This is primarily the problem. The game was designed with a clear MMORPG vision. Never before had an aRPG has such addictive group attractions. Over the years, the game tweaking/leaning back to solo/aRPG, but long term dedicated still cherish that group experience, which frankly speaking pales other big titles such as POE which more time is spent on trading site than actually playing.
He is spot on, but afraid is a glimpse of it. Inna problem started as soon as BotLG first treated Fire Ally as the special one. FA was simpler game play and needed at the time to attract some playerbase. After s24/25, there’s significant increase in new players, at least around the communities I play at (NA), some are bots, most are not. Earth is not that strong in the tier 0 RGK spot, or should I say more restrictive as the rocks affects grouping in progression and needs more careful management in targeting. Its AI is complaint heavily by the community, however I feel might be on purpose to restrict EA performance in GR whether solo or group.
Inna problem is exactly what a lot of players rely on it, like GoD HA, its a 1 packet fits all build. Which frankly speaking in D3, its BAD for balancing. Almost all builds are tagged as Bounties/T16 rift, Speed GR, Push GR. 1 pack fits all purpose making time usage extremely efficient and resource can be focused in getting those satisfied rolls. These level of optimization can often than not attach feelings to, and hurt when its not longer feels the same. However, a build should not be 1 build fits all. In my 10 years of D3, more than 30k hours of gaming time, the biggest topic in this game is balance, balance, balance. Whether buff or nerf is complex and situational, but a balance build should contains strengths and…weakness. I played all the builds ever existed in this game (aside from WD spider), some elite level, some are not. In my opinion, each class should have clear identity builds that distinctive in playstyle (not power). Some are AOE, some are single target, some are more fluid, some are clunky but powerful. Each build should attract its players due to its playstyle and usage/goal, not power level. Atm, we pick builds simply by which has 2 min 150 capacity, which is lowbie scrub can barely pass 130 @10k paragon. Inna need to be torn down, question is on what scale. Lately I have been thinking maybe its too big a nerf, especially if Fire Ally making a come back through BotLG. Blizzard need to understand, remove any special ally treatment on BotLG is healthy for Inna. We should pick ally rune base on playstyle, not power.
I think Earth RGK needs to step down, Fire RGK need not coming back, Water efficiency shouldnt be nerfed too much, 1200% per ally making 121x or 6 Tier nerf should do.
This is bad. Trend is for builds moving towards too simple. There’s a bottom line to lower build complexity to attract newer players, as if established players is worthless or encouraging scripted gameplays. You cant list Norvalds as an example, Novalds is a much more simpler mechanic than Shenlong. Dial down Norvalds was to shed its AoV HF group performance since a meta was dual TK and RGK crusader once at establish paragon.
S24 first usable Bartuk was dropped at 2.8k paragon, solo 150 was down at 3k. Scripted Inna was used at 4.5K paragon with 100% clearance rate solo 150.
S25 first usable Treg of Lies was found para 500, solo 130 was done at 1k paragon, first 150 was done 2.5k paragon. 6 min 150 was done at 5k paragon, RG was killed in 6 secs after its ghosting w/o power on 150s. Scripted Inna was used at 3.8K paragon with 100% clearance rate averaging sub 10 min clears on solo GR150
S26 first 150 RGK was at 2400 paragon, RG kill time was 1:40 on 380 ping. First 110 was done at 900 paragon with normal shenlong under 3 mins.
I cant find a reason not to nerf Inna, its also my main class which I spent 8-9k hours on.
EDIT: I am breaking forum rules by listing scripted results to illustrate how OP Inna Fire was under those themes and BotLG special treatment. Its almost pointless to play since there’s no satisfaction of “challenge”