Greetings.
With the latest seasons changes and additions, certain AOE/runner builds such as WW barb and the new Monk ‘Patterns of justice’ Tempest rush set have become very much a contender for high GR clears. Even the old Sorc ‘explosive blast’ build Is at least useable.
However, the Necro and its Inarius bones storm / auramancer / lazymancer, build has been left at the wayside ever since the so called ‘Mirinae nerf’ which reduced the bone storm proc coefficient from 1.0 to 0.1.
I would ask that in the future patches going through the classes, adding and tweaking set armours and builds, that the Necro has its Inarius set tweaked to encourage melee builds including the Bonestorm aurmancer builds.
In order to not adversely affect other builds that were once OP, I would suggest a change to a pre-existing offhand/shield that would exclusively be useful only to melee Inarius builds. Along with a buff to the bonestorm proc coefficient so that Mirinae is once against an option over either Toxins or pain enhancer.
Possible item change:
Wall of man: Shield. (possibly change from craftable to drop only)
Legendary effect change:
Removes cooldown from Bonearmor but bone armor cost XX wrath. Enemies hit by Bone armour and/or Bone storm, take an additional XX% of the damage done over the next XX seconds.
AIM: Give bonestorm builds some much needed additional damage specific to bone armour and a useful offhand beyond a stat stick.
The above effect will obviously be affect by the damage bonus afforded by Inarius set bonus.
In addition to extra damage, Inarius desperately needs more toughness for its melee centric builds. For this I suggest a buff to its set bonus to Bone Armour stacks. Additionally to, or alternatively, adjust Wisdom of Kalan amulet with an additional legendary effect.
Added legendary effect:
While Bone Armour is active and there is at least 1 enemy within X yards, gain XX% damage reduction. Lasts for X seconds.
Aim: Encourage Inarius melee builds, you have to be on top of ur enemy to gain the additional toughness. But to enable the ability to dodge heavy melee attacks a X seconds timer is placed on the buff.
This additional damage along with the proc coefficient change, and additional toughness I hope will be enough to increase the viability of this Necro version of WW, tempest rush, explosive blast, build to be compelling to use.