In S21, I managed to get my hands on an IK set first;
My first thought was how compared to some others, IK is relatively useless until you reach 6 pieces, and the second was how far behind it is of Wrath of the Wastes in performace, and the third, how … weird the summoned Ancients are;
Clearly they are central to the set’s theme, but all they are really good for is fulfilling the set’s requirement in exchange for your damage and defense bonus, plus generating resource and providing further defense via their runes.
Granted, that’s not nothing, but have you seen them fight on their own? They’ll valiantly charge an enemy, and hack at it with great ferocity, only to deal no noticable damage at all.
In a fondly delusional way, I’d like to propose a way to solve all three problems at once:
Extend either the 2pc or 4pc bonus to also make the Ancients repeat every skill the player casts at the nearest enemy; If I charge, they’d charge. If I whirl, they’d whirl, ect; Adjust numbers as necessary.
More damage would be dealt, the set would be more useful while fishing for your first full suit, and the ancients would have a noticable effect on the battle without becoming auto-play level independent pets, since they’d only do hard hitting damage when the player himself does, making the IK barbarian more of a leader of great warriors than a solo fighter or a pet keeper - as, in my opinion, he should be.
Thoughts?