So, with the nerf targeting I2A6N2 Bombardment builds, I6 also got hit quite heavily. While they got buffed as well, I don’t think the buffs are up to par.
Firstly, the nerf to I2 is essentially a 90% loss in damage for I6 builds. As standard play at high ranks, I6 wants to gather up enough density around elite packs that they essentially keep max I2 stacks. With the AS buff, Invoker will be able to reach the new 10 stack max much more readily, likely not even needing anything more then a modicum of density, it’s still a significant nerf. The I6 portion needs to be buffed by at least 10x to make up for it.
Sadly, it hasn’t - Going from 50% increased AS->100% increased AS may sound like a 100% damage buff to those who are mathematically illiterate, but it’s not - It’s actually a 33% buff to overall damage. The final portion of the buff is a 67500% thorns damage on primary, from 15000% - A 4.5x damage buff. The end result is a 5.9x damage buff to I6, half of what is needed to make up for the nerf to I2.
Personally, rather then boosting the I6 buff to ridiculous numbers (135000% is just too much imo), I would leave I6’s ST killing alone, and instead add to I6 a part that increases the AoE thorns proc from I2 to also be increased to 67500% Thorns damage, keeping the current playstyle of building up enough density, except instead of building density to maximize elite damage, you want to build up density to AoE down everything while the Invoker works on elites.