It offers an endless lvling system for those who like that.
People don’t want an endless leveling system, they want endless progression.
Which they should not have.
I kinda dont think people want it either, seems like one of those “you think you want it, but you dont” - just an accurate one this time.
Paragon I endless leveling
Its just an other scale and other point allocations
If you cannot create enough content/hand out the content for free like in D3
Its ur fault, ppl stop playing
Oh really? And why shouldn’t they have it? And don’t try that nonsense about people burning out from exp farming while ignoring that the same is more likely to happen from gear farming.
No developer in the world is capable of producing content at the rate players consume it.
If the gameplay is engaging and compelling people will continue to play.
Large quantities of population unsubscribing is a result of compelling gameplay being replaced with the mandatory obligation of a time sinking grind. Simply put, there are alternatives to what is being offered that don’t require exorbitant amounts of time invested.
If I can choose between being required to play for 10 hours a day to get my cheap thrills or having the option to obtain the same cheap thrills in a 1 hour play session, take a wild guess at which one I’m going to pick. The latter, because should I want to enjoy those cheap thrills for 10 hours, I can play 10 one hour sessions and call it a day. Or, I can take breaks between those play sessions and do something else.
If you want to keep people playing stop trying to fool me into thinking that I have to keep playing to have fun. I don’t and I won’t.
Endless power can only be “balanced” with endless content scaling. Leading to the silly arms race of D3 content.
Anyway, endless lvling is not content. It can’t replace actual content.
You can exponentially increase it
Tune down the drop rates a bit, increase the number of possible item affix combinations and create a lot of playable characters with many playable builds which you CANT just swap out on your liking but you create a new character for a new build.
=a lot of content. Ofc ppl will some day have tried out everything, time for a new game
+community interaction, creative pvp modes, trading, guilds, etc. keeps players engaged
That’s why I would, it were added, have a cap on how much power gain is possible, use the endless progression for other things, butbhave a mix of small power gains. I would cap it at maybe a total of 10% after all points for power are allocated.
My ability to perform is my own. Practice makes better.
That’s all the endless progression I need. I want the progression phase to be just that, a phase. Not an ongoing one. If all the game has is progression - I’ll go play something else.
There are arcade modes for people that want to progress endlessly, mindlessly. Centering the entirety of the gameplay around nothing but is poor design.
In the highest difficulty, the game should be so hard so that you will have to grind for months to complete it. Add pvp with pk option.
That should give years of replay-ability.
And then expansion could come.
Sure, but then it is not endless. I would be fine with D3 paragon system, where you gain power the first 800 lvls, and after that you get no power anymore.
That said, it should not be a system where you can get all the bonuses. There should be more stats to pick from, than what you can get, otherwise there is no choice in it.
No, the cap is only on power, cosmetics, gold, mats, ADA, potential gear will still happen. So you will always get something for playing post leveling.
Heck, how about something similar to BL2 , you have a set of 10-12 power categories, and every 10 levels you get 3 random ones to choose from. You would have to make a choice.
I would be “fine” with a caped power paragon and endless content paragon.
For me, a standard level system with endless content paragon would be just enough
I have a feeling that this is probably a 600 plus course in game design in computer programming degrees.
Lol
Looks like a lot of design philosophy etc.
you just haven’t fully wrapped your head around the concept, and are looking for excuses…
Just because many games feature human intellect vs human intellect does not in anyway undermine the idea being explained. There is no definite meta in these games unless you are a complete moron, who does not understand that whatever composition can be utilized to great effect, can be countered to great effect, and that metas appear and are consequently eradicated constantly by their evolving counters and that it is the goal ideally for the devs to allow these avenues of counter to actually come into and go out of existence within the rule set the sculpt and the model that they do sculpt is an exhibition of their talent and passion as developers. buffs and nerfs being a pretty notable part of this exercise.
what we see in D3 is a complete and utter lack of talent and passion when the optimal avenues players can traverse, is:
“heap on damage onto their worthless little paper doll characters from a mailbox and clicking a stat arrow 10,000 times…”
and the only counter these amateurs devs can dream up is:
“extend the life bar of every enemy into the trillions and quadrillions…”
you say:
Yes that is unbearably true. especially in D3… maybe 10+ years after D3 has wallowed around in its own excrement we might have a dev team able to come up with something to numerically oppose this monotony yes?
…But I certainly don’t have any faith that this will ever happen…
We see this very thing done rather well in starcraft.
There is hope. ![]()
the most abused word on the whole forum: mindless;
just leave this aRPG forum and choose one of the many games, catered for you.
i said it earlier: from any angle, you look like a troll.
Could say the same thing
Im sorry but diablo is no arcade franchise
I think the main goal is to keep people playing forever without introducing new content.
How do you do that?
How do make playing still rewarding if you have maxed everything out, gear, skills, etc?
Is the only real answer some sort of power escalation against time played? Paragon is one way to implement it but you could also have the ability to “hone” a weapon or “reinforce” armor to make bother stronger, but at the end of the day it’s still increase in power vs time.