Meh. I’d rather have your math derail than the usual troll tropes that are constantly dished out here. 
Like i said. I personally think that DH with the GoD - Set is in a good spot right now. I also see many ZDHs being invited to 150s so the buff there was worth it and ZDHs get accepted and apreciated by a broader playerbase.
I mean i cleared 126 with little to no effort with my DH while having 400 Paragon less than my NS-Barb. I have 0 trouble finding a group, With Yangs i just spin through T16 like a mad when it comes to farming.
Higher grifts would be possible with fishing, but overall, in my opinion DH is just as it should be. And those 150 clears, well honestly , they farmed 2000-5500 keys for that.
So its not like everybody just does it on the Flyby. And those mobs are super-rare. Sure…they are probably not working as intended as the affix is called Missile Dampening and not Missile Enhancing. But if the affix is that rare…and you have to fish for it. Why not, see it as a walking Conduit Pylon.
I agree, Fourier Transformations are close to wizardry, but the Schrödinger Equation just gives you some rough idea where an eletron might be at a certain point of time. Also i didnt call you out. I just said that well…it doesn’t sound very nice (just sounded arrogant and belittling, but you already explained that it wasnt ment that way).
I would not directly compare your season 21 clears with your non-season efforts due to the strength of the seasonal buff. This becomes obvious when looking at the paragon levels of the season versus non-season solo GR 150 clears. You can also look at the table at the end.
Are you referring to season or non-season here? With the 5,500 number, I assume you are referring to season 21 and Wudijo.
| Class | Number of Solo GR 150 Clears (Era 13/Non-season) | Top Non-season Solo GR 150 Clear Time | Number of Solo Season 21 GR 150 Clears | Top Season 21 Solo GR 150 Clear Time |
|---|---|---|---|---|
| Demon Hunter | 37 | 11m22s | 34 | 10m38s |
| Witch Doctor# | 30# | 11m22s# | 0 (Top GR 143 @ 12m51s) | N/A |
| Crusader# | 26# | 10m21s# | 0 (Top GR 146 @ 13m49s) | |
| Necromancer | 17 | 11m47s | 4 | 11m55s |
| Barbarian | 0 (Top GR 148 @ 12m53s) | N/A | 2 | 10m52s |
| Monk | 0 (Top GR 145 @ 14m33s) | N/A | 0 (top GR 142 @ 14m52s) | N/A |
| Wizard | 0 (Top GR 143 @ 14m11s) | N/A | 0 (Top 134 @ 14m17s) | N/A |
'# Nerfed in patch 2.6.9. Almost invariably, crusader and witch doctors era 13 clears were from patch 2.6.8, as patch 2.6.9 nerfed both classes. The non-season leaderboard was not reset for patch 2.6.9 and that is why these clear are still part of the current leaderboard.
See S21 worldwide leaderboard here:
http://ranks.zeroempathy.org/s21
See era 13/non-seasonal worldwide leaderboard here:
http://ranks.zeroempathy.org/e13
Thanks though. That refreshed my memory abit and enjoyable to follow through even I couldn’t recall a good half of the formulaes on a whim.
You have no idea that I am speaking about EU server and not US server.
I am not searching for party on US server because I don’t play there.
On 4 man EU non season Leaderboard there are only 2 Demon Hunters:
- Rank 729 (150 in 8:31) with Impale.
- Rank 789 (150 in 8:47) with Impale.
There are no zDH players on 4 man EU non season Leaderboard.
People are not running rat runs with zDH in EU.
120 xp runs can’t be meta if you say people are running 125s rat runs.
I did total of 0 GRs higher than 127 with zDH. No one in EU non season is looking for party with zDH in higher GRs.
Then play Impale as Bosskiller maybe?
Can you please stop trolling? Sure I can play Impale Bosskiller and I did. But I need to repeat myself: Crusader is better and he gets party way more easy.
Maybe let’s steer this discussion back on-topic?
How would you buff Impale DH/zDH so that they’re viable and/or META options for rgk/z, respectively?
I think dmkt’s idea from last PTR of making the Holy Point Shot go up to 300% instead of 100% would do the trick. Otherwise, there are other adjustments that could be made to make the build more viable/interesting such as rune tweaks and adding other skills to the 6-piece bonus (e.g. Chakram).
As for zdps, now that DH have a pull-in skill (Bolas), they just need a strong defensive party buff (more than just Guardian Turret) or a pull ability (something like Ancient Spear, maybe an Entangling Shot rune change?).
I would hire other development team. We gave constrictive feedback so many times… so there needs to be someone to implement it.
Developers have all the data and statistics available to them and we don’t.
It is ridiculous to think that we as player base should suggest exact numbers on items for balance / buff / nerf. If they don’t want to buff something they will not buff it what ever data says or players base asks for.
It was clear that Impale will be behind if they don’t give bigger number to offhand. Whole community asked for bigger buff. They did not change their mind.
Only few people said “Impale is in right place” because their way of thinking is “build is dumb and you only hold 1 mouse button to do damage and that is all”. If developers agree with that they should not make dumb builds and they could also buff something else.
Okay guys, I guess they listened to my advice, but I’m sorry! They set the pierce cap to 2 instead of 20 and there was no 6 piece buff!
I feel like they listened to my idea/suggestion as well about leaderboard filters. =)
They completely destroyed the only good and fun DH set.
Well done, mate, to give them the idea! (sarcasm)
You should know they will take it only partially, thus leaving GoD in the dust.
PS
Joking, of course, your suggestion was good.
You are not guilty they completely destroyed the set.
Simply remove extremely rare MD Elite if they are such a problem.
Good job fun police!
Yup, it was all Iria’s fault. Ask him to refund your augments and bounty mats.
It is a fact that the interaction needed to be nerfed.
Iria’s suggestion was a good place, but the 2 pierces is just Blizzard probably not understanding how Devouring Arrow works.
They probably think 2 pierces gives you 70% flat damage buff and don’t understand that it’s 70%/140%/210% and so on and so on. Totally misunderstanding why gathering herds is so effective. Missile Dampener has the arrow pierce a target multiple times never going to another target.
My 2 cents.
Don’t even play DH and the nerf is garbage. Not sure what would be a good pierce cap would be but two is definitely not the number. 10 would have been a good number to start then adjust then number higher if needed.