If Blizz North never died&kept updating D2, it’d be ruined?

wrong

also wrong

getting closer

2 Likes

Yeah, rewatched it.

I think in an article one of the schaefer brothers, said something “Didnt it take you like 30 minutes to get it mostly working?” when they were talking about D1 a few years ago.

But yeah, loved watchen this presentation.

yeah great insight into what went on in the early days.

I can’t relate to this post unless you change the names to popular Norwegian names. Please change or your post will be pointless. It’s 2021. The names should be relatable globally.

1 Like

… >.>

you realize the main reason people are against change is because its no longer done by blizzard north… its done by the people who made D3… the people who made “real names” RMAH, “dont you guys have phones”

would i trust blizzard north to changes they game… yes… yes i would…
do i trust Activision blizzard to change they game? no… i not certainly do not.

for a while they earning my trust back, but they lost it again as soon as they said they were trying to import the old dclone method.

i mean the point if not changing something is to not break it… “dont touch whats not broken…”

the dclone method… IS broken if imported “as is” to a system with no duped SOJ and u cant see the server ip on… both of which we dont have. and BOTH are needed for the old system to function.

so by not changing it… they ARE breaking it.

2 Likes

Is this the argument that you really want to make?

See:
Comment in Favor of Instancing loot and Removing Stamina Bar - Diablo II: Resurrected / General Discussion - Diablo 3 Forums (blizzard.com)

aye never said what team lololol the condor office is the biggest team i know! lmaooo

well i don’t see removing stamina bar as a big issues, and i have contantly said “personal loot” wouldnt be a “bad system” if the game was designed from the group up on day 1 to work for it… i expect d4 to have personal loot, and i wouldn’t not be against it there.

personal loot breaks D2. it breaks games which have been balanced aroudn it for 20 years… .

also… i fully admit that d2 being a masterpiece is a total fluke… MANY idea the original devs wanted to implement would have ruined it.

but overall the community trusted them, i trusted them, they may have made it a masterpiece by accident… but it still was one they made.

coudl they have implemented more hyper endgame stuff like uber trist that was building limiting and destroyed the game? possibly

we will never know.

all i know is i trust blizzard north MUCH more than i trust Activision.

1 Like

It would, without question, have been updated with all the changes people are asking for here. The “purists” would have either cried and quit or acclimated to the changes like they did with every other change made to the game before major updates were all but ended.

But, they will come here and pretend Blizzard North would have left the game exactly the way it is in an attempt to assure no other changes are made… unless they like the changes, then it’s ok.

I dont know about charm inventory. Bevik really likes how charms already function in D2LoD.

He likes having things that are optional that can limit space in games with loot.

i think the team that was doing updates near the end weren’t the same team that made the game, therefor the vision may have been slightly different (i’m not 100% on this, it’s an assumption).

and honestly some of the changes they had been making were a bit off and maybe not THE BEST for the game but they had not ruined it yet…

so in the end, i think they would’ve more than likely made it worse than that much better in the long run, i think it’s best they left it in the state it’s currently in, better than starcraft 2 at least !

The leadership of Blizzard North and original game designers for D2/D2:LoD all left Blizzard in the summer of 2003 before patch 1.10 released. 50 other employees left Blizzard North shortly thereafter.

1 Like

Consider what they did in 1.10, I think it is possible to be ruined.

1.10 isn’t bad but it isn’t that good either. That is why some people miss 1.09.
1.10 tried to fix some issues and do some balance to the game.
Synergy does make investing low-level skills meaningful but it also killed some builds.
New runework try to balance the classes which it kind of did. However, it makes some old runework outclassed.

1 Like

Nobody would have cared. Most of the players that complain about updates only started playing after the game ceased active development. These players either do not remember, or simply did not play when the game was actively worked on. Most of them probably do not realize Runes having Orange Text is relatively new. They probably don’t remember not needing a chipped gem for Rejuvenation Potions. Or the Quill Rat Pack in Inner Cloister. Or No Charms.

1 Like

They weren’t going to keep updating it - they were starting D3

2 Likes

Would be a really bad game. There’s a limit how far anything can go.

The major flaws, which only gets worst as time passes:
1- tcp-ip option, as time passed was proven as way to create cheats, bots and expoits. Making Impossible to address most of them or protect against them.
2- there’s a limit on how much you can work in a certain framework. If you want a example, check WoW.
3- mods kept things flowing, outside the original realms because they weren’t that popular and most of them weren’t that infested by cheaters and bots, even if those things worked on them. The image and trust was already broken.
4- the game itself mostly was played on singleplayer because the online problems related to 1 and 3. Which is why most folks tried out at least once mods or private servers.

So the game itself would be really bad. There’s several conflicts about patch 1.10 between folks, even if the patch itself tried to address dup problems. New content and patches not always please folks because comes with nerfs, powershift and powercreep.

The game kept popular mostly because didn’t changed and folks had enough time to learn about it. While reverse engineering, a good and bad sides of the same coin.

After a decade the game was a “shadow” of what was at launch. Today most folks plays because they enjoy their memories, friendships and their old times in the game.

Folks learned to love the flaws of the game, because the community tried to keep things fresh even if some of them copied several d3 stuff by example.

So the game would be really bad because nobody would care about the “endorsed” version. Because most of them didn’t trusted much after a decade.

  1. D2 woulda been better off over-all
  2. D3 wouldnt of been the failure it was
  3. WC3 Reforge wouldnt of been an epic fail it is
  4. WoW woulda been better
  5. SC2 woulda been better
  6. Eveything woulda been better.

This is so ridiculous. The entire point of D2R is to resurrect Diablo 2 so we can play it again. Because D2 has a decayed network and decomposing graphics. A few qol goodies thrown in. Tyrael, help us…

it would be pretty stupid to resurrect something put on some new makeup to hide the illness it had and leave it to die of the same disease.

1 Like

Eyesore graphics and a frayed, decayed network were the illness, Anxious. That’s why I left. It’s why the people I know irl left the game. Primarily graphics. And beautiful graphics are primarily the reason why so many people are psyched to come back to play Diablo 2. It’s what the entire purpose of D2R is.

Though you’ve obviously revealed you think there was something fundamentally ill about Diablo 2 other than its graphics and network. D2R has never been about going back to fix some fundamental flaw with Diablo 2’s design. It has always been about celebrating what Diablo 2 is and was and restoring it in a very respectful manner.