Yeah, worded a bit weird. Hoping this is not the case. But if someone wanted 3 different triggers for the same or different reactions that should be possible as well.
yea i think if you leave this system completely open it would be very beneficial to creativity and replayability
but even if they did it like PoE with sockets being connected or not connected it could be interesting for the loot hunt
Honestly if they make things right could just make it work a limit of 4 and still have it viable, i.e.:
1 cause 3 effects: C â E1, E2, E3
2 causes 2 effects: C1, C2 â E1, E2
3 causes 1 effect: C1, C2, C3 â E
So even with a cap of 4 is already viable, after all thatâs practically a âcustom made legendaryâ of your own
You could even have an affix of type âCause rune chances increased by X%â or âEffect rune powers increased by X%â and these 2 would be rolled on non-socketted gear (probably both limited up to 7% and 15% respectively though)
sure 4 would already be better than 2
every additional socket exponentially increases the possibilities
Man D4 looks so much like the better option.
we are talking about runes not diablo games xD
Yes⌠thereâs runes in D4.
I think the druid special is to do with them too.
You misunderstand me.
Economy reset to any players who exploited the bug and that was the first week of the release. Not so much. At least make their gold pocket to zero.
About the hyperinflation, firstly to remember the background: Gold farming was very grindy and would take ages to make a last-tier gem.
The price of a magic crossbow 60lvl from 10k to 1-10 millions gold in just one week, because of the bug, which gave you infinite money and exp, that you can get in one hour to get 60lvl from 1lvl. That was the hyperinflation. There were already millions players used bug thank to the youtuber.
Thatâs not true. It saves time, not hinders. The real issues were bad balance for classes. My DH as first char was stucked in Act1 inferno since the nerf and I made a Barb to Diablo in Inferno thanks to the high regen and natural resistances. I couldnât afford any superb items from AH, just sold for few money for to upgrade gems. Gems were big deal to progress.
The game sucked already without AH. For example, my DH got almost nothing DH-related drop but other else. It was a flaw of droprates, not AH.
I play 99% selffound.
Why 99%? Well, I share items with friends, especially in D2R.
In D3 you get all items pretty easy, trading is not necessary at all.
So if D4 has an drop system like D2 we need at least some trade (someone found 3 JAH runes but no BER âŚwtfâŚ) or methods to get specific items. In D2R (as an example ) I would like to get a cube recipe to split one rune into 2 runes one grade lower. Maybe â1 jewel, 6 perfect gems, 1 rune = 2 runes on step lowerâ.
Then we could remove trading easily.
So it dependsâŚ!
A smart loot systems with good crafting and we dont need trading.
Well, one could very well argue that the abysmal droprates was a direct result of the AH being a thing.
I can imagine, that was the purpose to encourage more trading.
However, they could change the droprate related to the class like current now without removing AH.
D3 Itemization was one of main problems, in D2 you could farm to get good legendary or even rare in Nightmare, which help you to progress further in Hell. D3 wasnât possible.
To admit that D2 is easier than D3 Vanilla, because D3 is way too heavy on class-mechanic gear and certain stats.
RoS fixed many things like Mystic is neccessary one - AH could simply stay and be optional, not mandatory.
True, but as the RMAH needed to be removed regardless, I would assume it was just easier/cheaper to remove the AH entirely than to spend resources on revamping it.
If they have trading they need to offer something better than POE but certainly not an Auction House like D3 had.
David Brevik did have an idea when discussing an AH, he suggested that certain slots are always Bind on Pickup. This means that you have to play to fill lots of slots but can trade for others.
I think another option to allow an AH would be to bind on transfer(trad, drop or AH). This gets rid of ALL flipping issues but it does prevent you from trading stuff you acquired via trade.
The key is you canât make it super easy to find what you need and super easy to acquire it. Outside of China, POE makes it annoying to make the trade but super easy to find the item and item holder to contact. But you have to be online to make the trade AND the person selling it canât be locked into something where they canât make the trade right then.
Personally Iâm pretty OK with D3âs extremely limited trading system. An AH can completely ruin the game.
D4 will have limited trading. It wonât be like D2R. There will be some items that will be tradeable without limit. Then there will be those items that are what I call BoT (bind on trade). Items that can only be traded once. Then the rest is all BoA (bind on account) items that can never be traded.
So the economy would revolve around items that are as common as dirt and ones that are probably nearly as common as dirt.
RMAH was the weirdest thing, I saw for the first time.
I believe more like to prevent external trade site outside of D3. Still the people do sell the account with complete best gears of each class. However, wouldnât miss RMAH either.
thats old news
with magic and rare items being potential BiS items you cannot stop people from playing the trade
IDK but I really REALLY donât like this approach tbh⌠Itâs categorising gear but not restricting abuse, heck itâs even worse cause one can already KNOW that there will be BiS stuff hence the âlimitedâ restriction per individual piece/s of gear
IMO they need to restrict VELOCITY (âcapâ trade with Tokens of Trade, similar to how âkeysâ work for key dungeons for ex.) and ASYMETRY (restrict trade per type: weapon for weapon, armor for armor, jewelry for jewelry), and not restrict gear pieces individually from trades, not only encourages âelitismâ but also masks another problem
How do they have the ability to become BiS items? Is it through crafting which I havenât heard a word about. What is it due to the transfer of a special property that will make them BiS.
Look those that are no doubt hard to find due to their power will be the ones that cannot be traded. Even if those BiS items are magic and rares.
Like I said before it is likely that the BiS gear will be the gear that cannot be traded. Regardless of whether it is magic, rare, unique, crafted, etc⌠It will be gear that will be hard to find.
Just read the new news
Not the ones of before the game director was replaced two times
Shockingly shat that last one.