Reality and possibilities
On March 7, this Blizzard interview was released and directly quote from
How Diablo 2: Resurrected is calling on the spirit of the original ARPG | PCGamesN
**Players have cheesy strategies and classes they’ve come to love over the years. Are you keeping those intact, or will the game receive a balance pass to give the lesser loved classes their time in the sun?**
**Chris Lena:** Yeah, we made a decision not to do balance changes right now, for the very reason that we want to make sure we deliver the authentic experience. Who knows what might happen in the future with feedback. I know our designers have a list of things they would love to do. So we’ll see how that goes going forward.
**How will Diablo 2: Resurrected be maintained once it releases? Will there be balance patches or updates to keep it fresh?**
**CL:** I think that conversation starts with the technical alpha and goes through to launch. It’s really about what players are looking for and what they want. We love this game – we’re remastering it 20 years later – so we would love to continue giving players what they want.
**CA:** Yeah, I think our focus is really to listen to the community and see what they say online, and then see where it goes from there.
Another Blizzard interview is directly quoted from:
Diablo 2: Resurrected’s single-player alpha starts this Friday | PCGamesN
Lena told us that the door is open for things like balance changes to help keep the game vibrant for a modern community – if, indeed, players indicate that they actually want that to happen.