I hate demon hunter

Then you really should play necro this season too. With the theme it’s a blast.

A total shot in the dark, but were you using Anguish or Terror shards else both of them together by any chance last season as well?

No and yes. :slight_smile:
See rank 40 HC… Remnant Of Pain and Sliver Of Terror. And only Dawn has AD on it.

Its not about accustomed with which class, all builds in D3 uses the same basic system.

Damage skill
Utility skills
Defensive skills/items

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It’s not that you suck–the !@#$%^&* Challenge Rifts suck!

To OP, if you want a DH build that’s easy to play, GoD is a piece of cake–it’s almost like a ranged version of the barb Wastes build–but you’re spraying arrows all over several adjacent ZIP codes. It’s not quite a one-button-spam spin-to-win, but mighty close. It’s certainly one of the faster farming builds when set up for it, and with the Altar buffs and a few build tweaks, it’s also good in ENs. It’s fairly tough too–not quite a tank, but definitely a commando. It’s not the best DH dps build for higher-tier GRs, but the (very tanky) ZDH support is based on it. A well-built ZDH support can get right in the middle of a major GR :poop:storm without hardly getting scuffed. (I know 'cause I do it regularly to cast Marked for Death. :slightly_smiling_face:)
And before anybody starts yammering at me, yes, a good Zbarb is far more important and useful than a good zdh. On the other hand, an effective zdh can actually be built tougher than a zbarb.

Oh, BTW, if you want a stoopid easy set dungeon, the 'sader Invoker is as about as easy as it gets. You don’t run it anywhere near the way the build is actually played, but I get Mastery every season with a purpose-built throw-away poorly equipped 'sader.

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Not luck but skill for UE. There is always 8-12 groupings you can get 20 mobs for 6 times. Like I said, it doe require proper positioning and a little monster luring as some of the 20 stacks are kinda split up.

Ya, M6 is face roll easy. The only way to fail that set dungeon is to be sloppy and get hit by monsters.

It all depends on what your goal is. If you want to run sub 100s, pretty much any build in the game can do that with some bad rolls. If you want to get the most out of the build, you should have discipline on your Yangs, DML, and your chest piece. The set is built around discipline. Choosing another secondary over discipline is making a poor choice for the sake of making a poor choice when playing UE.

It’s all up to the individual. If you are making the build to farm T16, then sure, you can roll vit. If you are going to push higher, it can be beneficial to run AD on your gear pieces when possible. As far as CDR, I want 100% up time because that second or two it is down usually means RIP on a higher GR, which is especially not fun on HC.

Exactly. DH builds do have some flexibility. It is usually a choice between tankyness and moar power. Sub P800, I usually go tankier, and once I get some augments and better rolled gear switch to moar power.

Best part with Marauders is you don’t even need to change/gimp your build. Simply don’t run into monsters and easy mode.

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i was mostly depressed about my inability to complete the challenge and the sets, the ue is impossible for me, i just can not kill 20 spiders or get them to group up for a one shot hit kill. guess i will have to start a barb and run it up to 70 and do the king or waste set dungeon instead of wasting time with this stupid set up, but it really is depressing with the darn challange dahil can not make any changes and i am not even close, maybe could hope for a better one friday . but other than that i wont complete the alter . i only need the set dungeon to complete the season so i guess i wont get it done before four starts back up without bringing in a barb

When you said “challenge” I thought you meant the challenge rift (challenge rift cache)… but I see that you mean the set dungeon… which is not needed for the Altar (that you also said you couldn’t finish). Playing the unhallowed set should soon give you enough set pieces (and a RoRG) to run one of the other set dungeons.
And if you need more help, on a set dungeon, you can ask here for tips or links to ways to do them.

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when i said challenge i did mean the challenge rift, i can not do this one, i did the others in the seasons but this one i can not do not even close, and of course i am stuck with the same setup every time. i also can not do the ue set dungeon because of the spiders i can never kill 6 groups of 20 plus i can walk around un harmed but never can get the required spider kill with multi shot

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For the UE set dungeon, you need to change a few things. Rockets kill stuff and don’t count towards the 20 you need, so:
change Ballistics to blood vengeance
change multishot rune to fire at will
get rid of follower
change companion to another skill
dont use vengeance until you get your 6 20 stacks done

TBH, UE does take a bit of skill for lining up the shot. I would suggest doing Marauders if you want to stick with DH. It is really face roll easy. Just be patient and do not get hit. No need to change anything from the standard Marauders build.

I used to do Natalya’s back in the old days. With the rework of the set the dungeon is quite simple. Something like you spam a couple of hundred spike traps right in the beginning and then start to kill the monsters.
(Wudijo made a video about it).

To add to Kirottu’s point, I haven’t seen this said explicitly, but when a player is “low” paragon (less than 3000), Gears of Dreadlands combines really well with the Guardian’s Jeopardy crafted set. It gives you tankiness AND more power. For GoD it’s the belt and bracers, and you’ll need to have RoRG cubed.

GoD requires Hunter’s Wrath equipped and Depth Diggers in cube to buff primary skill damage. So you don’t use Guardian belt but rather the helm. You still lose Wraps of Clarity and thus a lot of toughness.

Is it worth using Guardians? I doubt it is, even at low paragon.

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You can choose between Wraps of Clarity or something else like a damage buff like Frostburns or a damage and defensive buff in Mantle of Channeling. Reading between the lines you haven’t used the reworked set so I’ll leave it as an exercise for people who play the game.

I’ve used reworked Guardians with many builds.

You on the other hand don’t seem to have played much GoD. Combining it with any “support set” is difficult because that will cost somewhere else, either in damage or toughness. RoRG is required so that means no CoE or Elusive, a penalty in damage or toughness. Hunter’s Wrath (equipped) and Depth Diggers (cube) are mandatory. Sacrificing Wraps of Clarity means a toughness penalty.

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Get Leonine Bow of Hashir in the Kanai’s Cube; no luck or hard positioning required this way at all. When Bolas explode, it whoops spiderlings in a vacuum for you to pelt them with sprays of Multishot.

Guides at the online usually skips the utility skills you can use and take fresh level 70 player as their guidance for the averages. This results them to push damage buffs at the cost of utility in a Set Dungeon where a player at that point in the Season Journey don’t exactly need. If you have a well developed character with tons of main stat, and can finish the tasks at the next list of tasks at the Champion in Season Journey, this usually suffices. Just tweak the Set dungeon build for your own comfort.

:rofl:

Take a look at seasonal leaderboards… none of them seem to have played much either. Almost all using Guardian’s except some guy at 3k gons. It’s also in the Maxroll guide (seasonal and non-seasonal). :person_shrugging:

Can’t imagine what their parents thinks of them.

Non-season push variant does not use any support set.

Still, you are still sacrificing something significant in order to use Guardians. I question the overall worthiness of that sacrifice. For example the build guides for S31 suggest putting RoRG in the weapon power slot. Great, now you have equip the mandatory Dawn, depriving yourself from using other weapon powers like Valla’s. Nor can you use a slower firing crossbow which could allow you to ignore the 9 frame internal cooldown of GoD 4p bonus.

OP is a seasonal demon hunter.

Yes, you are sacrificing something, but 2p gives you big damage reductions and 3p Guardian’s gives you a 100% Dex gain when you’re starting out: that’s not just a big damage boost but extra armour, of course. That would be why it’s so darned popular. They far outweigh the additional pierces of Valla’s that gives an extra 0-25% damage?

Seasonally, you could use the 2h xbow in your build this season but then you either sacrifice 100% uptime on Vengeance (mitigated with an empowered shrine from the altar effect, perhaps) or CoE.

And, as rightly pointed out, they diminish in returns as you gain more paragon so non-seasonal players with their thousands of paragon points don’t need Guardian’s. I’d still suggest it for players starting out though. Curiously they still have Guardian’s in the speed-farming setup. I presume that’s because anyone still speed-farming in NS will be low paragon!

To be fair, I have hardly played DH this season for the first time in a long time. I did the season journey on UE then switched to LoD necro, LoD wiz, and Raekor barb. So I haven’t experimented with the seasonal GoD build at all. In the last couple of days, I’ve set one up to run speed 90s for souls but it has no augments or crafted pieces (ran out of mats!). After reading this thread I’m going to make myself some Guardian’s bits and bobs while they’re still useful (closing in on 1900 gons).

Good luck!

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I have, many times. I still cannot get it to perform.

works just fine thanks, have been top 10 global DH SC and HC for many seasons.

I thought I understood the mechanics but still couldn’t get it to perform. Gave up on the build. I’m not a fan of strafe anyways.

Again, my experiences have been it’s very glassy.

That’s what I do. To no avail.

is it more difficult on console???

Yes, I do realise this. I played UE MS competitively for several seasons was usually top 3 global for the build.

and that’s exactly why I said what I said for the OP. I am well aware that the set is built around discipline and that you lose dmg potential if you are missing discipline.

can be. Emphasis on can. With that said, I would typically agree that you are best to run AD wherever possible on the build (typically shoulders and yangs - I prefer %MS on DML).

I may trial it this season just to test it out. I do the UE set dungeon with pretty much ease - it’s not hard, but it just requires luck on mob groupings. This season I got it first go which is a bit unusual, but the mobs were just right.

Here you go - read this guide and you’ll be set:

https://teambrg.com/diablo-3/unhallowed-essence-set-dungeon-build-guide-mastery/

if you are in the US, then just use the primary skill and nothing else. Elite hop - run to elite, kill the pack, then run to the next elite mob. Rinse and repeat. It is a VERY easy CR.

I’ve used the team BRG guide for the US set dungeon for years. Works a charm.