Came up with this build on the fly but wanted feedback before trying it out this Season. Wanted to take advantage of Kanai’s Cube this season as well with the flexibility it provides. I’ll explain my choices below but first the build:
Skills:
LC: Hammer of the Ancients(Smash)
RC: Call of the Ancients(Together as One)
S1: Furious Charge(Cold Rush)
S2: Battle Rage(Bloodshed)
S3: War Cry(Veteran’s Warning)
S4: Wrath of the Berserker(Insanity)
Passives: Berserker Rage, Ruthless, Superstition and Animosity
Gear: 5-piece IK(6-piece achieved with RRoG. IK Belt is mandatory) and 2-piece Horde(Shoulder’s mandatory). Pick a slot for other Horde piece and IK fills the rest. Mortick’s Bracers, RRoG and BoM rings, FoT Amulet, Remorseless and Fjord Cutter for the Weapons.
Gear Attributes:
Helm: Str, CHC, HOTA, Socket(Diamond)
Shoulders: Str, Vit, AllRes, CDR
Gloves: Str, CHC, CHD, CDR
Chest: Str, Vit, %Life/Elite Dmg/ResAll, Sockets(3xDiamond)
Belt: Str. Vit, ResAll, %Life/LPFS. +Max Fury Secondary
Pants: Str, Vit, ResAll, Sockets(2xDiamond)
Boots: Str, Vit, ResAll, HOTA
Bracers: Str, Vit, CHC, %Fire
RRoG: Str, IAS, CHD, Socket(Bane of Stricken)
BoM: Str, CHC, CHD, Socket(Bane of Trapped)
FoT: CDR, CHC, CHD, %Fire, Socket(Bane of Powerful)
Remorseless: +Damage, Str, %Damage, IAS, Socket(Emerald) via Gift. +Max Fury Secondary
Fjord Cutter: +Damage, Str, %Damage, IAS, Socket(Emerald) via Gift
Add Secondary Resistance where you can spare it!
Kanai’s Cube: Gavel of Judgment, Bracers of First Man and Echoing Fury
Follower: Scoundrel
Paragon priority:
Core: Movespeed, Max Fury, rest Strength
Offense: CHC, CHD, IAS, Cooldown
Defense: AllRes, %Life, %Armor, Life Regen
Utility: Area Damage, LoH, Gold Find and Cost Reduction(if at all)
Build potentials based on above attributes(Paragon 800, Rank 50 Gems):
Strength: ~9900(ideally) but looking at roughly 9k+ with really good rolls
Vitality: ~4000(ideally) but looking at 3k to 4k depending on rolls
Life: +25-55%(depends on Life% rolls) yielding at most 627k life
Damage Reduction: 95%
Magic Damage Reduction: 20%
Elite Damage Reduction: 15%
CHC: 64%
CHD: 610%
%Fire: 40%
Damage against Elites: 15%
Damage against Rift Guardians: 25%
CDR: 38.6%
HOTA Damage and APS(with ideal rolls):
Trash damage: 936 Billion at 18 Frames(3.33 APS) for 3.1 Trillion DPS.
Activating Echoing Fury in cube can push it as high as 12 Frames(5 APS) or 4.68 Trillion DPS.
Against Elites: Over 1 Trillion raw damage for 5.38 Trillion DPS.
Against Rift Guardians: 1.3 Trillion raw damage for 6.73 Trillion DPS.
Ruthless: Spikes Trash damage to 1.3 Trillion, Elite Damage to 1.5 Trillion and RG Damage to 1.89 Trillion(multiply by 5 for DPS).
DPS can be enhanced with IAS buffs. 15% needed to hit 11 Frames, 40% to hit 10 Frames. Additionally Crusader can yield another 50% CHD so Damage can increase even further in the right group.
Reasoning behind build: Skills are relatively straightforward. Furious Charge into enemies to Freeze them while maintaining DR buff from BoM ring and then utilize Fjord Cutter to keep the Freeze going(if possible seeing as CC doesn’t last). I opted for Veteran’s Warning over Impunity since 60% Dodge is arguably the strongest buff in the game. In a party with a Monk, everyone hits 74% Dodge thanks to its Mantra of Salvation(Agility) while the Barbarian hits 79%(with WotB) or higher(with Gogok Gem). Monks meanwhile have a good chance at hitting and surpassing 90% Dodge thanks to the 60% Dodge buff granted from Horde Set. Dexterity class hitting 90% Dodge brings back D3 Vanilla memories.
As for Passive Skill choices, Animosity is probably the one to get the most scrutiny but I opted for it to hit 190 Fury(max is 194). 190 Fury adds 38% CHC to HOTA, which is just enough to hit 100% CHC. Scoundrel Follower with Anatomy skill can add another 1.8% CHC to buffer non-ideal rolls but the margin is rather slim. Yet in exchange for that is the sheer maximum CHD possible at 610%. Can hit 660% if you have a Blessed Shield Crusader with you.
As for gear, I think the most interesting part is having 2 Weapons in Kanai’s Cube since its a Season 20 perk that hopefully is made permanent. Therefore I wanted to take advantage of it by getting the IAS buff from Echoing Fury without having to worry about its Fear causing monsters to run away. I also opted for Cooldown Reduction in lieu of Area Damage or Vitality/%Life to keep BoM buff up as much as possible.
My question to all of you is whether the following is viable?