is valuable.
CoE has many builds that can use it, but it revolves around timing. Grouping up monsters and spamming during the element cycle that you are geared/skilled toward. (fire, cold, whatever)
Personally I don’t try to be accurate, I just murder stuff and try to at least catch the cycle on big monsters mostly.
I even try to put together alternate builds using things like Hellfire amulets, or Travelers or F&R.
To each their own. Those who really try to push the highest levels are going to max out every ounce of damage if they possibly can.
Keep in mind too, most DH builds are glass cannon. Meaning you avoid damage and shoot from a distance. There are always exceptions of course.
I thought Demon Hunter only cycles through 4 Elements?
Fire
Lightning
Physical
Cold
Convention of Elements provides 3X Damage periodically. With a great Rift, it’s approximately 45-50% increased damage. Timing your other buffs (like Wolf for Demon Hunter) also makes for a great burst damage moment.
Not many Rings provide ~50% Damage for Demon Hunters. SoJ is probably the closest one. So when you want to start pushing as high as you can go, you’ll need all the damage you can get.
No I think it goes through all of them. I know the Necro has 3 or 4 elements that it cycles past though. Can’t recall if that’s the case for every class though.
It’s not crap, it’s basically a 50% constant damage ( 4 elements on all the classes ). Thing is you have to time things: if you don’t attack elites when the element is on then you basically achieved nothing.
Thing is some builds can now skip it in 2.6.6: mostly those who have unity can now use aughilds/ captain crimson an easily replace that 200% occasionally damage with more than 50% constant damage. It’s all about preference I’d say.
As far as I know, all DH builds “use” only one element - the element of the main attack. Of course there are some skills in the build with another element, but the damage of these skills is negligible.
For example:
A S6-DH uses Impale. Period. All other skills in the skillbar doesn’t deal any damage. Or only such a tiny amount, that it just doesn’t count.
A S6 DH doesn’t use a generator. Not even in T16 Speeds. Use Blood Vengeance then, or Bat.
With S6 you use Fan of Knives (Bladed Armor) for better toughness, not for more damage. I don’t even know the element of that rune, as it just doesn’t matter.
To Vengeance: Yes, it should be buffed by CoE. But it doesn’t matter.
According to CoE: It is often used, as it provides an average buff of (at least) 50% for DHs.
For builds with some hatred issues, this bonus can be increased by a proper play style. For example UE-DH (pre 2.6.6, without CC3) used to fill up the hatred during the non-fire-phases (when using arsenal) of CoE, and then used the full hatred during the fire phase for Multishot. This way the overall damage is increased by more than 50%, as you make full use of the relevant element phase.
With S6, you can increase your damage with CoE by playing a little bit more agressive in the lighnting phase, for example by letting Awareness proc instead of vaulting away from some ground effects (and the oculus ring of your follower).
And to Unity: Yes that is also a good option for S6, but the regular jewelry for S6 is CoE+Elusive+EW.
CoE is anything but crap. For most classes it does average ~50% damage increase, necro benefits the most as it has only 3 elements to cycle through resulting ~66% average damage increase.
And yes, it only cycles through the elements of the class you’re playing. DH only has physical, fire, cold and lightning elements, because of that DH will never see poison, holy or arcane during CoE rotations.
Personally I wouldn’t worry about the buff rotation unless you’re really pushing GRs or playing with a build based on huge damage bursts. Just play as usual and let CoE buff your damage periodically. It’s still very useful even if you don’t pay any attention to it.
Umm, no. CoE ONLY cycles through elements that a class can have.
Necromancer only has 3 elements, so they cycle through cold, physical, and poison over 12 seconds. Monk has 5 elements, so they cycle though Cold, Fire, Holy, Lightning, and Physical over 20 seconds. Everybody else has 4 elements, and cycle through those elements over 16 seconds.
CoE gives 3x damage boost, which is roughly equivalent to +7 GRs. It is NOT as useful for “elite-hunter” builds, such as Impale DH or Invoker sader because they just run from elite to elite, and skip all the trash. However, it’s incredible for the rest of the builds, as you just spend 8-16 seconds gathering as much density as you possible can, and then use the 4 second 3x damage bonus window to blow it all up, then repeat.
If you know how to gather density, going from NO CoE to CoE is at least a 5 GR boost (Depending on what you replace). Of course, if you can’t effectively gather density, then even a SoJ would probably be better then CoE.
200% extra damage for 4 seconds out of every 16 seconds.
That’s an average of 50% extra damage.
Find another ring that does that.
Also, why on Earth have you got Grenades in an Impale build? If you’re playing content that’s high enough, i.e. where mobs aren’t one-shotted, you’ll never run out of Hatred due to Karlei’s Point returning more Hatred than Impale costs to throw.
You have Perfectionist, but Vault already costs zero discipline due to the proc from your Chain of Shadows belt.
You have Ballistics, but don’t have any abilities that cause rockets.
You re-rolled VIT on your Holy Point Shot rather than changing the elemental damage on it to match the rune you’re using on Impale (lightning, due to using Ricochet).
There’s a lot of things you can improve on the DH to push it further, not just a better choice of jewellery.
Coe is one of the strognest rings in game if not the strongest one.
While gearing for example Impale DH you want to have 20% elemental damage on bracers, neck and quiver matching your impale element for example ricochet = lightning this means impale does 60% more damage.
When coe is on lightning cycle you should fell HUGE damage spike.
Some builds play only about Coe for example bazooka wiz, jade harvester wd. There are more examples but this two wait for right coe element to do dmg. Bazooka wiz is ofc much more coe dependant, unplayable without it.
If looks like you’re not using most of the skills and gems that would make a much more powerful build, but you seem happy with it. Play what’s fun for you if you don’t care about leaderboards. Just because COE is a mandatory ring for most people, salvage away!
The only character I use it on is my Tal Rasha Meteor Wizard. Since I’m always spamming all the elements anyway to keep my set bonuses, I’m always getting bonus damage on something, be it direct skills or the elemental meteor strikes.
I don’t use it for any other build, because I don’t particularly enjoy having to wait and time everything for it to be on my one main element type…I’ve seen a lot of builds that DO revolve around that timing, though. And, if that works for you, go for it.