Hello guys. Lifelong diablo player and video gamer here. Played the most popular titles, and have watch legends rise and fall.
I’m here to talk about trading, because I’m seeing a lot of people arguing against trading and they wish to have Diablo 4’s system similar to Diablo 3’s.
Now before I delve into this discussion, just want to point out that every Diablo 2 & 3 veteran (MrLlama, Alkaizer, Quin, Rhykker, Gabynator, Kripparian, etc) all agree on the importance of open trading. Maybe not fully open, but open enough to make a player economy viable and allow people to rise in power by trading their unneeded items for somethin useful.
I just want to give one scenario. Imagine you’re playing Diablo 4 on Hardcore, you main Barbarian and finally get to Uber Diablo (example). You’ve been playing non stop 12 hours a day because you heard Uber Diablo drops the absolute best items. You kill him, and a best in slot wand drops for sorceress. You can’t trade it, you can’t equip or use it, you can just look at it. Imagine how bummed out you’d be. Bummed out after killing an incredibly difficult boss and not being rewarded from it. This is what the current casuals/whiners of the forum want. You to not be rewarded because you can’t trade that wand for something equivalent. This would probably turn off a lot of players.
Now why is the player bummed out. Because that incredibly rare item you just found all of a sudden has zero value because you can’t do anything with it, except maybe salvage it which is a shame for such a powerful item.
What kind of implemented system would make the player get excited after finding this item? An open trading system. One where you can trade this item for one of equal power for yourself to equip, or multiple lower powered items. No I’m not going to reroll sorceress because I like Barbarian playstyle and just invested 500 hours into my main.
Arguments against open trading I’ve been reading, and my points refuting them:
- Bots + Black markets.
- Trading is a forced and boring playstyle.
- Market’s get flooded and everyone has every unique available for cheap.
- First of all, if you look at any video game, or commodity in real life even, there will be atleast one individual who will create a black market to profit off of. These people are very few in numbers, why? Because the majority of people like playing within the rules. Bots are just programmed extensions of the human brain which skilled players will create to abuse EVERYTHING possible on the internet, there is no stopping this, just damage control which is Blizzard’s job. Does the federal government rid of USD because of illegal drug trades and black markets? Absolutely not. The people playing within the rules should not have their trading privileges revoked due to a few bad apples. Some video game companies do a very good job of handling these, some handle it very poorly. A multi BILLION dollar company should think of a clever system to handle these, and protect people playing within the rules, because that’s what happens in real life. Rule breakers get punished hard. Not rule followers.
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I would like to say one thing, trading is a part of human nature. It’s been happening since we’ve been harvesting crops to trade for other resources. It’s in our blood to trade. Not only that but some people play certain video games for the sole purpose of trading. I have many friends like this, because a lot of people in real life also like to amass their wealth, save, and reinvest because it’s actually really fun if you try it and are successful with it. It feels rewarding. I’m not a hoarder, or pure trader, but when I do trade an item that’s completely useless for me for another item of value, it feels incredibly rewarding. Holding that rare item from a hard boss in your stash until you find someone who needs it, theres more than one level of satisfaction because 2 people are helping out each other. This brings a sense of connection between players, and especially COMMUNITY and CLANS. People help out each other through trading, which will help with people actually interacting with each other in game. Unlike Diablo 3. You just pickup everything, don’t even look at the stats, and press salvage. Which brings me to my third point.
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Markets flooded with great uniques for cheap. First of all there’s a reason this happened in Diablo 3, and even in Diablo 3’s failed system this statement is NOT entirely true. I will say two things, bad/overly simplified itemization and Auction house. Rare items are not rare, they’re common. Legendaries are NOT legendary. They’re barely even rare. Magic and white items are completely useless and might as well have been dropped as salvaging mats instead of the item, because NO ONE LOOKS AT THE STATS. They’re just salvage feed, including many ‘legendaries’ too. How can an item be tied to a ‘legend’ if it’s so boring/weak enough for a player to not even read the affixes and straight up destroy it for crafting material. The reason why markets get flooded with items that get progressively worthless is because of power-creep and no deflation. For example, this is why playing Hardcore feels so much more rewarding. Because of the top tier items constantly being lost to deaths, which makes almost every single item way more valuable because the great ones are constantly being lost/destroyed. It’s also harder to acquire those items. It’s very evident in RPGS that Hardcore mode uniques are worth way more than the same item on softcore. These aspects should be taken into consideration for Softcore Diablo 4. Items taken out of circulation (easiest/laziest method is salvage), items being hard to obtain (rare means rare, not common), and being conscious of item power creep. Now the reason why a market “got flooded” is because everyone had access to this general auction house. Everyone who progressed a month into the game would toss everything on the auction house and willing to undercut others. This is great for the game but also bad. It’s great because you can find value of your unneeded items quickly, and gain strength to yourself, but this is also VERY BAD because it cuts the middle operation out of the equation. Finding a player, interacting with them, discuss and barter. This was one of the reasons the Diablo 2 community is so tightly bonded. Because you had to go out and look for trading worlds, or create your own and wait if you want to exchange that power and feel satisfied. This action created friends, created communities, and made you feel good enough you’d come back and do it again another time once your stash got full. It also provided a UNIQUE & RANDOM experience for the user which one cannot predict which in other terms is FUN. Sure some of us will just open trade and say wuw/wug (what you want, what you got?). But some of us liquidated our entire stash to trade for that 32 all res hoto, and barter/convince the other player that you really need this item, which created a satisfactory element of the game in a unique way.
Just want to add Open trading will create UNIQUE markets. For example, people in Diablo 2 traded a full inventory of unidentified pelts (druid helm that were coloured) as a set for a high rune or a couple. People gave you the materials and formula for a runeword so that you can make it yourself in your inventory, instead of them making it initially and trading the product to you.
One other thing I’d like to add. FREE WORLDS. Remember when you’re browsing diablo 2 worlds and you see a free world with one open slot and you just make it in, then theres a lvl 95 dropping all of his gear because he’s quitting. This was one of the most satisfying feelings in diablo 2 and I made so many friends by creating free worlds in normal mode for low levels to enjoy my uniques that I don’t find worth taking up my stash space, and not valuable enough that I’d want to milk someone of their resources for them. Why? Because people are generous. A lot of people on this earth look to help others and one way they do that in video games is free loot. Once again this will boost player interaction in ways you cannot even imagine. Completely unique experiences for both ends of the party. Feels good to give, and feels good to receive.
I want the same excitement I get from finding a 20/20 pally torch from Diablo 2 Ubers, or the same excitement I got from Vanilla Diablo 3 finding a 3 socket all res / int / vit chest piece and selling it on the RMAH for $250.00. Pure raw adrenaline and excitement. Something which would make me keep coming back, and something which Reaper of Souls could not possibly fulfill, not for me, or anyone I’ve talked to.