so people who work longer shouldn’t get reward more.
You are basically saying, you don’t want to be unable to compelete with people who put in more time?
so people who work longer shouldn’t get reward more.
You are basically saying, you don’t want to be unable to compelete with people who put in more time?
You believe it’s better because you don’t understand the implications of an endless expgrind.
Now you’re just using a diversion.
You claimed that smart work should reward more than hard work, but your smart work consisted in getting lucky with drops. So how is that smart work?
What?
Not sure if troling. YOu don’t get progress by being online. YOu get by killing mobs & finishing quests, like most RPGs.

You believe it’s worse because you don’t understand the implications of abismal drop rates.
See, I can use idiotic arguments too.
Again, who is talking about abysmal droprates? Try to keep up please.
Can you name an ARPG with abysmal droprates? Maybe you are referring to D3V?
I know, that’s the only thing you’ve been using so far.
We should reward hard work, I don’t deny that, but there is a good reason IRL the top ones are never the hardest working ones, but the smartest but working averagely hard only. A question back to you: should mindless gaming with little IQ invested rewards more than average time spent but more IQ invested?
There should be hard cap on hard work, just like hard work IRL can hardly makes you a millionaire and never a billionaire.
completely diifferent arguments. Saying you can be rich without putting many hours is not the same as saying someone who work longer hours (same job) shouldn’t be rewarded more (all else equal).
Of course working smart or playing smart rewards better. Thats not the same as saying no one should make more progress or earn more if they put more effort, so demand a hard cap.
OK I make a simple example, max GR is 150, so Blizz should design so that at 130GR you have enough damage to clear 150 (this is hard cap on attributes), but make it so that what matter in the last 20 levels is to live longer and don’t die, which is mostly about items and more importantly being smart in playing such as skill rotation and positioning.
This, I consider, is smart game design.
No it doesn’t because the gamble, the unknown, the hope encourages a lot, to keep playing. I am currently farming the same rare enemy (it doesn’t even spawn every time) in borderlands3, to get a very rare dropped shield with the affix that I need. It might take weeks, I don’t know. But I have a goal. I have something to look forward to. Infinite power scaling is nothing that I could look forward to. Its no content. Its nothing exciting or cool. Its just more 0000 behind numbers. Again. If you can’t embrace gambling, this is the wrong genre for you.
Agree. Some people argues like luck doesn’t reward hard working people. LOL.
What’s so bad about admitting that you’ve won the videogame?
Because power scaling isn’t something to look forward to, its like growing up. Its a consitency in process that isn’t gated by RNG. Actually it can be if you have meaningful choice to improve your char.
Also. Power creep, or guardian level in BL3, ensure even if you do not get upgrades, your time farming isn’t wasted. You still gain process.
The issue with luck, is that it is well luck. The reward is unpredictable. There must be a balance between consitency base rewards and luck base rewards.
well the guardian system…it has some nice breakpoints but i actually dont mind it.
i fully embrace the RNG system and farming for days or weeks without success. thats the true meaning of looting games and if you cant stand that without some candy, tossed at you by times. you just dont like this type of games.
Yes it should, for the very simple reason you’d only ever see 4 classes get played. That model is a large part of what is killing retail WoW.
Endless paragon is fine; as long as its interesting. 5 points of mainstat is dull. I’m not concerned about power difference in players based on play time. If I work out properly 4 days a week I expect to look and feel better than someone who does it once a week.
I’ve felt the rca for people not liking endless progression comes down to people who cheat: namely botting that skew power inappropriately relative to the legit population.
Two, people complaining that they can’t “compete” with people who play more.
I don’t understand what the problem is with people who play more are just more powerful.
it shifts the power too much. ppl who play more are usually more powerful. but that power comes from small things that still take a lot of time to accomplish.
imagine TESO or an other mmorpg with the power system of diablo 3
pvp wouldnt even be possible. ppl still 1 shot me in cyrodil. but they dont 1 shot a whole batallion of “worse” players. it just completely destroys any possibility of bringing 2 players together at any time. power should come from perfection in builds, mechanics and gear. not from +5 +5 +5
The number of hours to grind the Paragon gradually become longer and longer, and Caldesans mitigates the power difference.
I don’t think it’s as big as a deal as people make it out to be.
Since rng in itself on the grift has more impact than a power splat of 3-4k of paragon, I think people are over blowing the Paragon power aspect significantly.
i dont play it so i cant really say it
but imo. when you reach “endgame” there should be an overall power cap.
so people can come together and compete. if you have a finite paragon system, you can still call that 500, 1000 what ever paragon points, the endgame point.
the difference should be perfect gear and more experience in using skills.
but 1 “top player” should still not be able to single handed murder 10 “noobs” who also reached endgame