Since skills base their damage on “weapon damage” and not “primary skill damage”, I was wondering why the carn build was using all effects that provide a bonus to primary skills, as the witch doctor’s personal damage is so insignificant compared to that of his summons (they have additional damage multipliers and there’s a bunch more units).
So I was doing some testing with a single fetish that was hitting for about 1 B. By putting on the dagger of darts, I would expect (as the legendary power says) for the fetish to increase his damage by a factor of 5, so he should hit for about 6 billion. Instead he’s suddenly hitting for about 18 billion. One item to increase damage output by a factor 18. That seems pretty unreasonable, even for this game.
Then I put on the depth diggers. Since they increase the damage of primary skills, and fetishes aren’t a primary skill, my intuition would tell me that they should have no effect on my fetish damage. Instead, he started hitting for 35 billion damage, meaning he’s somehow benefiting from my primary damage. I imagine it’s the same case for the primary attack gem.
So, what’s going on here? What stacking multipliers are in effect here?