How to Save Patch 2.7.1

If I called the shots at D3 headquarters, this is what I’d do to save this patch:

ETHEREAL WEAPON CHANGES
If you’re going to create a new weapon type, make it worthwhile. This is a substitute for 4th cube slot – but you have to be hella lucky:

  1. Two (2) Legendary Effects Per Weapon in season only.
  2. Legendary effects not limited to Weapons, they can be Armor or Jewelry too, not limited to class specific effects. (A sword can roll with CoE and Broken Promises… oof, but that might allow you to do something different with your worn/cubed jewelry.)
  3. No crazy custom rolls on the item, they can be unique, but keep them tame.
  4. Indestructible (With a caption saying it is a derivative of Zod – a nod to zod)
  5. Half as rare as Primal (1 in 200) in season and as rare as Primal post-season (1 in 400)
  6. Affix ranges are ancient, but the legendary effects are primal always max values. (ie. Dawn fixed at 65%)
  7. Shows as a blue beam.
  8. First Ethereal is Free after completing a solo GR100.
  9. Normal Transmog behavior, you find it, you keep the transmog.
  10. Permanent item that survives post-season, you get to keep it, however the second Legendary Effect drops off.
  11. After season 24 ends, Non-Season players can find these items, but only with one(1) Legendary Effect.
  12. Expect frustration in your loot hunt, but make the best of what you get.

PRIMAL ANCIENT V3 CHANGES
Update this gear type so that it is more competitive with Ethereal.

  1. Primal affixes can now roll 25% stronger than their current max value, but weapon damage only rolls 10% stronger. (ie. Weapon Damage 1940->2134, Damage 10->13%, Area Damage 24->30%, Attack Speed 7->9%)
  2. Primal weapons now include one random passive ability.
  3. Not retroactive.

NERFS

  1. Bone Spear 6pc: 6000% and Simulacrums do Double Damage.
  2. Aegis of Valor 2pc: 65% multiplicative
  3. Firebird: No longer works with mirror images.
  4. Bombardment: Invoker 2 thorns multiplier moved to Invoker 6pc.
  5. Energy Twister - Valthek’s Rebuke - 200% damage and Twister now spins in place.

UNNERFS / ADJUSTMENTS

  1. Chantodo Wizard – Reverse It
  2. Mundunugu: 6pc 5x->7x mana regen
  3. GoD6: Ninth Cirri Satchel 600->250% and GoD6 45,000%

BUFFS
Every class gets one(1) upgraded build to play. Make more new items or upgrade existing ones. Buff 7-14 items total, pick builds that are flexible with the weapon/offhand slot so they can easily benefit from Ethereal?

Ie. Fan of Knives, Smite, Weapon Throw/AS, Electrocute, etc

RESET THE NON-SEASON LEADERBOARD
This has to be done on non-season.

Give us a loot hunt worth investing our free time.

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Not sure what good any/all of this would do, kind of skimmed over it, but guaranteed you wasted time if you believe that there’s even a 0.001% chance that they would consider any of this. Not saying this to be a jerk, but it’s effectively just a fantasy. Which is why I don’t bother because I know it won’t matter, regardless of how good the ideas are.

Even if one part of it gets used, it wouldn’t be a waste. This is how I spend my free time anyways. Like it or leave it.

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Nothing wrong with it, but just saying if you want this to have any meaning besides like fan fiction with the community, it’s just wasted time. If you’re doing it for fun with the community, then more power to you.

Why are you jumping the gun? We don’t even know much yet about these weapons or how powerful they will be. I am going to try the PTR, and if they suck, then I just wont play next season either, it is that simple. This season is horrible, and it was the first season that I missed since I started playing D3, and that was a LONG time ago. I am hoping that the next season will make up for that, but we do not know to much about these new weapons and what builds they will benefit.

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I hope to get across the point that what us players expect in terms of the quantity & quality of patch notes are much more than the small, poorly planned junk of a patch they put before us.

This post is being done for fun, however, if this disgraceful patch makes it to production, unchanged, I certainly will fully move on to Last Epoch, without stopping for D2 Remastered.

That’s homage to myself lol.

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This is a fair statement. Really, one item sample shared in the patch notes would go a long way to help avoid such harsh community response. Then again, this multi-billion dollar company aught to know better.

Even if those ethereal items raised damage by 100%-200%, they don’t change the leaderboard much. They displace existing legendary item effects. In the world of DH and Crusader, classes I gravitate toward, the extra legendary/passive effects do not substantially alter the best specced builds. In other words, it is not worth a fresh start to play the same exact way we do now.

This is due to almost every Crusader build being item locked in weapons with Norvald’s, or the legendary items supporting set skills. LoN Bomb, Invoker, Roland Sweep and Akkhan Condemn can squeeze in a free legendary effect, which already can be set to anything via the cube. Ethereal just has to beat The Furnace/Echoing Fury.

On DH there are no major legendary effects to incorporate into our flagship builds. I swap my Dead Man’s Legacy for a 1hxbow version of DML? Or I add a Vallas 2hxbow to my GoD6 build for a small lift in dps?

Even if they gave ethereal items 300% damage in affixes, i’m still farming the same legendary effects to emulate a non-season meta build, and that ultimately becomes the end game.

Not to mention, I’ll commit all that time to find these ethereal weapons only have them vaporize when the patch concludes…

It is too disposable and unappealing. Hence why I suggested ethereal become permanent and one of two legendary effects disappear post season, that is compromise.

So we will see how build enabling these ethereal affixes are in 5 days. They better have an ace up their sleeve, but I’m betting against the house given the information presented thus far.

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Rofl am i the only one who look forward to this season? Inna seem fun. New TK in meta. Birdruns still being a alternative to rats. Even monk might be some exp meta stuff? (Hard to tell since no clue how strong it actually is until u try.

Ethereals could be fun, depends if its weapon type as in everything which rolls dmg or only weapon. If its the first we might see some variations in builds. Atleast its something new to find and gives reason to play all classes.

However i do expect some tweaking during PTR, my guess:

  • Wizz prolly will get a nerf, as in like the “mid season nerf” actually coming back. (However it should still be ok in birdruns which is prolly the main reason why they careful with nerfing it)

  • BS will prolly get a small buff or ethereal offhand.

  • Rathma being reworked again and being tested in PTR.

  • Might actually be double bounty? To make it easier for ppl to create all chars for that transmog

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I read about the first half of your latest reply, simply because I’m impatient and I seen enough to respond. I only plan to use inna’s and probably LoD builds this season, unless there’s a set that actually benefits from the “ethereals”. The reason why is because my time is going to be sucked up from getting the mogs, possibly. Even if it’s not, I’m definitely going to be experimenting. I feel like wizard is likely not going to benefit from this like at all. Apparently barb will benefit the most. I think MAYBE Monk will, it really depends. If there isn’t an offhand for WD/Wiz/Necro, it likely won’t benefit them to any degree.

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You might be one of the few. Most of the friends I spoke to were sour about the patch.

I really hope things pan out for 2.7.1 — will leave it at that.

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I’m personally happy about inna’s, but as usual, this will keep me for 4-6 weeks then I’ll be waiting for the next season.

Well most of my mates were sour about s23 and alot of them skipped it. S24 will atleast have a theme, it could be a hit or miss. Too lill info atm to judge.

I thought the update on s23 was fine. The thing that I think burns the most is when they nerf a set but don’t improve another set for the same class. If you’re going to nerf one, raise another at the same time.

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I like point 8. It gives you the opportunity to start with a ethereal build in the early phase of the season

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It’s kinda frustrating the fact that they don’t give a s* about the forum. For god’s sake the game is on its legs, just hear the couple thousand ppl who still care and give us something to enjoy.
It’s ridiculous the fact that some classes are 7~12 gr behind with their best meta sets and u don’t rear a pep about it in the ptr.

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I don’t like the changes to primals you propose. I think primals are good exactly where they are. They are a nice thing to have - yet not necessary to character power. Your proposed changes would degenerate into a bounty farm reforge meta more than it already is. The negatives outweigh the positives imo, though that’s just my opinion.

The ethereal changes seem a bit pointless to me as well. Please note, I’m not trying to say your ideas are bad, just offering my take. Each class only has 3 eths to collect for the transmog to become permanent. If you got 1 guaranteed at gr 100 that would (imo) cut the chase significantly which is the part I’m personally looking forward to.

However, I can see why you would want this type of change for purposes of finding the gg eth etc. What if after you have completed the collection of all 21 eth transmogs your drop rate for subsequent eths was increased to something slightly more rare than ancients? I don’t know if this is possible to implement, but if it is, it seems like a decent compromise for gearing as well as the collection aspect the season theme is encouraging.

Those are the two things that jumped out at me anyways. Cheers.

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The devs and CMs do listen and read through the feedback given. I think I see what’s going on here. The very short length of the patch notes has thrown everyone off. The fact is D3 is just a small, but important part of the overall franchise. Concentration is on D:I, D4 and D2R with D3 kind of put on the back burner to keep warm with that team stirring the pot and adding things to keep it relevant.

There will be a time when D3 will get what the players want (within reason), but it is not now. Patience is needed while things are being done to other titles in the franchise behind the scenes. I realize that most of us are getting impatient, antsy and are short-tempered, but that can’t be helped at this time.

With the recent change to mirror images in this upcoming patch, I wouldn’t count on this happening anytime soon.

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great ideas, but all of this need money and work, and blizz wont put any more money and work in a dead game, sorry, i think all ur ideas are great, but sadly all this good ideas from the community fall into empty containers (bin)

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Don’t agree. There is literally nothing that indicates that they listen or read through the feedback. And more importantly, where does it show in-game that they do? I’m not saying every thought and idea that’s posted on the forums or elsewhere is good. But there is hundreds, thousands, of ideas thrown around, and simply disregarded in one way or another.

Imo, mostly correct. Where does it show that they’re putting in any sort of effort into D3? D3 is their latest game available that’s out and playable. People always toss the argument that, “Well D3 is this/that many years old”. Guess what, D2 is even older, and they’re putting more time and effort into D2:R(eskin).

I’ll just copy/paste what I wrote above: “People always toss the argument that, “Well D3 is this/that many years old”. Guess what, D2 is even older, and they’re putting more time and effort into D2:R(eskin).”

But, just how important? How important is D3 to Blizzard (Activision) themselves? There are a lot of passionate players revolving around the Diablo Franchise. Now, D3 (and I’ll comply with how you describe it, as “small”), may not be super popular and have less passionate players compared to D1 and D2, but who’s fault is that…It isn’t the players fault, I’ll say that much. To go even further, how important are the customers and community to Blizzard/Activision themselves?

Concentrating on D:I and D4, I’m mostly all good with. Personally, I could care less about D2:R…Could really even care less about D:I, but I’ve seen how good it looks, I’ve seen the positive hype over it (for the most part), so I really have no arguments about it. I have no problems with expanding the Franchises to other platforms, such as they did with XBox, Playstation, and Switch. But lets be fair, the Diablo community is mostly “#PCMasterRace”. When, at BlizCon '18, you have no announcements for Diablo on PC, and instead you introduce Diablo: Immortal for Mobile platform, did you expect a different reaction?

D2:R just feels like going backwards in my eyes…And that’s just not what I’m about. D3 is the present and semi-future, because the game isn’t completely dead at this point (Even though I’d say it’s pretty dam close). But again, that’s on Blizzard/Activision. And again, there are a ton of passionate D3 players that just aren’t happy with the current state of the game and how Blizzard is handling is, or lack there-of.

See…This is a bit of the main problem. The community has been patient. Hell, a lot, or most, of the communities patience has ran out and has moved on. Like I said, D3 is the present until D:I and D4 are actually released. D3 has been put on the back burner for too long, with not enough content, and not enough content being implemented to hold players attention and keep players interested.

“but that can’t be helped at this time.” You’re probably right. The “time” is probably too little and too late. Seriously, how do you have an 9 year old game, by one of the biggest and most successful gaming developers, with one of the most popular and successful game franchises, and only have 2 expansions?

How do you piss off, and lose, so many customers. Hell, I don’t know, just look at Diablo 3 for starters? Let’s try this:

How many copies of Diablo 3 have been sold?

The game set a new record for “fastest-selling PC game” by selling over 3.5 million copies in the first 24 hours of its release, and became the best-selling PC game of 2012 by selling over 12 million copies.

How has that reputation held up you think? I can’t tell you how many total sales Diablo 3 has as of 2021…But how many of them customers are still regularly active you think? Hell, how many customers do you think Blizzard has lost over D3 and how they’ve handled and dealt with the community and the game itself?

Imo, it’s just not good. Blizzard doesn’t openly communicate with the community. They don’t listen to the community. And they sure as hell don’t show that they really care about their community.

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