I hate d4’s color scheme. It’s too gray and unvaried. I know what you’re thinking “I don’t want any my little pony D3 Bs!”
And that’s exactly what i want to address and hope the community will comment on.
D2’s pallete wasn’t unvaried or monochromatic at all. Act 2 in D2 was arguably brighter colors outside the city than Act2 in D3. Act 5 in D2 is actually brighter to some extent than D3’s similar zones, especially when we’re talking about outdoor zones. I believe there’s lots of examples where the gold standard in coloring (D2) was actually more varied or at least as varied as D3.
So there’s 2 questions i want the community to discuss to help drive the direction of D4:
What color scheme do you want in D4?
What made D2’s instances of brighter color feel “darker” than D3?
As an interesting side note, i’m in the torchlight frontiers alpha and something i realized was that the different frontiers give them the ability to have a varied color scheme in what’s supposed to be an apocalyptic arpg. The hyvid frontier feels oppressive despite being inundated with bright green, and i really like that there’s both varied color and theme while not losing the feel of the oppressive atmosphere. It’s not anything diablo level, but i appreciate it because i don’t want to play something that’s all 1 color.
Edit: to answer my own questions, i want variation in lighting and color, even if they still feel oppressive. Frozen tundra or desert on a sunny day can still feel dangerous and oppressive, despite being bright. I don’t know the answer to the D2 lighting questions, hence why i’m asking.