in the current version of d3 i would play less if we had to invest into respec… ive no problem with a cost for respec but if you can not push your own build to be top tier or stuff gets nerfed/buffed whatever = i want freedom… i think it is fine in poe for example as you get free respec after significant changes…
More of a sign of pee brained individuals more concerned with being optimal instead of just having fun. Yes I know there is some crossover between being the best and having fun, but I find games more enjoyable when I do things my way as opposed to how others say I should play.
That’s just the passive and ascendancy, which is still important. You can freely swap out gems and have a new build every pull if you wanted.
Every modern game has meta. Which game doesn’t have that? Even PoE has that too. Players like efficiency.
The only game that doesn’t have meta is the day that the game that stops receiving an update forever. As long as the game keeps receiving updates, the meta itself will always evolve and adapt.
No no meta means no meta. It doesn’t mean there will be any single optimum build.
That’s because they’re crap.
seems pretty fun if you play a minion build and they die to everything + deal no dmg cuz their numbers suck… if you screwed up your build or your items are bad ok but else nope…
how would you even do that?
utopia like that does not work… well you could remove all difficulties and movementspeed buffs i gues…
Starcraft Brood War has meta too. Just stale because there is no balance update for that game.
If you like playing minions and are aiming tonget better gear it sure can. But you can be a sheep and follow everyone else and play how others tell you to play.
I’ve never came close to a GR150, I don’t bother with tier lists. I play and build my characters how I want, and have fun even if I can’t do what the most optimal players do.
Maybe it’s my generation. I grew up when just playing the game and having fun was the reward. There weren’t leaderboards or rewards other than he fun of playing and beating a game. So for me just having fun is enough for me and I don’t need to be ranked, be at the top, or clear the hardest content to do that.
But go on. Continue reading up on how others tell you you should do things. I’ll be in my little corner enjoying doing things my way.
you are kinda funny… well whatever you read/think what you want to read/think… xD
Right. We can never build anything good so we should never try. I’ve played dozens of games that had no meta but hey if it can’t be done.
Brood Wars had so many counters it’s impossible to remember them all. They get rediscovered constantly. Build order and timings are only half the game and none of them even perfectly executed works every time.
Not really. If you watch the high-level play, those players are pretty much doing the same opening and strategies and get countered exactly by the same counter-attack over and over.
Not from what I’ve seen. You might as well try and convince people all chess masters use the same opening.
https://liquipedia.net/starcraft/Metagame
Big Impact Examples
The following builds are examples of a great strategic shift that forever changed the match-up and forced the opposing race to devise counter strategies or lose.
iloveoov developed and standardized builds such as the 2 Rax FE (vs. Zerg) and 1 Rax FE.
sAviOr developed and standardised 3 Hatchery Muta, the only time Zergs ever retained a strategical advantage for a long period in ZvT.
Nal_rA developed, and Bisu standardised the Protoss Fast Expand vs Zerg.
Flash pushed Terran into the modern age by replacing the outdated 4 Factory Expand with an updated Double Armory build previously used by iloveoov.
Feel free to disagree with the website that dedicated to the brood war meta and competitiveness for 20+ years.
And in case you are curious or doubting the article age, the page was updated at 10 April 2019. So it is pretty recent.
I wouldn’t play the game more, and there is no lesser than not at all.
Respec costs can’t fix the problems that plague D3.
Given that the item drop determines the viability of your characters combat competency, which without the item you lack the prowess, taxing skill customization simply wouldn’t work with the structure that D3 rests upon.
You’d be better off adding a significant item swapping cost. It’s a dead horse though. Determining whether or not respec costs would improve or worsen D3 shouldn’t be the basis for determining whether or not respec costs have merit. Not implying that this is your insinuation. Speaking only for myself, the D3 design necessitates free respec. You are what you wear in D3, not what you are or choose to be.
What you wear is not necessarily a matter of choice given the nature of RNG dropped loot.
No, D3 needs to be left as is and certain things need to be completely revamped from the ground up.
Seriously? Name a game, any game, that doesn’t have a meta or range of meta’s. Because that would be a game that a total noob with no experience could play just as well as someone who’d spent their entire life playing it. Every move / choice / option would have the same winning value as any other move / choice / option. Now that’s crap design.
All that tells me is there is no meta. A game which has not changed in years and people are still finding new ways to play it. There is no optimal way.

Because that would be a game that a total noob with no experience could play just as well as someone who’d spent their entire life playing it.
That’s not what meta is at all. Playing a game your entire life does not make you good at it. Online poker has no meta. There are strategies but no way to win consistently except by being good. Meta performed competently succeeds regardless of who is behind the keyboards.

Speaking only for yourself, would you play the game more or less?
Personally, I’d play less until more guides are established to follow.

Speaking for only yourself, would you be more likely to play “cookie-builds” or experiment more?
See answer above. Don’t have time to experiment if most of the time is spent “releveling” or playing the cost to respec. Just going to go with whatever is proven to work.

For D3 broadly, do you think it would increase build diversity or experimentation for the playerbase as a whole or more likely to lead to a higher percent of players doing “cookie-cutter” builds?
As a whole I believe majority of folks relies on guides. Even in a dumb down game as D3 so I’d go with cookie-cutter builds will continue. Especially with the internet now, it’s easy to popularize an OP build and folks will copy and paste for the most part.
Prior to the internet, you’ll get more folks experimenting because that was the only way.

All that tells me is there is no meta. A game which has not changed in years and people are still finding new ways to play it. There is no optimal way.
Do you aware how old are those meta? It was still unchanged until the SCR was released, hence stale meta. If you actually watch the SC1 top play, they are literally doing the meta gameplay over and over.
What you have seen 20 years ago in SCBW still applied the same in the present.
And please don’t try to shift the argument from “this game has no meta” to “people still able to find a new meta in the old game” to save face because the main point of this argument is “every game has a meta”, which BW has.
Team liquid’s metagame article > you.