Yeah, I imagine so.
Perhaps they could introduce a legendary power that does the following (probably a weapon):
Proposed Legendary item (probably weapon):
- Gain 25% of your combined static elemental damage bonus as increased damage. Attacking consecutively with a signature spell or arcane spender now causes that attack to cycle through their different available elemental rune type. The number of different elemental runes that are cycled through are determined by the number of different equipped elemental bonuses you possess.
- So how it’d work is if you have lightning bonus in amulet, fire bonus in bracers, cold bonus in a ring, and arcane bonus in pants (4 different elemental bonuses) then your spells could cycle through up to 4 different elemental rune types, with the first element being determined by the selected rune.
- For spells with only 3 or less different elemental rune types, then consecutive casts would only cycle through available spells (so Electrocute would only cycle through two different elemental runes (lightning and fire), while Ray of Frost wouldn’t change it’s rune at all (since all of it’s runes are cold based))
- The order that the spells cycle through is the same as the CoE rotation.
- So Arcane → Cold → Fire → and Lightning
- For spells with more than one rune of the same elemental type (for example: meteor, electrocute, magic missile, arcane orb, hydra, etc.), the spell would randomly select the rune of the same element.
- So using Meteor with the Thunder Crash rune selected as an example. Consecutively casting meteor would result in the follow: Thunder Crash → Star Pact → Comet → Meteor Shower/Molten Impact (it would be randomly chosen) → Thunder Crash and so on.
- Assuming that random rune types are undesirable then this can be alleviated by selecting either Meteor Shower or Molten Impact as the rune which would then result in: Meteor Shower → Thunder Crash → Star Pact → Comet → Meteor Shower and so on
Then to complement the item, they could introduce a legendary power (or change SoJ to this effect):
- Each static elemental bonus equally increases all of your elemental bonus damage to skill.
So ideally, instead of the current SoJ effect whereas having the following elemental bonuses:
- Amulet: 20% fire
- Bracer: 20% fire
- Ring: 15% cold
Would result in the following elemental bonuses since the Fire bonus is the highest:
- 40% Fire attack
- 40% Cold attack
- 40% Lightning attack
- 40% Arcane attack
The elemental damage bonuses are instead added together which would result in this:
- 55% Fire attack
- 55% Cold attack
- 55% Lightning attack
- 55% Arcane attack
Follow those up with a buff to Elemental Exposure and Primordial Soul, and this could potentially see some interesting multi-elemental builds while also ease up on the necessary attack spells that are needed for the Tal-Rasha set as the Proposed legendary weapon different elemental rune type function would benefit the set in its entirety.
Edit:
That said some skills wouldn’t benefit very much from this as some runes are far weaker than their counterparts (arcane orb comes to mind).