This is just my opinion of how the Necro sets should be. Frankly I feel that the Necro sets in general are just all over the place. There is many skills in some sets that just don’t make sense and should frankly be in others as well as many skills unused that could fit well if the sets were designed in a different manor. I just feel that the necro in general is very rushed and just designed in a very poor way.
Here is my opinion of how each necro set should be reworked below.
Rathma’s Set: I think overall some of this set works however there is changes I would make. I would say a large group of people want a pet build where the pets are more than just fuel. Curses would be the fuel in this case and would give a vintage D2 Summon mancer feel.
2 Piece: ( Leave Unchanged)
4 Piece: Your Minions No Longer Take Damage. You gain 4% Damage Reduction for each permanent active minion, Double this bonus for Golem. Max 75%
(This would be 76%, 10 Revive Minion + 7 Skeleton Warriors X 4% = 68% + 8% for Golem as the bonus is double = 76%, However cap it at 75%).
6 Piece: Your Curses gain the effect of every Rune. Enemies inflicted by one of your curses take X% damage from your permanent minions and Army of the Dead (lets say 20,000%?)
Inarius Set: This set has so much potential and should be the all around bone set, why other bone skills are in other sets is beyond me… makes zero sense.
2 piece: Bone Armor Gains the Effect of Every Rune. (Bone Armor is a defensive and Utility Skill there is literally no reason it should do 1000% weapon damage, which is also very low damage to begin with)
4 Piece: Bone Armor grants an additional 6% damage reduction per stack of Bone Armor. (This would be a flat 60% however with wisdom of Kalan amulet increasing stacks by 5 in theory you could get 90%)
6 Piece: Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from Bone Spear and Bone Spirit by 2000% per stack of Bone Armor. (This would be 20000% up to 30000% if you of course have the amulet wisdom of Kalan) (Of course if too high of damage we could easily make it just 1000% per stack)
Masquerade of the Burning Carnival: I think this is the only set that honestly is in a good place and frankly the only thing I would change is the 6 piece bonus. Frankly I feel this should be more like a melee mancer.
2 piece: Leave unchanged
4 piece leave unchanged
6 piece: Your Grim Scythe deals 10000% increased damage. Simulacrums gain triple this bonus.
What I like about this change is the fact that this would make a solid build utilizing items like Nayr’s black death, leger’s disdain, and also have skeleton mage actually fit in a build to be a utility to drain essence to give that leger’s disdain off hand an actual used offhand.
Pestilence Set: This set just needs some tweaks and slight changes. Also remove Bone Spear it does not belong in this set.
2 Piece: Leave Unchanged.
4 Piece: Each enemy you hit with Corpse Explosion and Corpse Lance reduces your damage taken by 3% up to a max of 75% lasts 30 seconds.
6 Piece: Each corpse you consume outside land of the dead reduces the cool down of Land of the Dead by 0.5 seconds. In addition, Corpse Lance and Corpse Explosion damage increased by 3300% (perhaps this could be increased?)
Trag’ouls set: Frankly this set is difficult to think of changes, however I feel that this in all honestly is basically the Nova set. Should heavily focus on the Nova skill.
2 Piece: Blood Rush and Leech gain the effect of every rune.
4 Piece: Gain 1% damage reduction for each 1% of missing life Max 75%. In Addition, healing from skills is increased by 100%
6 Piece: Your life spending abilities cost 50% less life, deal 5000% increased damage and Blood Nova deals 15000% increased damage. (perhaps damage is too high?)