i really dont like these changes where you are essentially nerfing the LoD version of the build and adding the power to the set version.
the set will always have value because you will get the 6 piece set long before you will have all the items in ancient form and a fully levelled 99 LoD gem to make that version work at full power. You also cant use deaths breath set in an LoD version so even later in a season when u get LoD running the set will still be used for running normal t16 rifts etc.
sets being the way everyone had to gear was a terrible idea to start with. youve specifically said this will not be how d4 works so i dont need to explain that, everyone with sense knows its really boring gear wise. LoD has brought life and variety back into the gearing of this game, anywhere theres an LoD version of a build that is the best way to run it the build is instantly more appealing and diverse in the ways it can be run, the loN and then LoD changes have essentially saved itemisation in diablo 3 and made your game good again.
nerfing LoD and putting the bonus on the set instead just takes us backwards to a more boring item situation. the set was always going to have value even with lod being the superior push setup when you were deep enough into a season to put it together for reasons stated above.
just a really bad change imo, the lod just lost so much damage and my hype for playing a wizard now just went out the window. awful.
Well not really. I mean all top end LoD versions of any build are exactly the same anyway so they are basically an unofficial set.
In general I agree with what you are trying to say. At the end of the day the problem with the core fundamentals of the game is that itemization sucks and there is simply no way to fix it without starting over.
im talking about a balance of power away from lod and on to the set, that was the change. the relative power of a hydra build, what gr it can reach, that is not what this thread is about and its not something i care that much about.
and no, not all lod ends up being the same, there is usually a lot more diversity in the skills and items ull see on an lod build than there is on a set build. its also more interesting to get there.
you get the set super quick. and then thats it, you got to the set, it is what it is, you get an ancient version of the glove and then find a primal boot and⌠its the same thing you been wearing since day 1 of the season. with lod you get the set, and improve the set, and level the lod gem, and then switch to a sub optimal lod setup, and then find entirely different items in ancient form that are better and maybe u change skills around as a result. maybe u found primal meteor boots and ok, well i can do meteor shower in with this hydra thing or primal crown of primus and ok, well i can fit in a slow time here and cube the other had which had a trash roll anyway.
with the set itll just be the set, there wont be a gear progression thats gonna take time to unravel, youll get the 6 piece set virtually right away and then thats you done, its just squeezing out an extra 150 int on a particular slot when u get an ancient version, theres nowhere to go with it really. with lod ur gearing for lod push but ur also gearing for the set version for deaths breath farming, you got 2 separate gear sets going. its far more interesting and provides some actual longevity to bringing all the pieces of the puzzle together.
lod was levelled⌠i dont even know what thats supposed to mean tbh.
It doesnât feel like they put much time into the set. The transmogs look rehashed and theyâre just dealing with one skill. Had it not been for the channeling buff to Hydras, players would complaining that this is just a âlay down two hydras and hideâ gameplay.
itâs a lot more creative than âfrenzy double damage, double stacks, big damageâ or âpopular build that already exists but mana regen so you can hold the button downâ
both barb and wd builds already had LoN versions, thereâs never been a hydra build beyond the first day of manald heal.
The LOD gem itself is egregiously over-tuned, and functionally killed the LON Rings. For the past few seasons itâs been the soul proprietor for pushing forward the power creep all-the way to speed 150s. Iâd honestly like to see the gem itself get a nerf, as well as some more damage balancing so top-end players can enjoy fighting for tiers instead of a 2 minute time on 150
LoN and LoD has additional gearing options so that nerf you are crying about is utter BS. LoD has 140% elemental damage, whereas the set only gains 40% max. Add to that you her both Mantle of Channeling and Tasker and Theo, LoD has a great advantage and full uptime on bonuses.
So the set needed an advantage that could make it actually competetive. So get out of here when you havenât done any real testing
you dont need to test anything to be aware of those very basic and obvious factors you have just described, I could have told you that within 5 seconds of simply reading what the set did.
my post details why i dont think the set should be competitive at the very high end of ladder pushing, thats the point.
Why shouldnât the set be competitive at high end? Why not have LoD and set both be very close in power so people can choose what they want to play? They are just trying to bring set closer to LoD. Before this change it was LoD or nothing.
to be honest with you, the TV set needs a lot of help to be viable due to limited defense options, and with the current change, itâs still not enough for set to work well on non-season. if you think the set is going to overtake lod as of current patch, not at all, you still going to gear for lod.
LoD >>> NEW SET cause mammoth hydra, the strongest rune. With the others runes of Hydra skill, New set > LoD. Please, give 10 stacks at 2 mammoth with the set done for Hydra_only skill, no?