Just find pictures of optimal skill trees and you’re good to go.
PoE is overwhelming when you first try it. BUT that whats so good about it!
Dont you just love the feeling of being a noob? I do. Wanting to learn.
If a game manages to make you want to learn as much as you can it has succeeded.
I have played PoE for a few years now. Some leagues more than others. But its just the last half a year that i really manage to make top tier builds and manage to get the moneys to do it. And theres still so much more to learn about making money.
With a totally open economy game that PoE is. Making currency is an endgame by itself. Many people are totally satisfied with playing a cheap build and just save money and get rich.
Some like to make OP builds with their money. The different types of endgame that you have to make a char made for it. Bosskillers, Deep Delvers, Low-mid tier mapper, very high end mapper or a well rounded build that can do most stuff and so on.
There are many well written guides on the forums and youtube theese days that arent hard to follow. The campaign could get a little difficult for a new player though. Act 6 and upwards can be rough with many deaths.
My biggest fear with D4 is that it will be totally figured out in a day or two. D4 has to last a decade or more.
I’d consider myself on the upper end of player desire for complexity and difficulty.
But I can completely agree with the need for D4 to have a solid introduction into the mechanics and not add complexity for the sake of it.
I think you will likely be ok with D4, not only does Blizzard have a policy that everyone should be able to enjoy their games but the demo so far has shown that consideration.
If they stick to their promise of not having the legendary effects be too strong (like D3) and keep the estimated damage tooltips then I think that will be a solid starting point for any new player.
From there they can add a lot of interesting decisions but have them introduced over the course of leveling.
I’m not so sure about GD but PoE definitely suffers from this massive spiral of poorly explained mechanics to the point that using the wiki and external tools are considered essential - I hope they will stay clear of this obfuscation while still maintaining meaningful choices.
Going from what they have communicated so far they have the philosophy of ‘Easy to get into, Difficult to Master’. It’s fair enough to say that even though your not the brightest (your words), that they will accommodate for this, If however u want to master Diablo 4 or ‘any game’; it will take work and a learning curve. In addition I might say that RPG’s overall have a steeper learning curves then many games.
I wish you luck and intelligence for Sanctuary when the day comes you pick up Diablo 4.
I 100% agree with the OP.
I played POE for a while, and parts of it are really fun.
Unfortunately, POE is a theory crafting nightmare that severely punishes you for not having a build as you level up because respecs take in game currency. While you will get some respec points from quests, its way to few.
If I wanted a engineering project as a game I would play Oxygen Not Included. I play ARPGs because I just want some mindless fun.
Hopefully D4 manages to not be as limiting as D3, but not as rediculous as POE.
I agree that Path of Exile is needlessly complicated and turns into this headache to create a build. While I think things could be done better in Grim Dawn, it is very good and not overly complicated. It has a reasonable amount of complexity and planning, which is always nice. I want to think a bit and plan out a build. But that doesn’t mean I need a map of 1000 nodes that have tons of different paths. I think a somewhat more simple, yet choice driven, thought provoking tree is needed, so you think about builds and feel diversity, yet it is not confusing on how to even begin.
Jargon is unavoidable.
However, the publisher should always use full terms and not abbreviations to make whatever guides as accessible as possible to all levels of players… it will be the players that make the acronyms and terms that become the jargon.
So, you can learn a new lexicon, play and figure it yourself, or not bother with either.
Anyway, point is, D4 does not yet seem obtuse, esoteric, or even complex yet. Sort of like a can of beans.
Couldn’t agree more.
There are hundreds (maybe) of items for each specific class and you are limited to one set, maybe 2 if you are lucky, that are push-able with and the rest allows you to play rifts and that’s about it.
I main WD and am excited about going to Zuni as an option next season, always been Mudunugujujus since it was introduced, that’s it.