Immortal Know Issues (Blog)

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Ok

#MissingCharacters

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Useful. Thank you. Might just go add this to my other post as well.

Russians in? What? Why this hasn’t been solved?

Gameplay

  • General movement, interactions, and abilities may be inaccurate at times.

HAHAHA what the heck is even this mobile game

They are talking about the PC beta. What part of beta do you not comprehend?

  • Have an adult explain it to you.
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hahaha why are you so mad?

it releases tomorrow and the controls are broken. Are you trying to hide this while you continue to advertise the game? lolol

It’s a beta, Bravata. Specifically for the port’s functionality. So yeah, there will likely be issues with the UI.

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He knows that he is just trolling like he always does. The forum :clown_face: is running wild.

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So here is the thing… He secretly knows that once Immortal is fully up and running everyone will be focused on that and he won’t have any attention anymore and that frightens him to no end…

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Best comment today, when many of us are playing Immortal, he will be on the forum doing what he does.

  • The I quit Karen has found a home.
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that’s not ui, that’s a massively important function of the game. I noticed it effected D2r as well, people complain about it a lot and that’s just from the console controller conversion. I’d expect it to be a lot worse with a mobile conversion, and the fact that it’s mentioned by blizzard and not ignored this time is pretty worrisome. I mean i’m glad they acknowledge it this time, but applied to the fact that they didnt in d2r it worries me how bad it is. And you say beta, but D2r has been out a long time now and the issue being the same, isnt fixed there yet.

24/7 free


Sorry, no, Bravata. User interface includes input contols. Interface being the operative word.

General movement, interactions, and abilities may be inaccurate at times.

explain in detail what they mean by “inaccurate”.
Because in D2R, movement, interactions, and abilities are inaccurate and fail to function while playing with keyboard and mouse, because they altered them so it would work for controllers. Things that worked one way before D2R, work differently now. Like corpse explosion failing to go off because of targeting alterations.

Those who have played D3 on console will understand the differences of playing a wizard with a controller and with a keyboard and mouse.

The changes to simple things like looting in d2r and how it is completely different than keyboard mouse.

So tell me what “inaccurate at times” means, because i already know what the problems are, and it’s not with the ui.

Also, if it’s a ui problem why did they put it in the gameplay section and not the UI section right below the gameplay section?

anyone else also find it funny how everything blizzard does is released in “beta”? can you just fix things during a real beta, and then have an open stress test beta, AND THEN MAYBE LET US PLAY A WORKING GAME ON RELEASE FOR ONCE?

“no matter how hard you try to sell me on pay2win and try to get me to play D:I, I REFUSE.” :point_left: - Bravata :clown_face:

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No detail needed. The user interface is not working as intended, and it’s a literal beta.

Both things you overlooked initially and you’ve been backpeddling and attempting to redirect since.

I do try to give your types the benefit of the doubt, but with that reply, I have to agree with the others’ assessment of your purpose.

i guess you’re just selling the product at this point, since you don’t know and just call me a troll even though i post legitimate points.

It’s a common issue in d2r with the conversion to controllers, it’s not something i made up.

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