How do you implement "endless progression" independently of time played?

For all of you who say paragon sucks or is too powerful, how do you implement “endless progression”?

No wrong or right answers here, but good discussion and what is “endless progression” and what ideas or suggestions that might make it feel better.

It obviously is a sore topic to many, this paragon 2.0 and “feels bad” to those who can’t dedicate as much time to grinding.

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They don’t want endless progression though. They want an end goal that they can reach and say they’re done.

Hell, you can even find people saying that expansions shouldn’t introduce more powerful gear because “it’ll make all my previous work pointless”.

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Core design feature was endless progression for d3.

Are you saying ditch it?

Dont have endless progression in terms of power.
You can have endless lvling, for bragging rights and smaller non-permanent rewards.
Like, give a chest with random items or crafting mats - like a bounty chest, every 50 paragon lvl or whatever - but dont give permanent power boosts.

Or make paragon a survival bonus. Every paragon lvl you get 1% MF. If you die, you lose half of your current paragon lvls. MF bonus caps at 1000% or whatever - after that it is just bragging rights or item/mats chests.

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If you want endless progression:
Scale everything linearly such that level 100 dmg = lvl 1 dmg * 1 000 000 000 000

/s

Yes, ditch this horrible feature that alienated the players and turned the game into a hamsterwheel. Focus instead on developing proper endgame systems that offers variety in gameplay.

Endless power progression has never been and will not ever be a cornerstone in the ARPG genre, or in any genre for that matter.

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I think I like endless progression. What I dislike in d3 is that everything is only about GRs only and nothing else matters.

If there are real various end game activities, then it’s good.

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Tier lbs to paragon which is prob time played. Grinders can compete with grinders casual with casual get the drift? Some people groups start season gr 110 with help its had to judge time played with paragon levels. So teir lbs ? Correct?

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It is a matter of, progression by means of experience gain is work. It is grindy, busy chore work. At some point I want to finish working hard, so that I can begin playing hard.

I want to do something other than work occasionally.

If progression is endless, I will eventually fall behind, and have to work even harder to catch up, if I’m able to even do that.

There has to be other things to do than work. I don’t mix business with pleasure so…

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There is a brilliant idea. LOSS OF PARAGON LEVELS UPON DEATH.

Genius.

I salute thee good sir.

Let’s make it happen.

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How about not endless progression with paragon levels which is nothing more than endless grinding, rather endless continued content.

i dont see a point in endless progression actually
make it take like…a lot of time to reach max level, a lot of time to find the PERFECT gear, a lot of hard dungeons to try and also a lot of funny pvp and community interaction
with many possible builds and playable characters, that should be just enough for everyone
and you can always add DLCs just with CONTENT, not with higher numbers

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I agree that it is lazy contrived “continued content” at best.

In theory it adds replay value. In actuality it produces burn out.

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Screw endless progression. If I screw my build up I’ll make a new character. That is truly infinite progression. The ever moving goal post of the paragon system is retarded. Let choices matter and have consequences.

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Soft cap on skills, augmented by items. Hard cap on items.

Time being relative - just how do you facilitate a middle ground?

Endless progression is disgusting. But if we must embrace it, diminish the hell out of the returns I guess. shrug I am glad I don’t have to be the one making these decisions to be honest. :stuck_out_tongue:

i dont see a reason to not put hard cap on all kind of player power
well i hate to say that but…d2…seems to have a good middleground…

You shouldn’t hate to admit the truth. Shame on you!

Hard and soft caps are the way to go. They have some very difficult decisions to make. I don’t envy them.

wheres the point in soft caps
it just makes ppl feel like they have to continue progressing while not getting stronger at all

A soft cap would be like, at maximum level, you’ve spent all the points you can on whatever skill.

But that skill can still get stronger, with +skill items.

yea ok i mean, thats fine
thats just the normal way to go, no?